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If SWTOR lost 70% of its subs.....

STAR WARS: The Old Republic > English > General Discussion
If SWTOR lost 70% of its subs.....

Rzacron's Avatar


Rzacron
05.08.2012 , 12:56 PM | #41
Quote: Originally Posted by Master-Nala View Post
If SWTOR lost 70% of its subs..... :
What do you mean If? it already has lol. I'm happy with it though, and as I'm the person who pays my sub, thats all that matters
Kill or be Killed

metalgearyoda's Avatar


metalgearyoda
05.08.2012 , 12:56 PM | #42
Quote: Originally Posted by Gnugthreeonefive View Post
If my guild is anything to go by, the retention rate is, across the board, clearly below 10%. So, they need to sell about 5M copies to maintain 500k subs.

People are playing less and less, and eventually the sub runs out. New influx of players combats this, but I doubt there are enough of those.

Bioware needs to do everything right from now on to stay strong, including saving desolate servers and adding incentives to play (server merge/xfer, ranked pvp, cross server LFG).
You invalidated your own post in the first half of a sentence.

Most impressive.
Ganking leads to anger, anger leads to hate, hate leads to pvp.
The Swtor forum attracts trolls because the forums are more fun than raiding dragon soul.
Complaining is the new meta game.

Saltydogg's Avatar


Saltydogg
05.08.2012 , 01:01 PM | #43
Quote: Originally Posted by Mailek View Post
If this game lost that much EA would cut it's resources to this game, and probably half it not more of the developers would be cut, and then run this game on a skeleton crew doing the odd smaller update.
Hi you dont know what EA is doing to BW right now. The same thing happened when Warhammer failed. Customer service was gutted right away. The dev teams were either fired or moved to another project (SWTOR). The overall game play didnt change it actaully got worse each patch they put in due to breaking everything. In the end EA pulled the plug on pretty much everything, they put in content that was already created to keep subs, they pulled content they couldnt fix, they screwed up on almost every aspect of balance in the game. So does this kind of sound familiar to whats going on right now? We dont know if EA is trashing the dev department right now. All I know is they are still down about 100 million and they need another 6 months to break even or to make a profit.
Saltydogg the real mmo dog

shegwood's Avatar


shegwood
05.08.2012 , 01:12 PM | #44
Quote: Originally Posted by chaosdefined View Post
People seriously believe that a business losing the majority of its customers and not earning back what was spent on developing it would be a good thing?!
I didn't say or imply that it was a good thing. As an analogy, let's say I spend $10 on peanut butter and bread and plan to make money selling peanut butter sandwiches. And let's say that I can make 10 sandwiches from that original expendature. In order to break even, I need to sell those 10 sandwiches for $1 each, but I want a small profit so I add $0.10 to each for an expected gross income of $11. $1 profit, YAY!!.

Now let's say that only three people show up to buy my sandwiches. Do I close up and go home, refusing to accept the $3.30 from the three people who showed up? That would be stupid, would accept the $3.30 and do what I can to ensure that those three people continue to buy more of my sandwiches, and the changes I make could very well bring me more customers.

Now let's say that those three people ask me to add jelly to my sandwiches. As long as those three people are willing to continue buying my sandwiches and it costs me less than $1.10 to make each one, I'll continue to make a profit above the CURRENT expense. I would hope to someday see my original $10, but it's already gone and future decisions should not take it into consideration AS LONG AS the amount of money I CURRENTLY bring in is not less than the amount of money I am CURRENTLY spending. My profit margin might be lower when I add jelly, but my net income could easily increase with more customers who like jelly AND my product would improve.

No one is saying that losing subscriptions is what BioWare was hoping for, but it would be asinine to scrap the whole thing and go home crying. Some people, not necessarly the individual whom I have quoted, are implying or openly stating that SWTOR is dead and BioWare should pack it in because only EIGHT HUNDRED THOUSAND subscription remain active four months after release. When the time comes to consolidate servers some will scream "FAIL!! SEE I TOLD YOU!!" But the game will go on and those of us who stay with it will get jelly to go with our peanut butter sandwiches
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ISTrick's Avatar


ISTrick
05.08.2012 , 01:23 PM | #45
Quote: Originally Posted by mcburly View Post
people care about sub numbers WAY too much
This + 1000.
<< Wearing nothing by Issey Miyake and Golden Pantaloons >>

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Blistrich's Avatar


Blistrich
05.08.2012 , 01:25 PM | #46
Quote: Originally Posted by ISTrick View Post
This + 1000.
You agree that people care about subs too much?

Believe me, if you're stuck on a low pop server, yeah, it does matter, because you have to constantly ask yourself if this dead, empty game is even worth paying for or continuing to play if the situation continues to get worse and worse. Server transfers are great, but they're just medicine to prolong the inevitable if something positive doesn't begin to happen in terms of interest in the title.

First expansion will make or break this game, just like Burning Crusade made Warcraft and Godslayer broke Conan.

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Twelve systems and counting...
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ISTrick's Avatar


ISTrick
05.08.2012 , 01:25 PM | #47
Quote: Originally Posted by metalgearyoda View Post
You invalidated your own post in the first half of a sentence.

Most impressive.
I like what you did there MetalGearYoda.

Solid Snake has taught you well.
<< Wearing nothing by Issey Miyake and Golden Pantaloons >>

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ZaRree's Avatar


ZaRree
05.08.2012 , 01:26 PM | #48
Without large sub numbers there will be no production of new content!
Love this game, but BW needs subs to improve the game.

ISTrick's Avatar


ISTrick
05.08.2012 , 01:30 PM | #49
Quote: Originally Posted by Blistrich View Post
You agree that people care about subs too much?

Believe me, if you're stuck on a low pop server, yeah, it does matter, because you have to constantly ask yourself if this dead, empty game is even worth paying for or continuing to play.
The overall sub numbers I mean - shoot.. chill out bro, I wasn't taking a stab at your Jedi with my online Light Saber.. I was merely saying people are obsessing over the numbers a bit too much.

1.3 million paying subs is an whole bunch of people, even 1 million active subs is still great.
I also agree that servers need to be merged though, as the thought of grouping with no-one around is more depressing than a Dagobah Bed & Breakfast... too much swamp, not enough bacon.

Also, I agree regarding the first expansion - let's hope it's a doozy.
<< Wearing nothing by Issey Miyake and Golden Pantaloons >>

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rakuenCallisto's Avatar


rakuenCallisto
05.08.2012 , 01:42 PM | #50
Quote: Originally Posted by ISTrick View Post
This + 1000.
Number of subs = more people to play with.

When all of those subs get cancelled for generally the same reason (Low population, no merges/transfers to fix said low population) it becomes a viscious cycle.

People tend to care about subs because it's a good indicator of what the company is doing right or wrong, but it also gives a clue to the population.

When a game such as SWTOR is having huge issues with the community about server(s) population, and then almost a million people unsub - what do you think that says about the game's current state?
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