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Why all the complaints about the price of legacy unlocks?

STAR WARS: The Old Republic > English > General Discussion
Why all the complaints about the price of legacy unlocks?

Frostvein's Avatar


Frostvein
05.09.2012 , 07:57 AM | #41
Quote: Originally Posted by Gokkus View Post
OK people, you have to choose whether to complain about legacy being useless OR about the price...both just makes no sense at all. Why would you care about something being expensive that you dont want?

I dont think they are overpriced, but apparently Im a lot more patient and dont expect to be able to buy all unlocks within a month. I rather have it taking a while than that I have nothing to work for...
Its a combination of both really.

Legacy is useless, and the few things that make it interesting are either exceedingly useless or ridiculously overpriced (with a few exceptions)
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

Darth_Acherus's Avatar


Darth_Acherus
05.09.2012 , 08:00 AM | #42
I would care less if pvp actually awarded a decent amount of credits.
Jung Ma - Nariell 50 Sentinel <Alpha Company>
Jung Ma - Alosa 50 Commando <Alpha Company> (Retired)

iceperson's Avatar


iceperson
05.09.2012 , 08:01 AM | #43
Quote: Originally Posted by Gokkus View Post
OK people, you have to choose whether to complain about legacy being useless OR about the price...both just makes no sense at all. Why would you care about something being expensive that you dont want?
I'm not sure if you're actually serious. Multiply all the costs by 100. Do you still think it's fine? Using your logic, if you don't want it then 100 million credits shouldn't matter, and if you do want it 100 million credits should be acceptable.

Quote: Originally Posted by Gokkus View Post
I dont think they are overpriced, but apparently Im a lot more patient and dont expect to be able to buy all unlocks within a month. I rather have it taking a while than that I have nothing to work for...
if you're "working" in swtor you're doing it wrong...

reverendsaintjay's Avatar


reverendsaintjay
05.09.2012 , 08:06 AM | #44
Quote: Originally Posted by Gokkus View Post
OK people, you have to choose whether to complain about legacy being useless OR about the price...both just makes no sense at all. Why would you care about something being expensive that you dont want?

I dont think they are overpriced, but apparently Im a lot more patient and dont expect to be able to buy all unlocks within a month. I rather have it taking a while than that I have nothing to work for...
People complain about the emergency fleet pass reduction because it's both useless and overpriced. You could improve the quality of the unlock to the point where it's worth the credits (reduce the cooldown from 18 hours to 2), or you could make it a purely level based unlock so that it's a perk everyone gets for Legacy Level N. Either solution would fix the complaints, so it's ok to 'whine' about both.

Balrizangor's Avatar


Balrizangor
05.09.2012 , 08:13 AM | #45
Quote: Originally Posted by Farho View Post
Because legacy was supposed to push you to rolling alts and experience something new. Not a huge load of credit farming. Mind you I've farmed 4m in 3 weeks, yet I'm still FAR from unlocking half of legacy stuff, considering you need those millions for many other things such as modding level 50 gear, vehicles and whatever. And TBH, now I'm completely tired of money farming. I don't think I'll ever unlock any races or that ship GTM unless their prices are reduced.
^^^^^^ This ...

Even though I have the cash to unlock/open most of the legacy items, the point of the legacy system was not to force people to spend tons of cash or have to become gold farmers, it was supposed to have to do with alts and companions, hence the reason they called it LEGACY.

The way it is now, they should have just put a majority of the features on a vendor and called him a "Credit Sink Vendor" that, at least, would have been more accurate than saying this is a Legacy Feature.

Don't get me wrong, I like the Legacy IDEA just not the way they implemented a cost on some of the features. At a minimum, the cost should adjust as you level up in legacy. Something like for every 5 levels of legacy, the cost is reduced by 10%, this would mean that once you hit 50th Level in Legacy (the max) you would have all the unlocks for free and, if you wanted something earlier, you could buy it but the cost would be based on your legacy level.
In umbris potestas est ("In the shadows, there is power")

Why Haven't They Fixed My Bug?? - I'm not the Author but it is a great read.

Farho's Avatar


Farho
05.09.2012 , 08:16 AM | #46
Quote: Originally Posted by xukaiwen View Post
Actually, this is the problem. For me, the only way to unlock legacy benefits is spending 100% of my time doing dailies on my level 50 character for most of a year. Or I can craft, but that requires an active GTN to do successfully--which doesn't exist on my server.

So farming dailies over and over for a year is the only real option. As a person who enjoys new stories and leveling alts, that sounds boring as hell to me. Maybe grinding is something you like. But the real problem is grinding is the only option for some people right now.

I'm not saying we should lower the price of legacy unlocks and be done with it. All I'm saying is there should be more than one way to unlock legacy benefits to match different play styles. Instead of just rewarding grinding, reward PvP, reward alt-oholics, reward raiders. Let me spend (a reasonable) amount of warzone commendations on unlocks, etc.

I'm not saying we don't need to earn it. I'm saying there should be different ways of earning it to match different play styles. Right now, with my preferred play style (PvP and leveling alts), it is very difficult to unlock the legacy rewards because neither PvP nor the level 1-40 experience give a noticeable amount of credits.
This.

At the moment the legacy system rewards people doing dailies tirelessly. Yet it also effectively punishes people that:
-Get a very high pvp rank.
-Play with Alts.
-Socialize.
-Do OPs and HMs.
-Spend time exploring the mysteries, such as datacrons, rare pets etc.
-Spend money for anything else such as item modding.

Unlocks should certainly have alternative ways.
50 Sawbones Scoundrel - EU Dxun Battle Circle

KindarMosfet's Avatar


KindarMosfet
05.09.2012 , 08:18 AM | #47
Quote: Originally Posted by DarthFamine View Post
My main gripe is simple.

initially it was put forth as
at legacy X you will get reward Y!
love bioware!

instead it turned out to be

at legacy x you can spend a metric ****ton of credits to get reward y.

I am a casual player, I have limited time to play. I have NEVER had a million credits at one time.
Three weeks of grinding you say? Given my limited time it would take me upwards of a month or more.

I, with my limited play time do not want to do the same thing over and over and over for a couple of months.

Time sinks are in my view bad design, and given my time constraints not only boring and repetitive but a real good argument for not playing and doing something else.

At least that's my view. Others have a different view
I'm on the same page with this exactly. I don't have time to do dailies every day or work the AH or really anything besides get in do some quests like once or twice a week... this system would take me months to unlock just one item.

I'm sure the answer is for me to suck it up and just play more b/c that's how the cookie crumbles.

Celebrus's Avatar


Celebrus
05.09.2012 , 08:21 AM | #48
Quote: Originally Posted by amnie View Post
I don't mind the cost in itself. what I do mind is that it feels like a rip-off, compared to other prices. the fleet pass thing? you've got to be kidding. I'd rather buy 6000 fleet passes, especially considering the few hours it gives you don't really do all that much .. I use the fleet pass once a day, or even less. if I were one of the people that jumped around all the time (so lowering the cooldown would be worth something).. then 3 hours less will still be stupid.
Aren't these unlocks cumulative? Meaning, you unlock the first, which is a 1 hour reduction, then the second, which is a 2 hour reduction, then the third, which is a 3 hour reduction. That would amount to a total of 6 hours off the total cooldown, a full third of it.

Same thing with the quick travel.

iceperson's Avatar


iceperson
05.09.2012 , 08:23 AM | #49
Quote: Originally Posted by Celebrus View Post
Aren't these unlocks cumulative? Meaning, you unlock the first, which is a 1 hour reduction, then the second, which is a 2 hour reduction, then the third, which is a 3 hour reduction. That would amount to a total of 6 hours off the total cooldown, a full third of it.

Same thing with the quick travel.
I imagine for most people the fleet pass, even with a 6 hour reduced CD, is still a once a day ability. The legacy unlock serves no purpose at all for pretty much everyone.

Calsetes's Avatar


Calsetes
05.09.2012 , 08:24 AM | #50
Quote: Originally Posted by Gargion View Post
So tell me, if I can get 1,000,000 creds in about 3 weeks simply by doing dailies, what's the big deal?
This is simple - I'm not you, and I haven't had anywhere close to a million credits on any of my guys. Ever.

Been playing since maybe two days into the EGA, and my highest character is a level 45 Sentinel. Money is hard to get for me, between crafting enhancements, shields, focii, and color crystals for my other guys, training costs for my new skills when I level up, crafting schematics from the trainer... my credit stock is building up, but for every 100k I earn from quests and missions, roughly 40k is spent on other stuff. I'm still a bit pissed I couldn't afford to buy any of the "rare crystal schematics" they had before the 1.2 update, but it happens.

Long story short, a million is a lot to some of us.
The average person thinks he isn't.
-Anonymous