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This is the type of gaming I miss..

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
This is the type of gaming I miss..

Arkerus's Avatar


Arkerus
05.08.2012 , 08:59 PM | #171
Quote: Originally Posted by Jedipwnsauce View Post
Instancing and removing death penaltys killed the MMO genre.
Because death penalties made sense how?

Every game has instances. Every single one of them. It just depends on where and how they are implemented.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Finis's Avatar


Finis
05.08.2012 , 09:03 PM | #172
Quote: Originally Posted by Jedipwnsauce View Post
Instancing and removing death penaltys killed the MMO genre.
Yeah. WoW looks dead to me. Man, I can't believe how it's instancing and lack of death penalties killed the MMO genre.

Don't look now, I think there's some stupid kids getting on your lawn.
Smuggler: "Can't ask for better, kid. Complete strangers give you credits to have the time of your life."

Jaxarale's Avatar


Jaxarale
05.08.2012 , 09:04 PM | #173
Quote:
I pay a sub and can post my thoughts and opinions in any thread I feel like it.
Why did I get the image of my 5 yea old nephew crossing his arms, poking out his lip, and stomping his feet while trying his hardest to push out a crocodile tear when I read this...

Gotta love the new gen MMOers....

Vonb's Avatar


Vonb
05.08.2012 , 09:17 PM | #174
Quote: Originally Posted by Finis View Post
Players. Not Devs. Not game mechanics. Players.

Flash forward to now. SWTOR, WoW, maybe the next great one, ESO or something. They all have (or will have) great communities. But you have to know to look. You have to go out and participate. Being on the server doesn't guarantee you access. Most of them are using unofficial resources to organize and stay in touch. Fan sites, facebook pages, twitter, in-game chat channels. Just like old times.

Players. Not Devs. Not game mechanics. Players.

Players drive the community, and if the community sucks, it's not on the devs. It's on the players. If you don't think your server has a community, go out and look. Get involved and build one worth having. Keep your blackball lists if you think those make such community builders (they don't). Make a chat channel for guild alliances and flash point LFGs. Make sure other people know about it. You'll find the community is there.
big sand box games offer you no chance to impact the game world. Just the community. (Which again, is on the players, not the devs.)
.
The game mechanics are what give people a reason to get together, be it for combat or crafting. Or even talk to each other.

In SWTOR levelling people are mostly involved in solo quests or cut scenes with voice over, therefore not even available to participate in the community.

At level 50, they will run dailies with the occasional heroic, again most of the time on their own (the Black Hole H4 being the exception) while waiting for their guild's ops. Hard Modes are difficult to find because kind of pointless when you can gear up faster and easier running ops, so most people don't bother, and will play an alt once their dailies are done... back to 'levelling' gameplay...

I understand what you are saying, but this game is so compartimented that it does a lot to discourage a sense of community, the game, not the players.

Nos imagine you change the mix with:
- Real World RVR, with a real impact on the world, and rewards accordingly
- Public high level heroic / raid areas that require cooperation to achieve
- at a smaller level, scalable events that will give an incentive for grouping instead of soloing

I won't even mention Crafting as it's an all 'do it all yourself' affair.

And yes even in a sandbox game you will have a limited impact on the gameworld, but you will have 'some' impact which is better than none at all like now. And the impact you have on the community is reward enough.
Remember the best armorsmith on the server in SWG? everyone knew him!
Remember the friendly necro/cleric/rogue/monk who would come and bail you out in EQ1? everyone knew him!
etc etc...
The question is: can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.(battlebug 2011)

Lt_Latency's Avatar


Lt_Latency
05.08.2012 , 09:21 PM | #175
Yuck EQ was bad.

Ok guys we are going to sit in this spot for 12 hours and keep killing these enemies one at a time as they respawn until one of us pass out. The only challenge that might happen during that time is needing to break the camp and the start to get the respawn cycle spaced out. BORING!!!

Finis's Avatar


Finis
05.08.2012 , 09:44 PM | #176
Quote: Originally Posted by Vonb View Post
The game mechanics are what give people a reason to get together, be it for combat or crafting. Or even talk to each other.


Now imagine you change the mix with:
- Real World RVR, with a real impact on the world, and rewards accordingly
- Public high level heroic / raid areas that require cooperation to achieve
- at a smaller level, scalable events that will give an incentive for grouping instead of soloing

I won't even mention Crafting as it's an all 'do it all yourself' affair.

And yes even in a sandbox game you will have a limited impact on the gameworld, but you will have 'some' impact which is better than none at all like now. And the impact you have on the community is reward enough.
Remember the best armorsmith on the server in SWG? everyone knew him!
Remember the friendly necro/cleric/rogue/monk who would come and bail you out in EQ1? everyone knew him!
etc etc...
- Real world RvR, with a real impact on the world and rewards accordingly.
Like DAoc Right? Where the relics gave XP bonuses, and opened up a PvE/PvP leveling zone with great rewards? Where one faction would control the relics for years, until the devs reset the server? (Bors, my DAoC server, Hibs controlled the relics for 2 years, until Albs hit a population boom and still control them to this day to my knowledge. My last contact with anyone on that server was 2 years ago.)

- Public high level heroic / raid areas that require cooperation to achieve
Like world bosses? I've done a few of those. On Coruscant, I got a nifty purple earpiece for my 15th level commando about 3 weeks ago.

- at a smaller level, scalable events that will give an incentive for grouping instead of soloing
Like Heroic Missions? Doesn't every planet have 4-5 of these, that are repeatable every 24 hours?


And I was the best armorsmith on my SWG server. Because I also was a Master Smuggler, and sold my armor pre-sliced for reduced HAM stats. :P And yes, I know i was the best, I did comparative shopping constantly to make sure I was on top. and no, not everyone knew me, i sold out of a merchant friend's shop (because I had no skill space for the merchant tree) and had a few regular clients. but to this day when i talk to players who played on my server, no one remembers me.

And I always had to pay nercos and in EQ. Because all the ones on my server were jerks unless you were in their guild. I was married to a 65 cleric with her water sprinkler. So i didn't need to shop around.

I'm not saying that impact on a community isn't rewarding. I'm merely saying it's not on the devs to provide avenues for it.
Smuggler: "Can't ask for better, kid. Complete strangers give you credits to have the time of your life."

thomasmeadows's Avatar


thomasmeadows
05.08.2012 , 10:23 PM | #177
There is an EQEmulator server that is up that has only released ROK Expansion so far. They are going to release scars of velious soon from what i hear...
http://www.eqemulator.org/index.php
Lvl 50 Guardian | Lvl 50 Gunslinger | Lvl 50 Sage | Lvl 50 Commando | Lvl 50 Marauder | Lvl 27 Operative | Lvl 32 Assassin | Lvl 27 Powertech - Prophecy of Five / Bad Company

Cerion's Avatar


Cerion
05.08.2012 , 10:39 PM | #178
Quote: Originally Posted by MaverickXIV View Post
But the point is that, to a lot of people, those quality of life elements bar a game from being "old school." Old school games didn't have quality of life, they just had soul sucking "features" that were fun when compared to no other alternatives.
Is that the point? Really? Then you're screwed 'cause no game designer is going to do away with a functioning UI just so a small minority can go back to an EQ style, clunky interface. And if that IS the point, then I'm not even sure why you're playing MMOs anymore, nor am I sure what the broader point of this argument is...
Good will always triumph because Evil is lazy.

Skidrowbro's Avatar


Skidrowbro
05.08.2012 , 10:42 PM | #179
Quote: Originally Posted by Cerion View Post
Is that the point? Really? Then you're screwed 'cause no game designer is going to do away with a functioning UI just so a small minority can go back to an EQ style, clunky interface. And if that IS the point, then I'm not even sure why you're playing MMOs anymore, nor am I sure what the broader point of this argument is...
Depends on the targeted audience. You "assume" as game has to be made to luxerize you. Maybe Bioware doesn't want to hold players hands. Maybe they are trying to recreate, gasp, the MMORPG genre that has collapsed since WoW.

There also was no point. It was a thread talking about what people miss and the haters jumped in to tell everyone to go back to those games when no one had actually said, this is how it should be

Mallorik's Avatar


Mallorik
05.08.2012 , 10:48 PM | #180
Quote: Originally Posted by Giondi View Post
This. You don't see me buying Call of Duty and saying "Wow, another gun, let's see what it does. Oh, it shoots people. I wish the different weapons did different stuff and also you punch mythological creatures to death." People would tell me to go play God of War and they would be right. The game you want to play exists, go away.
Well youre not only the kind of person we were talking about earlier, but youre also wrong, the original eq is dead and gone, its been slowly changed to try to take a piece of the inept and attention challenged player base that makes up the majority of the gamer population these days.