Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Sorc/Sage and Assassin/Shadow (or any melee really))

STAR WARS: The Old Republic > English > PvP
Sorc/Sage and Assassin/Shadow (or any melee really))

Dhariq's Avatar


Dhariq
05.09.2012 , 05:32 AM | #71
Ehrm... so you think you should have all what the mdps have and be ranged? *laugh*

majahlaza's Avatar


majahlaza
05.09.2012 , 05:43 AM | #72
Quote: Originally Posted by Dhariq View Post
Ehrm... so you think you should have all what the mdps have and be ranged? *laugh*
No I think I should have more CC than them and better mobility. Since I'm a ranged class with light armor and no defensive cool downs besides my bubble. Since it takes me alot longer for my dots to tickle you to death and is much more difficult for me to kill you. A sage will die 10/10 times in a 1v1 with either FL or Force Stun on Cooldown. we need literally every single CD up to even have a chance and if the fight starts out in melee range your going to win more likely than not, While if the fight starts at range and I still initiate you still have a very good chance to win unless I time all my CD's perfectly and kite to perfection, While if you get into melee range even for a short while you can easily burst my health down, Which isn't very difficult to do which you already admitted. Unless you play a sage your not really going to understand our frustrations. Also I would gladly trade force wave for force push I'm confused as why a class that is a master of using the force as a weapon doesn't have one of the most iconic force powers in Star Wars.... I would much rather have this than an aoe knock back and it would help create alot more distance and help us with our kiting.
LVL 50 Sage Thendrys Noori: Master Veriaus Primus

EsteRJ's Avatar


EsteRJ
05.09.2012 , 06:14 AM | #73
Quote: Originally Posted by majahlaza View Post
No I think I should have more CC than them and better mobility. Since I'm a ranged class with light armor and no defensive cool downs besides my bubble. Since it takes me alot longer for my dots to tickle you to death and is much more difficult for me to kill you. A sage will die 10/10 times in a 1v1 with either FL or Force Stun on Cooldown. we need literally every single CD up to even have a chance and if the fight starts out in melee range your going to win more likely than not, While if the fight starts at range and I still initiate you still have a very good chance to win unless I time all my CD's perfectly and kite to perfection, While if you get into melee range even for a short while you can easily burst my health down, Which isn't very difficult to do which you already admitted. Unless you play a sage your not really going to understand our frustrations. Also I would gladly trade force wave for force push I'm confused as why a class that is a master of using the force as a weapon doesn't have one of the most iconic force powers in Star Wars.... I would much rather have this than an aoe knock back and it would help create alot more distance and help us with our kiting.
I give you the part where a couple moments are enough for a melee to severely injure us. Especially true for Marauders/Sents and for our semi-melee PT/vanguard friends.

Nevertheless, it's a matter of your spec. Full Madness root will give you an advantage. I'm playing both, a WH Sorc and WH Marauder and trust me, I can kite melee with my Sorc AND good Sorcs can kite my Marauder. To a degree where it's just a waste of time and I bash them when they are busy shooting at someone else (but that leads to a different story...).

It depends on your spec and the one's you're trying to kite of course. Without the root from full madness you'll have a much harder time. Against a Carnage Marauder you'll have a hard time anyway.

People seem to forget that kiting doesn't mean you have to outrace them all the time. Yeah, so that chaser slowed you. Do the same and stay out of melee range. You just have to know when he can charge again and save KB or Force Speed for it.

I'll admit we lack enough pressure to make that chaser give up quickly, so this could take a while. And now guess what?! We're not alone in WZs. It's very often enough to keep them off of you for a couple seconds to kite them into a direction where someone interferes. Oh and god forbid you're actually bringing buddies who will help you all the time after you called for it on vent

Now add some situational awareness and you're good to go. Just remember that nasty melee who just bashed you and always (I mean ALWAYS) watch out for him. Even while pwning people you'll have to be aware if said bad boy is coming back for you ... ALL THE TIME.

Sookster's Avatar


Sookster
05.09.2012 , 06:22 AM | #74
I enjoy my madness sin, I don't need to be a tanksin to win. :P
Now that GoergZoeller is gone, buff operative.
SWTOR going F2P, now playing SWGemu.

kivanos's Avatar


kivanos
05.09.2012 , 06:46 AM | #75
It baffles me when people are complaining how the sin's have the same tool box as a sorc/sage. That is simply not true. Yes they can do many of the things you do, but the range on it is horrible. The damage isn't that great. If it was, you would see more sin/shadows standing there spamming force lightning.

Another thing that baffles me, and maybe this just comes from my time spent as a healer. Yes, the sin can spam force slow on you and you know what? You can remove it with purge. This matters. Why? Because if they spend all their time trying to close the gap with you using ranged powers they are going to run OOF. Yes it comes back reasonably quickly, but when they are slowly chasing you while force is regening that is when you have the time to unload on them.

The dots you have as a sorc will shred them while they are at range. Yeah, they have the same dots (but again, you can remove them with purge.)

If they decide to smoke all the cd's they have just to kill you they will likely win. But next time you should beat them like a red headed step child if you use ALL of your tool box.

This game's PvP is highly objective oriented. There is no death match WZ's. You don't have to win the fight to win the game; which should be your focus. Winning the game with your team.

Eggsalicious's Avatar


Eggsalicious
05.09.2012 , 06:49 AM | #76
Quote: Originally Posted by Dayshadow View Post
Do assassins/shadows have everything a sorc/sage have, but better or more of?

Sorc/sage has range, which is negated by all the CC (or anti-CC) melee range classes have. Just seems an assassin, a "melee" class, has all the tricks I have, plus their own bag of tricks and more DPS and mitigation. I could understand this if sorc/sage could AOE people for a considerable amount of dmg and the melee were better at single target dmg but that's isn't the case. AOEs are pretty lame and aren't as practical as single target attacks. What is the point in being a supposed long range class if anyone can easily close the gap?

(I don't know what I'm talking about part snipped)

Am I correct or incorrect in this assessment?
YOU ARE ABSOLUTELY CORRECT.

As an Infiltration 'sin, I'm so glad we have exactly the same tools as you do. More, even!
Not just the amazing mitigation (which is in no way the same as yours), but the heals man, THE HEALS!

As Infiltration, nothing is more fun than standing in my AOE heal with my bubble up while hotting myself and giving myself increased mitigation. Man, people are so surprised, they even come to the forums and post how Infiltration/Deception has the same tools as all Sages/Inquisitors. More, even!

The look on their faces when I hit them with my dots- one of which is instant, snares, does unmitigated damage, and can be talented to tick longer--from 30m away: priceless baby, pure gold.

This one time at Infiltration Camp, I alternated between dropping my aoe damage ability (which is spammable and prevents anyone from interacting with objectives for its duration) and then leaving the warzone, respeccing, coming back to the same warzone, and spamming talented disturbances from stealth. Man, all that force regen was CRAZY.

The best through is my purge. It should probably be a caster ability only, but I'm so glad they gave it to Infiltration/Deception. Kiss those first two force/tech debuffs goodbye baby!

WHAT YOU GOT NAO?

Same tools, man. Same tools.

More, even.

P.S. It's never too late to sue mom and dad for dropping on your head as a child.

~Sig

nallard's Avatar


nallard
05.09.2012 , 07:22 AM | #77
Almost every melee class can completely destroy ranged classes other than snipers. Snipers are the only ones with the tools to stay at range and so the only ones who take skill and thought to kill as a melee.

Sorcs of all flavors are especially easy. Between the pulls, stuns, snares, and interrupts I have at my disposal, it's not even a contest. I either ignore sorcs until I've taken care of a higher priority target, or kill them quickly before moving on.

It's true that this isn't a 1v1 game, but nobody is peeling for a non-healing sorc. Maybe they're getting healed, but post 1.2 I can burn down a sorc who is getting direct heals. It's easier to ignore the sorc, kill the healer and go back for a quick after-dinner kill mint, but I can do it.

EsteRJ's Avatar


EsteRJ
05.09.2012 , 07:28 AM | #78
Quote: Originally Posted by nallard View Post
Almost every melee class can completely destroy ranged classes other than snipers. Snipers are the only ones with the tools to stay at range and so the only ones who take skill and thought to kill as a melee.

Sorcs of all flavors are especially easy. Between the pulls, stuns, snares, and interrupts I have at my disposal, it's not even a contest. I either ignore sorcs until I've taken care of a higher priority target, or kill them quickly before moving on.

It's true that this isn't a 1v1 game, but nobody is peeling for a non-healing sorc. Maybe they're getting healed, but post 1.2 I can burn down a sorc who is getting direct heals. It's easier to ignore the sorc, kill the healer and go back for a quick after-dinner kill mint, but I can do it.
That's an exaggeration. You're probably one of those PT/Vanguards eating up lowbies all day. Trust me, a well played Madness sorc can stop you from killing people. If you'd ignore me I would actually have an way easier way to completely render you useless since I'd CC-harass the crap out of you. Plus shielding and gripping away your "victim".

Baddies die, no argument there. But that isn't exclusive to ranged.

nallard's Avatar


nallard
05.09.2012 , 07:39 AM | #79
Quote: Originally Posted by EsteRJ View Post
That's an exaggeration. You're probably one of those PT/Vanguards eating up lowbies all day. Trust me, a well played Madness sorc can stop you from killing people. If you'd ignore me I would actually have an way easier way to completely render you useless since I'd CC-harass the crap out of you. Plus shielding and gripping away your "victim".

Baddies die, no argument there. But that isn't exclusive to ranged.
You're right, I exaggerated a little, but not by much. I can't completely ignore them, but I really don't worry about them unless they're in numbers. I will just los or cc until I get to them. Even a well played madness sorc isn't much of a problem.

And for the record I am a vanguard and I'm not talking about lowbies.

EsteRJ's Avatar


EsteRJ
05.09.2012 , 07:45 AM | #80
Quote: Originally Posted by nallard View Post
You're right, I exaggerated a little, but not by much. I can't completely ignore them, but I really don't worry about them unless they're in numbers. I will just los or cc until I get to them. Even a well played madness sorc isn't much of a problem.

And for the record I am a vanguard and I'm not talking about lowbies.
Well, we can argue all day and get nowhere. Fact is your class eats us, once they got us. Also fact is, I as a Sorc know that and act accordingly. So you won't CC me, unless you got some new fancy CCs that I'm not aware of yet, since you're the only one having them :P

You might pull me and frag me if all my stuff is on c/d. Else, not going to happen. And if you indeed are that big of a threat (let's just assume) I'll make a sport out of it to root you every 9s from 30m away ALL THE TIME Add some awesome DPS if you actually ignore me. All my dots plus FL spam will kill you in no time, we're not that nerfed as you make it sound.