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The Issue with TOR and why people are leaving

STAR WARS: The Old Republic > English > General Discussion
The Issue with TOR and why people are leaving

Thrawler's Avatar


Thrawler
05.08.2012 , 06:38 AM | #1
People seem to be shocked that people are Unsub'ing but it makes sense.

Lets look at what made TOR so great in the beginning

Indepth Story Line. BioWare ALWAYS makes games with Storylines that keep the player involved, interacted with the plot. I have played all 4 Republic classes to max level and enjoyed every single one of them.

But once your done leveling, where does the story go? it stops, there is nothing to keep people playing.

Now lets look at Pre-Release, what did they use for PR (and still use as PR) Darth Malgus, attacking Coruscant, this iconic character was/is the symbol of Star Wars: The Old Republic.

As with World Of Warcraft, during Vanilla Ragnaros/Onyxia were the Iconic Evils in the world, they had a story line, they were the common goal for End Game progression.

TBC = Illidan
Wrath = Lich King
Cata = Deathwing
Pan = Butterlies

the point is each expansion had its own end game boss, its own storylines as to why this character needs to go down.

SWTOR was published with Darth Malgus being the evil iconic character.
Spoiler


We have SOA/Karraga/Kephess as Final Bosses, but theres no real story line as to why we're killing them, they just seemed to appear one day, and we want them dead. Theres no Build Up.

This game is missing the Hook to grab people to make us want to fight for the Republic or the Empire to protect it from what ever is attempting to harm it. But we don't know what it is.

The class Story Lines I would have thought would have sometime interwined together to create the epic end game story line that we were all looking for.

My biggest let down is the Jedi Knight Story Line.

If you've ever read the book Revan, you'll understand why its a let down. I will not spoil it for everyone but lets just say its not the Epic Ending it should have had for again an insanely iconic Character which has a huge story behind him.


TL;DR

People are leaving because theres no Hook, Theres no sense of ownership, no Sense of pride when you hit End Game, theres nothing to make us feel ,we need to defend/protect from the evil, we don't know what it is, they just show up and we're told to kill them.

For BioWare to make such epic Storylines, they seemed to have left out the biggest part of an MMO the End Game Story, the part that will keep people playing long after they finish leveling.

Angedechu's Avatar


Angedechu
05.08.2012 , 06:44 AM | #2
The Sith Emperor, man. The Sith Emperor

It would be easier to list heinous crimes he did not commit.

(tortured his mom, rountinely sentence people to eternal torment, kills scores of his own citizens, mind **** on a regular basis, transform scores of Imperials into puppets, lie to his own people, commit war crimes on a daily basis, plan to suck the life of all the galaxy..)

Shampoo's Avatar


Shampoo
05.08.2012 , 06:47 AM | #3
Just poppin' in to say the final "boss" of Mists of Pandaria is none other than current Horde Warchief Garrosh Hellscream.
Support the Free Vette Movement! Enough is enough. It's time for equality for ALL species and genders in the Empire.

RachelAnne's Avatar


RachelAnne
05.08.2012 , 06:51 AM | #4
The hook died at wow too with TBC...

I dont know but when we did LK before the 30% buff, we felt he was allready too easy. Yes he was the final boss there, but hardly a real "challange" unless you did do him in HC.

Cata... was too easy as well.

I agree that vanilla and tbc had somekind of hook and ongoing story that people were playing for, but with WOTLK it was not there anymore. I often did ask myself why did I kill that boss now, why did I go down that pit etc.


At tor right now I dont bother with raiding, I lack the time for this - when I hit 50 I was called to defend the Emperor - so far that call was a oneway, so that I will shortly lvl a second char and see what happens there.

All I am trying to say is, that wow aint the holy grale that people think it is, since WOTLK its boring and dead and does hardly have that "hook" or "carrot" anymore that it once had.

It just feels wrong to enter a raid and 2 hours later the final boss of the expansion is dead, there is no point and since everyone knows that, its no real fun to down these bosses. I did almost all Bosses at Cata just once, I couldnt bother with it a second time - unless we went HC, but even there you felt cheated by its "generic" progress, that was not really something intresting as you knew it all before.

At v anilla I did love doing MC, BWL, AW 40 and Naxx multiple times - the fights had something and you could also upgrade your chars. I miss that completely at wow today, just go to the vendor and buy items.....

Mustelidaen's Avatar


Mustelidaen
05.08.2012 , 06:58 AM | #5
I like your nice, romantic ideas, but people are not going to log in sitting there in awe of the storyline.

The real reason people are leaving is they have no reason to sign on every day to do the daily heroic missiion like in WoW. In fact, many people have skipped many of the the heroic 4-mans altogether! So it is the perfect time to get them to do them.

Sigh, the problem could be easily addressed by adding Rakata and Black Hole tokens to the heroic daily mission award, in a scaled fashion, according to difficulty...

Up the ante for doing HM flashpoints. This would add huge incentive to do flashpoints. The HM daily quest reward should be scaled to the difficulty of the heroic completed, and should include Rakata and Black Hole tokens as appropriate:

The Black Talon: Keep as-is, "LFG quick daily BT HM" in General Chat makes my stomach turn
Boarding Party: Add 1 Rakata token
The Foundry, Directive 7: Add 2 Rakata token
The Battle of Ilum, The False Emperor, Kaon under Siege: Add 1 Black Hole token
Lost Island: Add 2 Black Hole token

Adding a LFG, combining servers, etc. will add NOTHING to incentivize people to do the heroic daily quest, and adding LFG is what everyone talks about?!? Adding LFG for what??? On the other hand, if folks did log on every day to do the daily (using the LFG) it would solve the problem of giving 50s something to do, and might boost the struggling economy, for example. But adding a LFG is SECONDARY. You have to get people to WANT TO SIGN ON TO DO SOMETHING OF VALUE, FIRST.

This is why WoW works--the dailies draw people in because they drop worthwhile tokens. SWTOR on the other hand, is broken because it does not. And the developers are apparently too dense to understand.

A nice storyline is just icing on the cake, for most people. And I agree, it could be better.

AnoriOlko's Avatar


AnoriOlko
05.08.2012 , 07:00 AM | #6
Its not THE reason, but one of the reasons. I agree.
Real Star Wars space combat please! http://www.youtube.com/watch?v=iErvfmqClb8"

arkzehhh's Avatar


arkzehhh
05.08.2012 , 07:01 AM | #7
Quote: Originally Posted by RachelAnne View Post
The hook died at wow too with TBC...

I dont know but when we did LK before the 30% buff, we felt he was allready too easy. Yes he was the final boss there, but hardly a real "challange" unless you did do him in HC.

Cata... was too easy as well.

I agree that vanilla and tbc had somekind of hook and ongoing story that people were playing for, but with WOTLK it was not there anymore. I often did ask myself why did I kill that boss now, why did I go down that pit etc.


At tor right now I dont bother with raiding, I lack the time for this - when I hit 50 I was called to defend the Emperor - so far that call was a oneway, so that I will shortly lvl a second char and see what happens there.

All I am trying to say is, that wow aint the holy grale that people think it is, since WOTLK its boring and dead and does hardly have that "hook" or "carrot" anymore that it once had.

It just feels wrong to enter a raid and 2 hours later the final boss of the expansion is dead, there is no point and since everyone knows that, its no real fun to down these bosses. I did almost all Bosses at Cata just once, I couldnt bother with it a second time - unless we went HC, but even there you felt cheated by its "generic" progress, that was not really something intresting as you knew it all before.

At v anilla I did love doing MC, BWL, AW 40 and Naxx multiple times - the fights had something and you could also upgrade your chars. I miss that completely at wow today, just go to the vendor and buy items.....
WOTLK > SWTOR
By far.

Filodendron's Avatar


Filodendron
05.08.2012 , 07:03 AM | #8
Quote:
All I am trying to say is, that wow aint the holy grale that people think it is, since WOTLK its boring and dead and does hardly have that "hook" or "carrot" anymore that it once had.
You completely missed the point.
The hook isn't about the challenge, that`s bound to fade away since in vanilla you were a clueless newb and a boss with 2 phases and 3 abilities felt really hard. Now after playing the same game for 6-7 years it feels easier but doesn't mean it is, compare Ragnaros from MC wtih Ragnaros from FL (hc) ..if you think the first one is harder then you also need professional help.

Oh and if you ask me why i'm quitting is because in order to keep playing and be able to join ops i need a new computer which i can't afford right now.
I think this is one issue BW didn't consider when they made this game, that not everybody has a high end computer or willing to buy one just to play this game.

Lorgrin's Avatar


Lorgrin
05.08.2012 , 07:13 AM | #9
My main reasons for leaving ....

1) Re-rolled twice due to servers dying.
2) Cant find groups to do flashpoints or heroics
3) PVP is mind shatteringly bad
4) Kill these three guys who just stand there......now kill these three guys who just stand there.....hey here are three more guys who just stand there, I guess I need to kill them.
5) In my opinion companions are a huge mistake. I hated having to rely on a AI controlled companion to play with. (If they die, chances are you are going down too)
6) WAY too instanced

Thrawler's Avatar


Thrawler
05.08.2012 , 07:14 AM | #10
Quote: Originally Posted by RachelAnne View Post
The hook died at wow too with TBC...

I dont know but when we did LK before the 30% buff, we felt he was allready too easy. Yes he was the final boss there, but hardly a real "challange" unless you did do him in HC.

Cata... was too easy as well.
Its not about how hard or easy the fights are, its about the story the build up. and in all honesty I think WOTLK had one of the most epic build ups to the final Boss, they released new videos of the LK wrecking havoc among Northrend, the rallying of Alliance and Horde at the Wrath Gate and the LK just laughing, made the story insane, and just made me want to burn him down even more. made me want to work harder play harder just to kill the bastard whos been attacking my people, my land.


**Also throughout Northrend leveling up, your greeted by the LK in many different quests and watching him and his power grow also made him seem more of a ******.

Its all about the story, of course if the fight is to easy and the story made them seem like a ****** and he wasn't, (I.E Darth Malgus, is a push over, but somehow is strong enough to conquer an entire city wide planet, but falls to a simple thermal grenade, The Emperor able to do what he did to Nathmas, and yet a simple jedi and his droid can knock em down.)

everyone has their own reasons for playing the games they play, but personally I play for the Story Lines, the Love Triangles, I enjoy seeing how peoples live unfold as I progress through the world.

and SWTOR I think did an amazing job, up until you hit 50, I lost all interest in the game, I still do End Game, but I don't know why I do it, who are these people, why do we want them dead? I know SOA is a imprisoned being because of how powerful and phsyco he is but, more development on his storyline would have been nice. same with Karagga. or even Keph. I mean really who is Keph, what is he, where did he come from, what does he want.

So many questions.