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The Issue with TOR and why people are leaving

STAR WARS: The Old Republic > English > General Discussion
The Issue with TOR and why people are leaving

solidkjames's Avatar


solidkjames
05.08.2012 , 09:36 AM | #31
You do realize we never see Darth Malgus actually die? Did you ever think that the reason we have to knock him off is so we don't actually kill him? Same goes for Revan in the Foundry, he doesn't die onscreen either in the traditional sense. Both of these characters are too well entrenched in SWTOR lore to die at the hands for 4 people in a heroic instance. They met their demise in a way that could allow them to be brought back at a later date and for that Bioware actually handled the situations right.
May the common SENSE be with you, ALWAYS!

generious's Avatar


generious
05.08.2012 , 09:43 AM | #32
Quote: Originally Posted by Lorgrin View Post
My main reasons for leaving ....

1) Re-rolled twice due to servers dying.
2) Cant find groups to do flashpoints or heroics
3) PVP is mind shatteringly bad
4) Kill these three guys who just stand there......now kill these three guys who just stand there.....hey here are three more guys who just stand there, I guess I need to kill them.
5) In my opinion companions are a huge mistake. I hated having to rely on a AI controlled companion to play with. (If they die, chances are you are going down too)
6) WAY too instanced
As a new player started two months ago I couldn't agree with the above more +1 well said.
The thing that annoys me the most is the amount of patches on a weekly basis because they have broken something again.
PVP is well compared to other MMOs it stinks
And finding groups as pointed out already is a pain.

alifaraaz's Avatar


alifaraaz
05.08.2012 , 09:45 AM | #33
Spoiler


But yeah I agree with EV and KP, especially KP. Atleast EV you're saving the Galaxy from this ancient evil that has awoken. Wheras KP, just a big fat Hutt causin trouble on the streets.

Tbh, I think people should spend just that little bit less time space-barring everything. The immersion from cinematics can make things a wee bit more fun. Not much, but a little.
Kazar - Powertech, [Tomb of Freedom Nadd EU]

Tiaa's Avatar


Tiaa
05.08.2012 , 09:49 AM | #34
Quote: Originally Posted by Thrawler View Post
But once your done leveling, where does the story go? it stops, there is nothing to keep people playing.
And it's exactly why they should have never catered to the "Single-Player" antisocial crowd.

But people are leaving for more reasons than that.

Especially the ones stuck on dead servers where the game feels the worse.

I-ku-u's Avatar


I-ku-u
05.08.2012 , 10:04 AM | #35
My take on the effectiveness of a story hook is partly what the OP said. The fact that Darth Malgus is PRed to a high level and yet killed in an early FP by being thrown off a ledge is a big let down. That tougher FPs have unheard of bosses with little emotional buildup (PR) before finding them and killing them means they are just loot runs.

But also other story mistakes. Most prominently that the repeatable quests (dailies and heroics that is) are storied as if you do them once and you're done. Once you go to do any of them a second time, the story becomes meaningless as a result. This trains me to ignore the story completely just to get to the options that matter (if any do). Which means that, when I then encounter a quest I haven't done yet, I get impatient at the story details that I've learned won't matter - even when it's a class story quest for an alt where it actually does matter (sort of, maybe).

Come on, if it's repeatable, give a story justification for why I have to do it again!!

Another story mistake is that, other than the class quest and FPs, every quest involves just the planet it's on and just the local area. Come on, this is a galactic conflict we're in. Surely there's got to be someone on Nar Shaddaa or Corellia that needs something acquired from (or someone killed on) Balmorra or Dromund Kaas or Voss, and only asks the player to do it because of <something other than just "you look powerful, help me">.
Spoiler

The recent event was an improvement, but it still suffered from many flaws where the story didn't match the quests: news announcements proclaiming "stay away from Tatooine", but effectively nothing that impeded getting to Tatooine or, more importantly, leaving (like not being able to use a fleet pass if infected, for example); daily missions that only became available the day after doing some other daily, but no story justification for the delay or progress; a quest to infect 10 others without a quest giver who actually seeks such an outcome (a quest giver for this who would only talk to you if you were sick would have been perfect); a "vaccine" that cured you too. I could go on.

I think it would be wonderful if some quests could only be found after reading something about it on a news terminal, for example.

The fun I have in this game largely comes from playing with others, friends and strangers alike. But the only reason to *do* anything in this game is to acquire things and the stories, as written, just get in the way. And acquiring virtual stuff isn't really a draw for me. As things now stand, my guildies and the as yet unfinished class story lines are the only things keeping me in the game - and many of my guildies are leaving.

TL;DR

As long as the story for a quest reinforces ignoring the story, the story won't matter. Make the story and responses matter - off the cuff example: a daily quest where one option opens up one FP and another opens a different FP, but you can't have both open at once (yes, it would be less convenient, but story immersion is really the only way to keep the story relevant).

As it stands now, Bioware is using story like giftwrap - it looks good when you get it, but everyone quickly tears through it and throws it away.
I live as my name implies.

Thrawler's Avatar


Thrawler
05.08.2012 , 10:07 AM | #36
Quote: Originally Posted by solidkjames View Post
Same goes for Revan in the Foundry,
WHAT!? Revan is rescued in Maelstrom Prison.. He mentioned going off to the Foundry... and he apparently dies? WOW Glad we got informed.. Friggin Winnie The Pooh dropped the ball on that one...

Quote:
Tbh, I think people should spend just that little bit less time space-barring everything. The immersion from cinematics can make things a wee bit more fun. Not much, but a little.
I've watched every cinematic in this game, there is story, when you enter the Op, but theres 0 leading up to it, telling us why we need to head there. Theres probably thousands of people who don't know why SOA needs to die, or What Karraga is doing. because they've never been in the Op to find out.

The class Stories are great, but they lead to nothing, in my mind I was expecting them to all lead to the final end game plot.

Brorim's Avatar


Brorim
05.08.2012 , 10:09 AM | #37
Quote: Originally Posted by Thrawler View Post
Its not about how hard or easy the fights are, its about the story the build up. and in all honesty I think WOTLK had one of the most epic build ups to the final Boss, they released new videos of the LK wrecking havoc among Northrend, the rallying of Alliance and Horde at the Wrath Gate and the LK just laughing, made the story insane, and just made me want to burn him down even more. made me want to work harder play harder just to kill the bastard whos been attacking my people, my land.


**Also throughout Northrend leveling up, your greeted by the LK in many different quests and watching him and his power grow also made him seem more of a ******.

Its all about the story, of course if the fight is to easy and the story made them seem like a ****** and he wasn't, (I.E Darth Malgus, is a push over, but somehow is strong enough to conquer an entire city wide planet, but falls to a simple thermal grenade, The Emperor able to do what he did to Nathmas, and yet a simple jedi and his droid can knock em down.)

everyone has their own reasons for playing the games they play, but personally I play for the Story Lines, the Love Triangles, I enjoy seeing how peoples live unfold as I progress through the world.

and SWTOR I think did an amazing job, up until you hit 50, I lost all interest in the game, I still do End Game, but I don't know why I do it, who are these people, why do we want them dead? I know SOA is a imprisoned being because of how powerful and phsyco he is but, more development on his storyline would have been nice. same with Karagga. or even Keph. I mean really who is Keph, what is he, where did he come from, what does he want.

So many questions.
You are aware that what really kill MMO's are people like you posting on official forums like this, right ?
"I Think Therefor I Am" ( Descartes )

veyl's Avatar


veyl
05.08.2012 , 10:13 AM | #38
Laundry list of what Tor is missing and where it can improve.

^ moved to the "Suggestion" forum by a moderator instead of letting the players see it and speak about it.

Elfa's Avatar


Elfa
05.08.2012 , 10:14 AM | #39
They ought to do what STO did and release a level maker.
I'd like to sit down with the guy responsible for having Busta Rhymes fight Michael Myers in HALLOWEEN RESURRECTION. Then, before he could speak, I would slap him so hard his face would explode and his dog would die." - Jim Law

veyl's Avatar


veyl
05.08.2012 , 10:19 AM | #40
Quote: Originally Posted by Valkirus View Post

Seems you mostly raided in 25 man ones, which have allways been easier. And you did have the option to try running heroic 10 man Lich King for more of challenge you know. Now, heroic Dragon Soul on the Spine part esp, is very, very challenging.
That is absolutely hysterical. 10 man Heroic LK was a g'damn JOKE compared to 25 man.