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Sorc/Sage and Assassin/Shadow (or any melee really))

STAR WARS: The Old Republic > English > PvP
Sorc/Sage and Assassin/Shadow (or any melee really))

olagaton's Avatar


olagaton
05.08.2012 , 08:40 AM | #41
Quote: Originally Posted by Lugh View Post
There is no challenge in closing to melee range in this game at all. Stop lying to yourself.
Against bad players, that's true. That's not a reason to trash the class, though.

Cempa's Avatar


Cempa
05.08.2012 , 08:41 AM | #42
I guess many don't remember WoW Vanilla, I could kite/kill a Warrior on my Frost Mage NAKED using Rank 1 Frost Bolt. Those days melee had it hard not now!
“When I left you, I was but the learner, now I am the master.”

L-RANDLE's Avatar


L-RANDLE
05.08.2012 , 08:48 AM | #43
Quote: Originally Posted by olagaton View Post
Against bad players, that's true. That's not a reason to trash the class, though.
Range is an illusion in this game. Especially in the case of Sins/Shads
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

Bpotux's Avatar


Bpotux
05.08.2012 , 09:23 AM | #44
Is there even another class in the game without a defensive CD?

Shield is great and all but, it can be cast on another player, so in the case of a healer being focused - non- Sage can get a bubble from a dps sage and use his own shield over and above, when sage is sort of screwed.

All in all I think here is our current state:

X/X/ 31 balance - highest survivability, albeit still lowest in the game, solid steady damage, moderate burst, horrible OOF issues
X/31/X - glass cannon with unlimited ammo (FP), lowest mobility, but if left alone can do a lot of damage - still lower burst then most AC's due to cast times. Almost unplayable in most WZs where people pay attantion
31/X/X - weakest PVP healer that needs to be baby sat by a tank and another healer to do anything - lowest survivability of all healing AC's due to cast times and lack of defensive CD's.
X/20/21 or thereabout - jack of all trades, master of none, decent mobility, lower damage but no force issues and high utility. This spec is support, you won't do well alone.
I think we got a bit screwed, but it's still fun as hell to play

Ich_Bin's Avatar


Ich_Bin
05.08.2012 , 09:48 AM | #45
Quote: Originally Posted by Bpotux View Post
Is there even another class in the game without a defensive CD?

Shield is great and all but, it can be cast on another player, so in the case of a healer being focused - non- Sage can get a bubble from a dps sage and use his own shield over and above, when sage is sort of screwed.
So the fact that bubbles can also be cast on other players is a bad thing now?

I agree that Sorcs are glass cannons, but they have great mobility, CC abilities and range which makes them ideal kiters. Good Sorc players don't die very often.
However the difference between good and bad players is pretty big with this class at least in regards to survivability... But I think that is actually a good thing.
Quote: Originally Posted by Ewgal View Post
The trouble with PvP... fact and fantasy blur into what the player does believe.

Vales's Avatar


Vales
05.08.2012 , 09:55 AM | #46
Quote: Originally Posted by Bpotux View Post
Is there even another class in the game without a defensive CD?

Shield is great and all but, it can be cast on another player, so in the case of a healer being focused - non- Sage can get a bubble from a dps sage and use his own shield over and above, when sage is sort of screwed.

All in all I think here is our current state:

X/X/ 31 balance - highest survivability, albeit still lowest in the game, solid steady damage, moderate burst, horrible OOF issues
X/31/X - glass cannon with unlimited ammo (FP), lowest mobility, but if left alone can do a lot of damage - still lower burst then most AC's due to cast times. Almost unplayable in most WZs where people pay attantion
31/X/X - weakest PVP healer that needs to be baby sat by a tank and another healer to do anything - lowest survivability of all healing AC's due to cast times and lack of defensive CD's.
X/20/21 or thereabout - jack of all trades, master of none, decent mobility, lower damage but no force issues and high utility. This spec is support, you won't do well alone.
I think we got a bit screwed, but it's still fun as hell to play
Um why does 31 TK have less mobility than 31 Balance or Seer? It has among the lowest CD on Sprint of all speccs and the second most CC options only being beaten by hybrid specc if it has Containment.
And even then Lift can still be used as a cast just not as flexible.
This game needs more Kel Dor!

Dayshadow's Avatar


Dayshadow
05.08.2012 , 10:23 AM | #47
Quote: Originally Posted by olagaton View Post
I wonder why the "this is not a 1v1" message keeps coming back. Probably because it's a tried, tested, and proven reason. These are NOT 1v1 warzones, for 99% of them.

So, since it's not a 1v1 warzone, it's a teamplay warzone. In teamplay, Melee classes become more challenging, because of the requirement of achieving melee range. If every opponent is ranged, and they position themselves well, a Melee class must either blow their cooldowns just to reach 1 of their opponents, or slowly run the entire way to acquire melee range. It becomes even more difficult when the other opposing ranged classes CC, Slow, and DPS you while you're trying to achieve melee range. A decent team can easily stop multiple melee classes from doing much.

At first glance, your theory seems correct. If one class in a 1v1 has the advantage, then 8 of those classes vs 8 others should have the advantage too. But this isn't always true, because of the teamwork factor. In a 1v1, the advantaged player only has to acquire melee range to that 1 opponent. If that 1 opponent ends up blowing his cooldowns, the challenge of getting melee range disappears. He can blow his own cooldowns without repercussions, and it's an easy fight. However, in teamplay, if that 1 player blows his cooldowns, the advantaged melee still has to consider the rest of the opposing teams cooldowns that will come into play as well, before he decides to blow his own cooldowns to kill his primary target.

Thus, team games are much different in dynamics than 1v1 fights.
I fight 1vs1 one quite a but in WZs. Or 2vs2. In in the midst of a battle royale there are 1vs1 encounters going on all the time. If I can faceroll a sorc 1vs1, what's to stop me from putting that same beating on a sorc 8vs8? Please explain your logic. Because any melee will simply zero in on the sorc. I know I would. I don't understand why you think a team would make a difference.

In games like EQ if you couldn;t beat a class you could outheal them so that they give up or escape. You could actually get away. No incombat slow. Everyone didn't have range AND snares? Alone an enchanter wasn't much, but in a group they were great. And if caught alone they could get away. Unlike TOR, in which you are not only incapable of beating class X, but you can't escape either.

In games like everquest where you had pure support classes like bards and enchanters, heals/support like druid and shaman, DPS like ranger and wizard you might have a point. If there was collision detection so that heavies would act as human shields. Oh, and if taunt locked enemies' target solely on the tank (and the tank actually had the durability to tank) you might have a point. But that's not TOR.

In TOR there are DPS and healers. No genuine support classes. Pretty simple. In this environment there are no cross-class team dynamics no matter how much people want to pretend there is. There is only knowing how to play the WZ and how to maximize your classes DPS/heal output. Being on a team does not change the fact that a assassin on team A is still going to faceroll the sage on team B. You can't have a random assortment of classes on each side and then claim it shouldn't be blanced for 1vs1. So if 8 assassins face off against 8 sages, who wins? Unless PvP team slots are based on class so that each side is always even it MUST be balanced for 1vs1 or it won't be balanced at all.
SWTOR gameplay edited like a television series

Dayshadow's Avatar


Dayshadow
05.08.2012 , 10:26 AM | #48
Quote: Originally Posted by Ich_Bin View Post
So the fact that bubbles can also be cast on other players is a bad thing now?

I agree that Sorcs are glass cannons, but they have great mobility, CC abilities and range which makes them ideal kiters. Good Sorc players don't die very often.
However the difference between good and bad players is pretty big with this class at least in regards to survivability... But I think that is actually a good thing.
List all the sorc's great CC.
SWTOR gameplay edited like a television series

Dayshadow's Avatar


Dayshadow
05.08.2012 , 10:38 AM | #49
Quote: Originally Posted by Laforet View Post
sorcs have terrible matchups against the other 7 advanced classes in this game (exception: tank specced bh/jugg).
My vanguard is almost full tank specced with tactics up to Gut. I could not be defeated even before I put points into tactics. I have entire teams focusing me and I just ignore them. I'm willing to say vanguard tank is OP'd right now.

Compared to a vanguard tanks jugg tanks are VERY weak. Not weak overall, but by comparison. They need a dmg boost and vanguard need a nerf so that it balances out somewhere in the middle. Unless they overhaul the tanking in PvP so that it is viable they have to give them a dmg boost even if it only works in WZs.
SWTOR gameplay edited like a television series

Lugh's Avatar


Lugh
05.08.2012 , 10:50 AM | #50
Quote: Originally Posted by Dayshadow View Post
List all the sorc's great CC.
That would be the One Force lift (fills the resolve bar if balance spec'd), TK /Static Collapse/discharge ( also fills the resolve bar and breaks on the first tic of damage), Force Wave with root again breaks nearly immediately on the first tic of damage, and Stun, which is 3/4 the resolve bar and is worn off after approximately 4kish damage, with roughly 15k to go its then snare run, and hope to god that you get far enough away that the ADD kid chasing you sees someone shinier than you to attack so you can go on whittling down their HPs
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