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This is the type of gaming I miss..

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
This is the type of gaming I miss..

Mallorik's Avatar


Mallorik
05.08.2012 , 02:06 PM | #121
Quote: Originally Posted by Blistrich View Post
Still holding out for DAoC: Origins over here.

Reality and I haven't seen eye-to-eye in a very long time.
Yeah i would play a daoc remake too, my favorite time in daoc was on classic servers with new fronteirs. I hated atlantis but just loved busting down the keeps of the new frontiers.

thominoh's Avatar


thominoh
05.08.2012 , 02:06 PM | #122
Quote: Originally Posted by Mallorik View Post
This thread has made me think (even the rants about how miserable it was) that a remake of original eq1 wth very few tweaks might be really fun to play again.
OH I agree 110%.. EQ1 with the right tweaking would so rock.. especially with today's technology..

Finis's Avatar


Finis
05.08.2012 , 02:07 PM | #123
Quote: Originally Posted by thominoh View Post
So you were a bad player and had social problems with others.. No reason to blame the game.. What I did like about EQ1, was the way we policed our own.. If you were not a team player, welcome to blackball list.. I sense you would know that first hand based on your tone here .. You might want to stay with solo carebear games.. Sorry
This is me rolling my eyes at you, with the sterotypical, 'u must b bad' response.

I played until PoP. Religiously. I had a capped Inkie Necro (my 'solo' character), and a capped Woodie bard (my 'not-solo' character). as well as half a dozen other characters ranging from 10-55 or so.

I was part of an active raiding guild (which I never got to bring my necro to raids, cause you only need so many mana batteries) My wife played the backup-to the-main cleric for all raids, and was #2 in the heal rotation for a lot of the big stuff.

Blackball list? What tiny server were you playing on? I was on Povar, and then Xev after the split, and there was no 'blackball list' aside from personal ones, or perhaps in extreme cases, guild ones.

I socialized, i grouped, I had lots of friends. None of which helped if no one was on, or their groups were full. Which happened all the time. And even if I got in a group right away, I spent all of my bard-grouping time going "1122334411223344112233441122334411223344--- for HOURS, you can't 'chat' doing that I had to relay most messages through my wife. "Fin says don't break mez on that one." - "Fin says you're a newb for breaking mez" - "Fin says you're screwing up his rotation by breaking mez on the wrong one..."

Policied your own? I spent 16 hours camping j-boots with my necro when there were still down in Naj, before the ancient cyc quest. A wizard jumped the line and KS'd the guy during my up. When I petitioned, a Guide told me 'that's the way things went' and they couldn't help. When I shouted for an hour in OOC at the East Commons trying to get this guy blackballed, I got a 3 day ban for 'harassment'. And.. he still had no trouble getting groups.

I see your "u must have been bad' and raise you a "I don't think you really played on a real server with real raiders"

Anecdotal evidence is anecdotal. The fact is EQ was good for it's time. but times have changed, and the wants and needs of gamers has changed with them. Hence games that evolve and change keep subs (WoW) and games that don't, lose them and go F2P (LotRO, DDO, SB, EQ1 & 2). Only a couple of years will tell us what's going to happen with SWTOR and bioware. Five months is not a long enough sample size to tell us what the game will be like in five years.
Smuggler: "Can't ask for better, kid. Complete strangers give you credits to have the time of your life."

Mallorik's Avatar


Mallorik
05.08.2012 , 02:11 PM | #124
Quote: Originally Posted by thominoh View Post
OH I agree 110%.. EQ1 with the right tweaking would so rock.. especially with today's technology..
Just fix some stupid things like spawn times taking days, but add things like nobody can solo, and keep things like corpse runs, needing a necro or rogue to get your corpse, a cleric to res you, a monk to pull for you. you lose a ton of xp if you die. and keep all the old maps and zones.

Mallorik's Avatar


Mallorik
05.08.2012 , 02:16 PM | #125
Quote: Originally Posted by Finis View Post
Blackball list? What tiny server were you playing on? I was on Povar, and then Xev after the split, and there was no 'blackball list' aside from personal ones, or perhaps in extreme cases, guild ones.
I played on tunare, one of the older more advanced servers, although we didnt have "uber guilds" until talisman formed one in velious. The guild leaders of all the guilds had a council and would make raid groups from all of the guilds, it was a close nit very tight community and even after the coming of the uber guild if you were a ninja looter, or did any other type of shady things you got black listed and you were screwed.

CosmicKat's Avatar


CosmicKat
05.08.2012 , 02:16 PM | #126
Every MMO that has come out since the original version of Everquest is still 95% a copy of Everquest.

There was a time when City of Heroes was considered to be a kiddy-ish "fluff" game that was admittedly made to counter EQ's level grind and downtimes. Today's game's, including SWTOR, make CoH look like brain surgery.

I enjoy SWTOR but I was really hoping that Bioware would have at least tried to ressurect the old gaming concept of "it's not the destination that matters, it is the journey". The new breed of MMO's may as well just start you out at level 50 because there is no sense of achievement for levelling. No sense of danger while levelling or exploring. No reason to ever group up. The last solo RPG's I've played (Fallout 3/NV and Dragon Age) are infinitely more diffcult than the last MMO's I've played. That is not only wrong, it defeats the whole purpose of playing with other humans. It's also a really bad business model to create a subscription based game that can be played through in days.

I don't care about the "end game". When I reach it, the game is over. I want to be challenged from level 1 to level 50 and in this area SWTOR is a major failure. It is fun, but it is not, by any stretch of the term "challenging". My cat could level a character to 50 in TOR.

Finis's Avatar


Finis
05.08.2012 , 02:18 PM | #127
Quote: Originally Posted by Mallorik View Post
I played on tunare, one of the older more advanced servers, although we didnt have "uber guilds" until talisman formed one in velious. The guild leaders of all the guilds had a council and would make raid groups from all of the guilds, it was a close nit very tight community and even after the coming of the uber guild if you were a ninja looter, or did any other type of shady things you got black listed and you were screwed.
So it was the Players that made the game playable? And not the game, is that what you are saying? :-)
Smuggler: "Can't ask for better, kid. Complete strangers give you credits to have the time of your life."

dankat's Avatar


dankat
05.08.2012 , 02:19 PM | #128
When this game was releasing, I was sadly under the impression that you had to find these stories, and that can still be implemented. Whether or not I go out of my way to go into this cave no one would think anything of would decide if I experience a really cool story arc, not just some side mission. It would be cool if you had to explore to find the story, to have more challenging world bosses and to go out of your way to find them, and make them rare spawns. It's way to organized now, I would like that it was only the class story and a planet arc to guide you, and the rest of the story arcs you had to find. Hell, why not put in flashpoints and operations areas that gain bonus to exclusive cutscenes and conversations, and the group would really have to try to find it. The story is given to us hand and foot, and want to reach out with it and explore parts I normally wouldn't with these stories.
Damn the fool who said history doesn't repeat itself, he clearly was not talking about MMOS.

Mallorik's Avatar


Mallorik
05.08.2012 , 02:20 PM | #129
Quote: Originally Posted by Finis View Post
So it was the Players that made the game playable? And not the game, is that what you are saying? :-)
I guess, but you could also say that from 1-50 the game made the players what they had become.

CrunkShizzle's Avatar


CrunkShizzle
05.08.2012 , 02:24 PM | #130
i miss the type of gaming i had before i started to play wow

it was nice playing mmos with a cool community.not a bunch of crybaby casuals like wow and sw tor