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Dragon Age 3 Devs moved to SWTOR.

STAR WARS: The Old Republic > English > General Discussion
Dragon Age 3 Devs moved to SWTOR.

Gungan's Avatar


Gungan
05.08.2012 , 10:17 PM | #91
Quote: Originally Posted by Lt_Latency View Post
Cause Full scale doesn't work.

The teams are always lopsided and the smaller team will bail to a palace where they can be more effetive when given the option. (Warzones)

DaoC worked becasue you had no choice. If there was 300 enemy players and your team had 40 tough luck it was the only way to advance your character so you went out and tried to do your best.
If you put meaningful, world affecting PVP into your game with systems in place to stem excessive faction imbalance, it works just fine. Lobby PVP just plain has no purpose.

Gungan's Avatar


Gungan
05.08.2012 , 10:19 PM | #92
Quote: Originally Posted by Rayla_Felana View Post
Well the massive amount of PvPers that raged when they were pulled last minute would like a word with you, not being argumentative, but yeh.
A minority raged. Big surprise. The real PVPers left when BW hit the abort on Ilum - a clear sign of the state of PVP in SWTOR.

TERA and GW2 both have superior PVP right out of the box. Even WoW has better PVP (not that I ever enjoyed it because it was also mostly meaningless). Those players have already moved on to a more competitive game (whatever it might be).

CrunkShizzle's Avatar


CrunkShizzle
05.08.2012 , 10:20 PM | #93
Quote: Originally Posted by Rayla_Felana View Post
Well the massive amount of PvPers that raged when they were pulled last minute would like a word with you, not being argumentative, but yeh.
to be honest,im sure all the serious pvpers in this game quit long before rated warzones were even announced

like ive said before,anyone playing this game to just pvp its wasting there time.theres mmos that have been out for years that are leaps and bounds ahead of the trash they call pvp in sw tor

Lt_Latency's Avatar


Lt_Latency
05.08.2012 , 10:22 PM | #94
Quote: Originally Posted by Gungan View Post
If you put meaningful, world affecting PVP into your game with systems in place to stem excessive faction imbalance, it works just fine. Lobby PVP just plain has no purpose.
There is no such thing as meaningful PvP. No team can ever win, Otherwise the game ends.

In DaoC if you got ALL the relics you had almost 0 relic gaurds. Because your suppose to lose a few. The wheel always needs to keep spinning.

It's like if they made a warzone where one team starts with 50 players and your team start with 30 players. How long would the team that start with 30 playes queue up for that one???? Not very long. They are going to pick the ones where they team sizes are even

The only game that has even come close to dealing with factions is GW2 because they can match servers up every month and pick server that are about equal to fight each other. but they still don't have open world you are dumped into a instanse for it.

Nyoro's Avatar


Nyoro
05.08.2012 , 10:25 PM | #95
Quote: Originally Posted by Gungan View Post
A minority raged. Big surprise. The real PVPers left when BW hit the abort on Ilum - a clear sign of the state of PVP in SWTOR.

TERA and GW2 both have superior PVP right out of the box. Even WoW has better PVP (not that I ever enjoyed it because it was also mostly meaningless).
What is a "real" PvPer these days? Also it doesn't take a genius to figure out that this game was PvE centric.


Why do we always get people expecting PvP to be perfect from the get go in a PvE game, it blows my mind.
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The Honkhonk Legacy
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Gungan's Avatar


Gungan
05.08.2012 , 10:27 PM | #96
Quote: Originally Posted by Lt_Latency View Post
There is no such thing as meaningful PvP. No team can ever win, Otherwise the game ends.

In DaoC if you got ALL the relics you had almost 0 relic gaurds. Because your suppose to lose a few. The wheel always needs to keep spinning.

It's like if they made a warzone where one team starts with 50 players and your team start with 30 players. How long would the team that start with 30 playes queue up for that one???? Not very long. They are going to pick the ones where they team sizes are even

The only game that has even come close to dealing with factions is GW2 because they can match servers up every month and pick server that are about equal to fight each other. but they still don't have open world you are dumped into a instanse for it.
An instanced continent is still more open world than a warzone. TERA is also implementing server vs server wars on a floating continent between worlds.

You don't need queueing or instancing to have meaningful PVP. You just need to provide faction or guild based rewards for achieving kills or caps or whatever goals that have a server wide implication based on some point system.

You're outnumbered? So what? Run away. It's a valid strategy to run and hide until you get more strength, or they split up or leave one by one, as long as the playing field is big enough to hide in.

Gungan's Avatar


Gungan
05.08.2012 , 10:28 PM | #97
Quote: Originally Posted by Nyoro View Post
What is a "real" PvPer these days? Also it doesn't take a genius to figure out that this game was PvE centric.


Why do we always get people expecting PvP to be perfect from the get go in a PvE game, it blows my mind.
I dunno why people expect that. SWTOR was always a PVE game, then they tried to cater to a wider audience at the expensive of PVE and now more people are pissed off on all fronts.

Pick a freakin' focus, and make it awesome. At least then everyone else knows to avoid your game instead of spending money on watered down content.

Hyfy's Avatar


Hyfy
05.08.2012 , 10:30 PM | #98
Quote: Originally Posted by WoodChipper View Post
... or life as we know it will be over.
In no uncertain terms it will be for those puppies he saw running around today, and by the following Tuesday......look out baby seals.
US. ARMY Military Police Corps

Sarcasm, a body's natural defense against stupid

Lt_Latency's Avatar


Lt_Latency
05.08.2012 , 10:31 PM | #99
Quote: Originally Posted by Gungan View Post
An instanced continent is still more open world than a warzone. TERA is also implementing server vs server wars on a floating continent between worlds.

You don't need queueing or instancing to have meaningful PVP. You just need to provide faction or guild based rewards for achieving kills or caps or whatever goals that have a server wide implication based on some point system.

You're outnumbered? So what? Run away. It's a valid strategy to run and hide until you get more strength, or they split up as long as the playing field is big enough to hide in.

Because why run away when you can pick a game mode when you can kill and win the game????

Do I want to play the game mode where I run away and scream and hide or the one where I get to stomp faces in. Most people want to stomp faces

matekwong's Avatar


matekwong
05.08.2012 , 10:35 PM | #100
Quote: Originally Posted by Gungan View Post
I dunno why people expect that. SWTOR was always a PVE game, then they tried to cater to a wider audience at the expensive of PVE and now more people are pissed off on all fronts.

Pick a freakin' focus, and make it awesome. At least then everyone else knows to avoid your game instead of spending money on watered down content.
I think we need a "PVE" and "PVP" indicator printed on the box. I wouldn't have bought SWTOR if they didn't introduce PVP contents in their PV.
A skilled hawk hides its talons.