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Sorc/Sage and Assassin/Shadow (or any melee really))

STAR WARS: The Old Republic > English > PvP
Sorc/Sage and Assassin/Shadow (or any melee really))

Lugh's Avatar


Lugh
05.08.2012 , 10:51 AM | #51
Quote: Originally Posted by Dayshadow View Post
My vanguard is almost full tank specced with tactics up to Gut. I could not be defeated even before I put points into tactics. I have entire teams focusing me and I just ignore them. I'm willing to say vanguard tank is OP'd right now.

Compared to a vanguard tanks jugg tanks are VERY weak. Not weak overall, but by comparison. They need a dmg boost and vanguard need a nerf so that it balances out somewhere in the middle. Unless they overhaul the tanking in PvP so that it is viable they have to give them a dmg boost even if it only works in WZs.
Learn to watchman and mitigate damage all already leaping from friend to foe to friend to foe and bouncing like a maniac...
Only two things are infinite The Universe and Human stupidity and I am not so sure about the former. -- Albert Einstein
Aka --Alia Ajunta Pall

olagaton's Avatar


olagaton
05.08.2012 , 04:33 PM | #52
Quote: Originally Posted by Dayshadow View Post
I fight 1vs1 one quite a but in WZs. Or 2vs2. In in the midst of a battle royale there are 1vs1 encounters going on all the time. If I can faceroll a sorc 1vs1, what's to stop me from putting that same beating on a sorc 8vs8? Please explain your logic. Because any melee will simply zero in on the sorc. I know I would. I don't understand why you think a team would make a difference.
If you're doing lots of 1v1's and 2v2's in wz's, as a Sorc, you've just admitted to being a bad player, because that isn't the strength of a Sorc. As for the difference between a 1v1 and 8v8, I mentioned that above. In a 1v1, you can use your CD's more freely, as you don't have to worry about someone else jumping in at an inopportune time where your CD would've been more useful. You only need to read 1 persons actions, and react to them appropriately. In an 8v8, you have to understand that while using that CoolCD_01 right now might help you kill your opponent a little faster, saving it for your next opponent will help you burn their side down fast enough to successfully cap the objective. Defensive cooldowns could be the same way. Using it in a 1v1 might help you survive with more health, but saving it for when his backup comes might prevent them from utterly destroying you and capping before your help arrives. Cooldowns and timing of those cooldowns play a much more important role when its 8v8, than when it's just 1v1.

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In games like EQ if you couldn;t beat a class you could outheal them so that they give up or escape. You could actually get away. No incombat slow. Everyone didn't have range AND snares? Alone an enchanter wasn't much, but in a group they were great. And if caught alone they could get away. Unlike TOR, in which you are not only incapable of beating class X, but you can't escape either.
EQ used much different rules in regards to CC, resists, and hit rate, too. Different game, different system. Personally, I thought EQ's system was great for PvP, because slows and CC wouldn't always land, but the ones that landed very often broke upon damage, so you had to really coordinate your CC's better.

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In games like everquest where you had pure support classes like bards and enchanters, heals/support like druid and shaman, DPS like ranger and wizard you might have a point. If there was collision detection so that heavies would act as human shields. Oh, and if taunt locked enemies' target solely on the tank (and the tank actually had the durability to tank) you might have a point. But that's not TOR.
Haha, in EQ, bards and chanters were not solely support classes, and druids and shamen were not solely healing classes. Collision detection for PvP wasn't in game either. And taunt skills didn't do anything.

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In TOR there are DPS and healers. No genuine support classes. Pretty simple. In this environment there are no cross-class team dynamics no matter how much people want to pretend there is. There is only knowing how to play the WZ and how to maximize your classes DPS/heal output. Being on a team does not change the fact that a assassin on team A is still going to faceroll the sage on team B. You can't have a random assortment of classes on each side and then claim it shouldn't be blanced for 1vs1. So if 8 assassins face off against 8 sages, who wins? Unless PvP team slots are based on class so that each side is always even it MUST be balanced for 1vs1 or it won't be balanced at all.
Sages certainly stand a very good chance if they cross-support their teammates, but most bad players in SWTOR can't think that far ahead. That's not a reason to nerf another class, though.

Here is another way to look at it.
Lets assume Assassin dominates single target, while a Sage dominates AOE/CC. Therefore, Assassin vs Sage 1v1, Assassin wins.
However, in 8v8, when the Sages can lock down their opponents in the same area, while all 8 of them AOE all 8 locked down Assassins, the Sages will win.

Play to strengths, not to away from them. And don't complain when another class plays to it's strengths, and you don't.

GrantyJPS's Avatar


GrantyJPS
05.08.2012 , 06:48 PM | #53
Quote: Originally Posted by olagaton View Post
If you're doing lots of 1v1's and 2v2's in wz's, as a Sorc, you've just admitted to being a bad player, because that isn't the strength of a Sorc. As for the difference between a 1v1 and 8v8, I mentioned that above. In a 1v1, you can use your CD's more freely, as you don't have to worry about someone else jumping in at an inopportune time where your CD would've been more useful. You only need to read 1 persons actions, and react to them appropriately. In an 8v8, you have to understand that while using that CoolCD_01 right now might help you kill your opponent a little faster, saving it for your next opponent will help you burn their side down fast enough to successfully cap the objective. Defensive cooldowns could be the same way. Using it in a 1v1 might help you survive with more health, but saving it for when his backup comes might prevent them from utterly destroying you and capping before your help arrives. Cooldowns and timing of those cooldowns play a much more important role when its 8v8, than when it's just 1v1.


EQ used much different rules in regards to CC, resists, and hit rate, too. Different game, different system. Personally, I thought EQ's system was great for PvP, because slows and CC wouldn't always land, but the ones that landed very often broke upon damage, so you had to really coordinate your CC's better.


Haha, in EQ, bards and chanters were not solely support classes, and druids and shamen were not solely healing classes. Collision detection for PvP wasn't in game either. And taunt skills didn't do anything.


Sages certainly stand a very good chance if they cross-support their teammates, but most bad players in SWTOR can't think that far ahead. That's not a reason to nerf another class, though.

Here is another way to look at it.
Lets assume Assassin dominates single target, while a Sage dominates AOE/CC. Therefore, Assassin vs Sage 1v1, Assassin wins.
However, in 8v8, when the Sages can lock down their opponents in the same area, while all 8 of them AOE all 8 locked down Assassins, the Sages will win.

Play to strengths, not to away from them. And don't complain when another class plays to it's strengths, and you don't.
That's a lot of assuming, especially as the assassins can all both stealth and go immune to the CC....

olagaton's Avatar


olagaton
05.08.2012 , 07:13 PM | #54
Quote: Originally Posted by GrantyJPS View Post
That's a lot of assuming, especially as the assassins can all both stealth and go immune to the CC....
I wouldn't necessarily call my post full of assumptions. More like varying, dynamic scenarios that can change the expected outcome of any fight. How varied, or dynamic the scenario depends on how good the player(s) are, because the Warzones themselves don't change.

rbkrbk's Avatar


rbkrbk
05.08.2012 , 07:23 PM | #55
Quote: Originally Posted by SinnedWill View Post
My madness sorcerer is the most difficult to play (also happens to be my most time-invested/geared toon).
Hahaahahhahahaah....oh wait you're serious.....HAHAHAHAHAHAHAHAHAHAHAHA!!

Are you kidding? Madness Sorc and Difficult should not be used in the same sentence. A Mentally Challenged Gorilla with a railroad spike through it's head, eating an apple with one hand, and using the other over-sized palm to mash the keyboard could top the charts as a Madness Sorc.

Here's what you do. 1. Death Field 2. Creeping Terror + Affliction -> Tab -> Affliction -> Tab -> Affliction 3. Spam Force Lighting for Wrath Proc. 4. Crushing Darkness on Wrath Proc.

Rinse and Repeat.

TheMunny's Avatar


TheMunny
05.08.2012 , 08:00 PM | #56
Quote: Originally Posted by Ossos View Post
Yes you are. They have no idea what they are doing. I refer you to Illum.
Hi, I am Illum.. I concur, the devs are f*ckn' clueless.... I have no idea what they wanted me to do or be!

Dayshadow's Avatar


Dayshadow
05.08.2012 , 08:31 PM | #57
Quote: Originally Posted by Lugh View Post
That would be the One Force lift (fills the resolve bar if balance spec'd), TK /Static Collapse/discharge ( also fills the resolve bar and breaks on the first tic of damage), Force Wave with root again breaks nearly immediately on the first tic of damage, and Stun, which is 3/4 the resolve bar and is worn off after approximately 4kish damage, with roughly 15k to go its then snare run, and hope to god that you get far enough away that the ADD kid chasing you sees someone shinier than you to attack so you can go on whittling down their HPs
The sorc has two viable CC abilities:
1. Elecrecute - The only tradtionally useful stun we have. Sadly, it's on a minute CD which makes it not so useful.
2. Force Slow (+Force speed) - 6 secs... minus 1.5 GCD and time it takes you to activate force speed(another GCD) and bolt away from a melee. That's a bare minimum of 3 secs of useful slow. But of course it's realistically less than that due to a run time while speeding. This combo equates to what our knockback SHOULD do. Without force speed force slow is pointless due to in-combat speed reduction. That really needs to go. Too much CC and ranged classes anyway. Why do we need a hardwired slow just for being in combat?

The weak situational WZ CC that is more about meeting objectives than actually fighting:
1. Knockback that barely puts a melee out of 4m range. They're back on you before the global CD timer is up. Useful as an interrupt only.
2. Whirlwind, that is broken by dmg (i.e. our DOTs make it nigh worthless in a fight anyway)

You can get 1 other CC from the following choices:

Madness
Creeping Terror - 2 sec root with... yep, an 18sec DOT that does crap damage and makes whirlwind useless Madness definitely needs a talent to make DOTs not break whirlwind.

Lightning
Electric Bindings - Makes the knockback useful, applying a 5 sec root to multiple foes. Should be in the PvP tree as I don't see it being at necessary in PvE. If you tank is bad enough that you need this you're group is toast anyway. This is the best CC any Sorc can get and probably why people go madness/lightning hybrid.

Corruption
They can get a 10% speed reduction effect added to affliction. Not sure how useful 10% is.
SWTOR gameplay edited like a television series

Dayshadow's Avatar


Dayshadow
05.08.2012 , 08:51 PM | #58
Quote: Originally Posted by olagaton View Post
If you're doing lots of 1v1's and 2v2's in wz's, as a Sorc, you've just admitted to being a bad player, because that isn't the strength of a Sorc. As for the difference between a 1v1 and 8v8, I mentioned that above. In a 1v1, you can use your CD's more freely, as you don't have to worry about someone else jumping in at an inopportune time where your CD would've been more useful. You only need to read 1 persons actions, and react to them appropriately. In an 8v8, you have to understand that while using that CoolCD_01 right now might help you kill your opponent a little faster, saving it for your next opponent will help you burn their side down fast enough to successfully cap the objective. Defensive cooldowns could be the same way. Using it in a 1v1 might help you survive with more health, but saving it for when his backup comes might prevent them from utterly destroying you and capping before your help arrives. Cooldowns and timing of those cooldowns play a much more important role when its 8v8, than when it's just 1v1.
If that assassin is coming for you and you don't use your CC... you're going to die right then and there. So you won't be arourd for the second wave. Saving it for some what if possibility just means you'll never use it... because you'll be dead very quickly. The best way to avoid damage is to run around objects and force speed away if possible. Any class, ALL of them (including melee), benefit from a group if the enemy attention is on someone else. It isn't some super special secret tactic for sorcs.

Funny, I can beat Smugglers and Troopers (all 4 ACs) 1vs1. I can also beat crappy melee (all 3 ACs) 1vs1 (which is irrelevant, I know, as they aren;t representative of thier classes' abilities). To say that any class is not supposed to fight 1vs1 is ludicrous. You don't have a choice when that sentinel or shadow singles you out because they know it's an easy kill. Or when you are guarding and someone attacks or even if someone shows up between objective points and attacks.

Sorry, that you get your butt kicked all the time without a buddy to save you. Maybe you're a bad player.

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EQ used much different rules in regards to CC, resists, and hit rate, too. Different game, different system. Personally, I thought EQ's system was great for PvP, because slows and CC wouldn't always land, but the ones that landed very often broke upon damage, so you had to really coordinate your CC's better.
Yes, different game. EQ was nowhere near as simplistic as TOR which has only two PvP roles: DPS and healers with everyone having CC which negates each other's CC. TOR cannot have classes that automatically die when facing another. It creates weak links that WILL be exploited by enemy teams group or no group.

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Haha, in EQ, bards and chanters were not solely support classes, and druids and shamen were not solely healing classes. Collision detection for PvP wasn't in game either. And taunt skills didn't do anything.
I specifically said heal/support. And bards and chanters were primarily support. They fact that you could do dmg does not make them dmg dealers. The collsion detection and taunt, were things I'm saying need to be in TOR. Not things in EQ. I think they are in Tera.

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Sages certainly stand a very good chance if they cross-support their teammates, but most bad players in SWTOR can't think that far ahead. That's not a reason to nerf another class, though.
Saying they have a good chance if the assassin does not target them or if it's 2vs1 is a horrible argument. ALL classes will have a better chance of winning with superior numbers? Again, this reality is not a sorc only benefit. You're making my point for me. If an assassin can challenege whoever the heck they want 1vs1 and a sorc can't there is no balance. Guess what? That assassin will kick a sorcs butt even faster with another guy supporting him. So what?

Quote:
Here is another way to look at it.
Lets assume Assassin dominates single target, while a Sage dominates AOE/CC. Therefore, Assassin vs Sage 1v1, Assassin wins.
However, in 8v8, when the Sages can lock down their opponents in the same area, while all 8 of them AOE all 8 locked down Assassins, the Sages will win.
If only that were the case, as I mentioned in my original post. However, it's not.
1.) Sorc AOE is not great in this game.
2.) How are these sorcs going to force everyone to huddle up for this CC fest while getting their faces rolled on?

1 assasin can faceroll a sorc... so when there is 1 for each sorc what are they going to do? If they focused they could kill each sorc in literally 1 sec and pick them all off between each GCD.

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Play to strengths, not to away from them. And don't complain when another class plays to it's strengths, and you don't.
Another player is not MY strength. Please listen to yourself. You've all but openly admitted I'm right.
SWTOR gameplay edited like a television series

Razot's Avatar


Razot
05.08.2012 , 08:54 PM | #59
Oh crap a legitimate complaint thread... I am confused!

Moonias's Avatar


Moonias
05.08.2012 , 08:55 PM | #60
All I can hear from this thread is: "QQQQQQQQQ I'm playing the easiest class in this game but I still got destroyed by someone with skillz! QQQQQQQ I want more cowbell!"