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Why all the complaints about the price of legacy unlocks?

STAR WARS: The Old Republic > English > General Discussion
Why all the complaints about the price of legacy unlocks?

chaosdefined's Avatar


chaosdefined
05.09.2012 , 05:18 AM | #21
Quote: Originally Posted by ConradLionhart View Post
Self-entitlement is the major thing.

This thing has also plagued the Wrath generation of WoW. 5 days after Cataclysm was released, people were already complaining that heroics were too hard and asking for them to be nerfed.
Oh look, you're coming into a thread to bash WoW again.
What did the game do to hurt you so much?

Wayshuba's Avatar


Wayshuba
05.09.2012 , 05:32 AM | #22
Quote: Originally Posted by Gargion View Post
I calculated 14,500,000

So...

If I made 1 Mil in 3 weeks...

That means...

to make 14.5 mil

Would take me approx. 43.5 weeks.

Which is less than the Approx. 52 Weeks in a year.

Also. In regard to the comment about the worthless fleet pass: I think the purpose is for people to buy what BEST suits their needs. I don't think Bioware EXPECTS people to be able to unlock every ability or perk. That's the beauty of it... choices.

EDIT: Also, these numbers are almost Purely from dailies. This doesn't include actually going out and purposefully gaining credits by farming, selling, stc.
Just wanted to add two things...

1.) This assumes you don't do any HMs or OPs and need to repair your armor, buy stims, or health packs.

2.) If it takes 2-3 hours a day to do dailies five times week, that is 430-645 hours of running the same dailies again and again and again. I'd have more fun pulling my teeth with pliers than going through that.

Plain and simple, the stuff is stupidly priced at all levels for what you get. 200 daily commendations for a L14 piece of armor? What? 2M credits for a rocket boost that has limited use? 1M credits for a repair droid that gives me the same repair costs as another vendor? 1.2 million credits for an orange set of legacy armor that I can't deconstruct to craft. Really - 1.2 million credits to outfit a companion?

It is a stupid and needless grind introduced to keep players playing. Only so many rotations on the hamster wheel anyone can stomach.....
"Do or do not. There is no try." - Jedi Master Yoda

KismetBP - Spear of Destiny

Wayshuba's Avatar


Wayshuba
05.09.2012 , 05:34 AM | #23
Quote: Originally Posted by Farho View Post
Dude your figures mean you have to farm money for a YEAR to unlock ship upgrades + rocket boost etc.
We don't even know this game will live that long.
Sorry, but I just wanted to say thanks for the chuckle this morning. Almost put coffee all over my monitor.
"Do or do not. There is no try." - Jedi Master Yoda

KismetBP - Spear of Destiny

Gargion's Avatar


Gargion
05.09.2012 , 05:38 AM | #24
Quote: Originally Posted by Wayshuba View Post
Just wanted to add two things...

1.) This assumes you don't do any HMs or OPs and need to repair your armor, buy stims, or health packs.

2.) If it takes 2-3 hours a day to do dailies five times week, that is 430-645 hours of running the same dailies again and again and again. I'd have more fun pulling my teeth with pliers than going through that.

Plain and simple, the stuff is stupidly priced at all levels for what you get. 200 daily commendations for a L14 piece of armor? What? 2M credits for a rocket boost that has limited use? 1M credits for a repair droid that gives me the same repair costs as another vendor? 1.2 million credits for an orange set of legacy armor that I can't deconstruct to craft. Really - 1.2 million credits to outfit a companion?

It is a stupid and needless grind introduced to keep players playing. Only so many rotations on the hamster wheel anyone can stomach.....
I do HM's and OPs. I understand your point. I just don't experience huge repair bills because I tend to not die. But then again I can't really say much b/c I've only done Story Mode. Which is pretty freaking easy. I mean. You guys have legitimately answered my question. I understand why. I'm still not upset about the prices though.

Kinda understand the bit of disappointment with legacy that this causes, if you really can't use any of the features.

Wayshuba's Avatar


Wayshuba
05.09.2012 , 05:43 AM | #25
Quote: Originally Posted by xukaiwen View Post
I'm not saying we don't need to earn it. I'm saying there should be different ways of earning it to match different play styles. Right now, with my preferred play style (PvP and leveling alts), it is very difficult to unlock the legacy rewards because neither PvP nor the level 1-40 experience give a noticeable amount of credits.
Good point. SWTOR is the only MMO I have ever played where doing regular HM instances (flashpoints) and raids (operations) has me exiting with less cash than I went in there with. This is where, in most MMOs, many make their cash, not another money sink.

This game has far more money sinks than it does cash generators (which is pretty much the dailies at level 50) and crafting (when the GTN actually works and we stop having crafted items people want as BoE - *** is up with that?)
"Do or do not. There is no try." - Jedi Master Yoda

KismetBP - Spear of Destiny

Niil's Avatar


Niil
05.09.2012 , 06:03 AM | #26
A lot of people in this thread are insulting folks for not being happy about the cost of Legacy unlocks. Condescension and antagonistic responses aren't remotely productive, and to be frank those types of posts are easily reported and deleted constantly.

To address the OP, my issue isn't with the cost of legacy locks, per say. It's the economy in general coupled with the actual value of legacy unlocks. Let me clarify. Personally I hate daily quests with a passion. Yet I feel forced to do them, not just for Legacy unlocks that I feel are far more expensive than they should be, but for everything. I raid with a group of folks who completed most of the nightmare content before 1.2. I' was in full rakata before the patch hit. Now, in order to actually maximize my gear because Rakata and Black Hole gear is poorly itemized, I had to pick up extra tokens, buy gear that I didn't need, rip the enhancements out of those pieces, and put them into my gear, take the mods and enhancements out of my Black Hole gear because the armoring is actually the tank version on the dps set. That gets very pricey very quick. I had to do the same with my weapons, pulling 4 pieces out of each weapon to transfer over to a custom orange piece. I spent 100k total on 2 orange pistols with augment slots. I spent 3 times that to pull the mods out and swap them. I was expecting 1.2 to change the economy to a much more player driven system than it was previously. That's what we were told was going to happen. I felt I could focus on the crafting system that I do enjoy in order to make money. Unfortunately this isn't feasible.

They didn't allow us to move the set bonuses with Rakata (or other tier gear) via the armoring slot like they're doing with Campaign gear. They also gave the crafting skills no new orange pieces (except for Armstech that was missing a pattern at 100 and at 400 that the other sets had). I'm an armormech, and instead of getting a lot of new content to work with (being able to craft orange versions of current gear in game) they gave us augments. The problem is the vast majority of people aren't doing EC on hard mode so they don't have access to set bonuses via movable armoring mods. This means almost no one who pve's actually wants the few orange gear sets currently available. PvP is the same, though several of the set bonuses are terrible and there's at least a tiny market for custom War Hero and Battlemaster gear.

Augments themselves are profitable, but only if the player making them also has a slicer maxed out to get the components for it. We all know how gathering missions work. It's like gambling to actually get what you need. I have 3 character maxed out with slicing right now and I've given up on gathering the components. I get a crit (which yields 2-3 of the purple components needed to make an augment, which actually takes 4 of them) maybe once in 10 missions I run. Except I don't have 10 missions I can run for the components, even across 3 maxed out slicing characters. There are commonly 2-3 augment component missions available on each character at any given time and they take ~30 minutes to run. For a while I swapped between them all and ran missions constantly. I spend roughly 40-50k to get enough purple mats to make one augment that sells for ~75k. I have hundreds upon hundreds of the common blue augment mats that I have absolutely no use for. I can't sell them on the AH because there's so many of them floating around that they're practically worthless and they're not used for anything else.

Add on top of this that most people need a handful of augments for now, and that those augments can be pulled out of gear for ~25k which is half the cost of what it takes to actually get the components to make them via slicing, the prospect of actually making enough money to sustain my needs in the long term is slim at best and only with heavy time investment. It's simply much less time invested to make money running dailies, which I absolutely hate. I've been playing since release and I have a total of 122 daily commendations. I think I might have bought a barrel or two early on for 8 each shortly after I hit 50. In total that's ~140 daily quests I've run. And I just can't bring myself to do them anymore.

To add to this, I find the credit cost of most Legacy unlocks is ridiculous. I will never spend 5 million credits to have access to the GTN on my ship. I will never spend 1 million to buy the astromech droid. At this point I think I've purchased one thing from Legacy, that being the Miralian unlock for 1.5 million, for a character that's currently sitting at 38 that I haven't touched in a while.

I guess the TLDR version is that getting credits is easy but tedious and not fun. And honestly, I don't feel that most of what I have to spend credits on is worth the time it takes for me to make those credits. Everything seems frustratingly cumbersome to play the way I've always played in every other mmo out there except for one, Lineage 2. That's a game I quit very quickly not due to the level grind, but the money grind. The sheer amount of credit dumps, from moving mods, to legacy, to adrenals and stims (though I'm lucky enough to have stims supplied by great folks I raid with, they just can't afford to supply everyone with adrenals, mostly because they can't actually get the mats they need to make enough for our raids even if they spent all day running gathering missions every day due to the RNG returns), to repairs (that they finally tuned down recently) just makes me want to shelve this game.

utio's Avatar


utio
05.09.2012 , 06:32 AM | #27
I think the problem I have is that while I'm grinding creds for months on end, trying to get the money to pay for what's available now, other things will be added that will cost alot too. So it'll turn into unending credit grind. That's my worry.
PROPER SPACE COMBAT PLEASE

Zalgred's Avatar


Zalgred
05.09.2012 , 07:10 AM | #28
Making money is not hard at all in this game... if you don't do anything beside dailies and don't spend a penny on anything... if you like to craft, then you are broke... if you like doing flashpoints and operations and need to respect a lot , then you are broke. If you craft in multiple toons, then you are really really broke...

So yeah, making money is not hard, but enjoying all aspects of the game and still be able to buy the legacy unlocks, its really really tough.

Monthigos's Avatar


Monthigos
05.09.2012 , 07:16 AM | #29
Quote: Originally Posted by Gargion View Post
I think the purpose is for people to buy what BEST suits their needs. I don't think Bioware EXPECTS people to be able to unlock every ability or perk. That's the beauty of it... choices.
^^ This. ^^
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KeepMe's Avatar


KeepMe
05.09.2012 , 07:18 AM | #30
Well.... I farmed Champions yesterday on and off for about 3 hours and made over 800k in credits. I farm for about 1 1/2 hours everyday.... u do the math. Credits are easy to get in this game.