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Thank you for making PvP Worse

STAR WARS: The Old Republic > English > PvP
Thank you for making PvP Worse

Agooz's Avatar


Agooz
05.08.2012 , 11:20 AM | #21
Quote: Originally Posted by Khoraji View Post
Well you said there was no incentive, i told you there was and gave examples. Stop being a child.

You say you care about pvp gear but dont care about comms: Tell me what you use to purchase said gear again?

Stop QQ'ing on the forums about a non-existent problem. Vote-kick any afker and move on.
Why are people on the bandwagon of AFK and Votekick?? Where in the OP did I mention ANYTHING about AFK??

Zaodon's Avatar


Zaodon
05.08.2012 , 11:21 AM | #22
Quote: Originally Posted by Agooz View Post
Trying to sound smart, and actually being one are two completely different things. If you read my post and understood it correctly, like it should have been understood, you'd see that I am separating between two kinds of people who pvp. But I guess that went right over your head.
Again, cognitive dissonance.

You think that people fall into "two groups", those that do it "for fun and competition", and those that "do it for rewards only", and that today's change magically turns the 1st kind (for fun and competition) into the 2nd kind.

Bzzt.

People who were AFKing after 1 medal yesterday will AFK after 1 medal today.
But there does not exist anyone, anywhere, who played hard yesterday but will AFK today. That is made up B.S.

Cerdo_hormiguero's Avatar


Cerdo_hormiguero
05.08.2012 , 11:21 AM | #23
Quote: Originally Posted by cycao View Post
Did they remove the vote kick?
7 people cannot kick the 8th as long as the 8th enters combat occasionally. This is how it works, and it's been tested extensively.

Meanerr's Avatar


Meanerr
05.08.2012 , 11:21 AM | #24
In any sport, the good players carry their team, the bad players... well they just whine on the official forums.
==========================================+
Good players carry their team. Bad players QQ on forums.
==========================================+

cycao's Avatar


cycao
05.08.2012 , 11:23 AM | #25
Quote: Originally Posted by Khoraji View Post
WZ comms for Battlemaster or war hero gear....
Yep kinda how I see it but its a pretty complex idear...

Agooz's Avatar


Agooz
05.08.2012 , 11:24 AM | #26
Quote: Originally Posted by Master-Nala View Post
That's absurd. Winning still provides significantly more commendations. The difference between a win and a loss can be the reward for the daily. Goodness why do you folks post such easily disproved nonsense?
OMG people, are you guys even trying to understand the concept? Why do you assume that everyone is the same and plays the game the same way.
There ARE currently a TON of players, who just "dont care", queue up with 0-100 expertise, contribute very little, mainly due to their gear. Now this change, makes them even not worry about contributing at all. That ruins the fun factor not just for the ones that are on their team, but believe it or not, also for the other side that is steam rolling them.
Yes, I guess I am crazy to want a pvp concept, where the majority of even 50% of the games are very competitive, and winning actually requires the majority of the team to participate.

AngryBuddhist's Avatar


AngryBuddhist
05.08.2012 , 11:25 AM | #27
Quote: Originally Posted by Cave_Dweller View Post
You don't understand our innate drive to compete, do you? Have you ever played a non-competitive, friendly pick-up game of basketball or flag football? Have you noticed how intense it gets, after a short time?

Competition is in our nature, and is reinforced through peer pressure. Your claims are not only unsupported by evidence, they're also unsupported by neuropsychology.
You obviously haven't played many grind based MMO's. Your opinion isn't supported by observation.

The vote kick won't work either because the player will get a warning and run over and shoot someone and stay in the WZ. You can even configure MMO glider to do this for you. Welcome back to auto-bot AFK Wz days.

Zaodon's Avatar


Zaodon
05.08.2012 , 11:26 AM | #28
Quote: Originally Posted by Agooz View Post
There ARE currently a TON of players, who just "dont care", queue up with 0-100 expertise, contribute very little, mainly due to their gear. Now this change, makes them even not worry about contributing at all.
The above claim is 100% false.

Agooz's Avatar


Agooz
05.08.2012 , 11:27 AM | #29
Quote: Originally Posted by Zaodon View Post
Again, cognitive dissonance.

You think that people fall into "two groups", those that do it "for fun and competition", and those that "do it for rewards only", and that today's change magically turns the 1st kind (for fun and competition) into the 2nd kind.

Bzzt.

People who were AFKing after 1 medal yesterday will AFK after 1 medal today.
But there does not exist anyone, anywhere, who played hard yesterday but will AFK today. That is made up B.S.
You must really enjoy creating imaginary arguments and counter arguments in your head. You're wrong. I didnt say it would turn the 1st Kind into the 2nd Kind, YOU DID. I am saying it will make the 2nd kind even worse.

Cave_Dweller's Avatar


Cave_Dweller
05.08.2012 , 11:27 AM | #30
Quote: Originally Posted by Agooz View Post
OMG people, are you guys even trying to understand the concept? Why do you assume that everyone is the same and plays the game the same way.
There ARE currently a TON of players, who just "dont care", queue up with 0-100 expertise, contribute very little, mainly due to their gear. Now this change, makes them even not worry about contributing at all. That ruins the fun factor not just for the ones that are on their team, but believe it or not, also for the other side that is steam rolling them.
Yes, I guess I am crazy to want a pvp concept, where the majority of even 50% of the games are very competitive, and winning actually requires the majority of the team to participate.
You are literally missing every single counterargument posted to your claims.