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This is the type of gaming I miss..

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This is the type of gaming I miss..

thominoh's Avatar


thominoh
05.08.2012 , 10:32 AM | #61
Quote: Originally Posted by Mallorik View Post
Yeah i really miss eq1 and often think about all the fun i had in that game, but would i play it again? maybe for a few minutes but never again like the way i used to.

I was a barbarian rogue, remember trying to get back into blackburrow for a corpse run from halas? You were naked so had no torch, the cave was winding and 100% pitch black so you had to feel your way through and to top it off they put two gnoll guards at the entrance, that you had to fight naked to get past, and 3 or 4 gnolls in the damn cave that you had to fight naked AND blind!

Now i look back on that and think man those were the good old days, but if im realistic if that was today in swtor or wow i would probably be seriously mad lol especialy since everytime you died you lost a TON of xp, and you usualy died ALOT on corpse runs. and if you didnt get your corpse back you lost everything that was on your body and inventory, weapons armor and all.

I feel like and old man sitting on a porch talking about ww2.
Ha ha.. been there, done that.. I feel your pain, and YES, there where issues with EQ1 when doing corpse runs, and other parts of gameplay, but that doesn't mean you throw the baby out with the bath water.. EQ1 should of done something similar to what WoW did.. Give players a choice of corpse run with minimal penalty, OR REZ at the bind point and take your medicine.. That I do think is something Blizzard did right. BUT I would of had the penalty more severe then what Blizzard did..

In my perfect world in EQ.. I would make all mobs general trash mobs soloable, like SWTOR and WoW did... but.. I would also put in heroic areas that can be camped by groups ALL day long if they wish.. Doing flashpoints isn't the same.. It's too scripted..

oh btw... bring back ZONE WIDE agro.... I hate when a mob resets agro after you run away 50 yards.. Choo Choo.. bring back the trains..

Mallorik's Avatar


Mallorik
05.08.2012 , 10:32 AM | #62
I dont know though, the more i think about it, if they released an updated eq1, Just the graphics updated and everything else was like eq was originaly, before they started to soften it up. I would definately give it a shot. EQ had so much more of a sense of acomplishment than any other mmo since and i really miss that.

But the thing i missed the most, the one thing i really blame wow for, the destruction of the art of pulling mobs, in eq1 pulling mobs as a monk, or even a rogue was an art form and a skill you wanted in your raids just as much or more as a good tank or good healer.

And to a lesser extent the CC role (enchanters) People always talk about the trinty Tank, heals and dps like thats the way its always been, it wasnt,m in eq1 you had the pullers and the cc'rs oh and i almost forgot the buffers -Bards and debuffers- Shamen.

Galbatorrix's Avatar


Galbatorrix
05.08.2012 , 10:37 AM | #63
Quote: Originally Posted by thominoh View Post
Ha ha.. been there, done that.. I feel your pain, and YES, there where issues with EQ1 when doing corpse runs, and other parts of gameplay, but that doesn't mean you throw the baby out with the bath water.. EQ1 should of done something similar to what WoW did.. Give players a choice of corpse run with minimal penalty, OR REZ at the bind point and take your medicine.. That I do think is something Blizzard did right. BUT I would of had the penalty more severe then what Blizzard did..

In my perfect world in EQ.. I would make all mobs general trash mobs soloable, like SWTOR and WoW did... but.. I would also put in heroic areas that can be camped by groups ALL day long if they wish.. Doing flashpoints isn't the same.. It's too scripted..

oh btw... bring back ZONE WIDE agro.... I hate when a mob resets agro after you run away 50 yards.. Choo Choo.. bring back the trains..


Too scripted....? Sitting in a group and killing the same 6 mobs as they spawn is some how dynamic or something? And yeah.... nothing more fun than dying because some tard thought he could solo a sand giant....

Mallorik's Avatar


Mallorik
05.08.2012 , 10:37 AM | #64
Quote: Originally Posted by thominoh View Post
Ha ha.. been there, done that.. I feel your pain, and YES, there where issues with EQ1 when doing corpse runs, and other parts of gameplay, but that doesn't mean you throw the baby out with the bath water.. EQ1 should of done something similar to what WoW did.. Give players a choice of corpse run with minimal penalty, OR REZ at the bind point and take your medicine.. That I do think is something Blizzard did right. BUT I would of had the penalty more severe then what Blizzard did..

In my perfect world in EQ.. I would make all mobs general trash mobs soloable, like SWTOR and WoW did... but.. I would also put in heroic areas that can be camped by groups ALL day long if they wish.. Doing flashpoints isn't the same.. It's too scripted..

oh btw... bring back ZONE WIDE agro.... I hate when a mob resets agro after you run away 50 yards.. Choo Choo.. bring back the trains..
If i went back to eq right now i would want it like it was originaly, i think the first thing they did to water down the game was make torches bound to your inventory so you had them when you died, i wouldnt even want that. If i played it again it would be for the challenge nd the sense of acomplishment todays mmos have lost. But i wouldnt mind if it had updated graphics.

But eq 1 right now is like swtor, none of the real risk or skill of old eq1 but none of the quality of life features like WOW, in otherwords, the worst of both worlds.

Cerion's Avatar


Cerion
05.08.2012 , 10:38 AM | #65
Quote: Originally Posted by Galbatorrix View Post
A lot of Heroic area mobs and bosses drop blue loot, and even then, how often did you get epic loot while camping some Gnolls in EQ? So, the only way you could have this old school "fun" is if everyone else was forced to do the same thing?
That's essentially what it boils down to. Misery loves company they say. The oldskoolers want everyone to be in the same boat. They clamor for choice, and when it's pointed out that they have a choice...it's all backtracking and excuses.
Good will always triumph because Evil is lazy.

Zeikfried's Avatar


Zeikfried
05.08.2012 , 10:41 AM | #66
Quote: Originally Posted by Galbatorrix View Post
A lot of Heroic area mobs and bosses drop blue loot, and even then, how often did you get epic loot while camping some Gnolls in EQ? So, the only way you could have this old school "fun" is if everyone else was forced to do the same thing?
Yep, you could easily do the EQ grindfest in SWTOR. Commendations drop from mobs, credits drop from mobs, orange, purple, blue, and green gear all drop from mobs. You can heroic mob spawn camp to your heart's content.

I'm sorry there isn't a game like the hardcore and old school EQ folks want, I really am. I don't begrudge you your wish to play the game you used to, how it was played. But this game was designed with a different philosophy in mind. The Kickstarter option really is a good one, but you need to find a developer willing to work with you as well (or find like-minded folks who have the skills).

It isn't perfect, but it is a great game IMO. I fully agree with the linearity complaint and I hope that it is something they expand on going forward. Will I last in TOR for as long as I've played WoW? It's too early to tell, but for now I feel like I'm getting my money's worth.
Darth Ediraana - Sith Sorcerer
Lord Zeikfried Beltaine - Sith Juggernaut
Guildmaster of Unfinished Tale - Hyperspace Cannon
"The end justifies the means..."

thominoh's Avatar


thominoh
05.08.2012 , 10:41 AM | #67
Quote: Originally Posted by Galbatorrix View Post
A lot of Heroic area mobs and bosses drop blue loot, and even then, how often did you get epic loot while camping some Gnolls in EQ? So, the only way you could have this old school "fun" is if everyone else was forced to do the same thing?
Well there you go.. The self admission what YOU perceive the games to be.. Is playing a MMORPG all about "the loot".? Really? This was the start of the end my friend.. When game devs realized they could play MONTY HALL and give out loot as the never ending "carrot on the stick" design took over.. I camped mobs for RAW materials in which to craft with.. Which often was better then ANY dropped loot.. Heck.. I remember when warriors LOVED farming the goblins in Highkeep just for the bronze.. Great AC, but weighed a ton... Some players actually picked up blacksmithing and that turned out great.. Personally I'm looking forward to seeing what GW2 is doing.. NO STAT armor.. YEAH BABYYYYYY no more epeen factor in min/max gear chasing......

Heck.. perfect example on just how lazy today's genre is the LACK of food and drink... That says it all..

Jenzali's Avatar


Jenzali
05.08.2012 , 10:42 AM | #68
@OP: If you were to play another game where the only way to level up was by grinding mob kills, you'd be out of there in seconds.

dtim's Avatar


dtim
05.08.2012 , 10:45 AM | #69
Quote: Originally Posted by thominoh View Post
oh btw... bring back ZONE WIDE agro.... I hate when a mob resets agro after you run away 50 yards.. Choo Choo.. bring back the trains..
Oh, yes. One of the two things (the other being large races sitting in front of doors to banks) that allowed players to be absolute jerks in-games. Yeck.

Mallorik's Avatar


Mallorik
05.08.2012 , 10:49 AM | #70
Quote: Originally Posted by Galbatorrix View Post
A lot of Heroic area mobs and bosses drop blue loot, and even then, how often did you get epic loot while camping some Gnolls in EQ? So, the only way you could have this old school "fun" is if everyone else was forced to do the same thing?
To be honest that isnt the same thing as camping items in eq was at all, in eq you camped items you NEEDED in places that were extremely dangerous and usualy really hard to get to. its just not the same in swtor, ops only drop things people need and nothing is dangerous or hard to get to. In eq1 you didnt just run off and go soemwhere, you thought about it , made sure you had the gear to do it and if it was worth yout life to try it.

lol but im not saying swtor should be like eq at all, this game would be even more of ghost town if it was even close to old school eq1.