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First BioWare Post First BioWare Post

Tiaa's Avatar


Tiaa
05.07.2012 , 03:34 PM | #271
Quote: Originally Posted by itekazzawrrlic View Post
Read the article. All it says is BW has to sell 1M copies at $60 and have those people subscribe for "years on end"

Doesn't give a specific number. Even if you crunched the numbers, thats $60M box sales +$15M a year in subs for a period of time they don't specify. Could be $75M or $120 over 4 years. Still nowhere near $300M.

Nice try.
I assume we both speak and read the same language:

Quote:
It may be the largest entertainment production in history. More than 800 people on four continents have spent six years and nearly $200 million creating it

Dezzi's Avatar


Dezzi
05.07.2012 , 03:34 PM | #272
Quote: Originally Posted by Rayla_Felana View Post
We are going by industry analysts actually, please read before replying.
You mean like the one who was ignored, as I've repeatedly posted?
Ebon Hawk (RP)
Peace | Knowledge | Serenity | the Force
I'm a Jedi because the galaxy needs Jedi.

Erishumlol's Avatar


Erishumlol
05.07.2012 , 03:35 PM | #273
Quote: Originally Posted by Tiaa View Post
Yes, we should go by the fanboy source of spamming and denying everything.

Until you can link a quote from EA/ Bioware stating that the actual cost to develop was 200-300 million your argument is invalid.

Have a nice day!
Hulkgg - Marauder

DarthVindictus's Avatar


DarthVindictus
05.07.2012 , 03:35 PM | #274
How many leaks has the HMS TORtanic sprung now? I remember feeling the first iceberg hit in January, and I got nervous but my ticket had been paid for until April, when I lept to the life raft, but Bioware gave me free passage for a month. Hopefully I don't get caught in the whirlpool as she goes down!

If EA denied laying off 1000 people a month ago, they're sure to be laying off some people now!

Wrestle's Avatar


Wrestle
05.07.2012 , 03:35 PM | #275
Quote: Originally Posted by Augustine View Post
Wrong, the number one rule of game design 101 is: Don't trust the player base to do the right thing and design accordingly. Blaming the player base for half assed design flaws and violating the most basic rule of game design is what a company with no clue about economic/community goodwill/relations or community building.

This is readily apparent with the utter lack of apology for the fail that was ilum and not correcting the exploitation via a rollback when they subsequently patched the game with even worse code, and the eventual bandaid for this? 1.2

I dont think there is any need to explain the failures of 1.2 they are readily apparent every time I log into the game to see 0 other guildies on (because they have chosen to actually NOT play this game while waiting for the release of another game, read that again: MY GUILD WOULD LITERALLY RATHER NOT GAME THAN LOG INTO SWTOR I've been a member of this guild since 1993, it's one of the oldest MMORPG PVP guilds, it takes a lot for them to not want to game.) and 57 people on fleet in prime time on the second most populated PVP server.

The subscription loss is bad. There is no amount of justification you can provide to refute this. Even if I didn't have an MBA with extensive exposure to profit and loss statements and preparation of quarterly financials as well as previous experience working for a game company I could see that.

This is about player perception as well as shareholder perception, either they turn it around or they will have staff cuts down to a skeleton crew. EA has done it before and they will do it again. The only way to correct for shareholder perception is to improve retention of the subscription base. Happy players don't leave. To keep and foster happy players you need to develop community mechanics amenable to retention.

Since I know BW is monitoring this thread closely because it has to due with player perception of a declining subscription base I recommend you read this article from someone who knows about community building in a star wars IP that failed due to poor community relations after the designers moved on and a halfwit named Smedley stuck his foot in it.

Or this Article as the original source of building a successful web community, especially for games you may want to buy the book and pass it out to all the staff Bioware.

And the issue here is not about the numerical loss of players, it's the TIMELINE vis a vie the loss of retention. Frankly it's happening to rapidly given the amount of funding this game was provided with. Those numbers re subscribers who are both active and inactive (stopped playing after paying) and include those people who paid 3 and 6 month subscriptions. The drop you see is standard release retention (30 day's is up) and a drop in monthly recurring retention as well as 3 month pre-paid's.

It's not a matter of numbers of loses, we know those people arent playing, it's a matter of: What % of those subscriptions are subscribed but not playing/inactive because that will be the population level at the end of June.

And from where I sit, looking at the numbers during prime time on Ajunta Pall, with no guildies logged in, and given my experience, BioWare has about 2 months to start bringing their A game, and rebuild some community trust before my so called "populated server" starts to look like the others.
Great and honest post.

Darkulous's Avatar


Darkulous
05.07.2012 , 03:35 PM | #276
Quote: Originally Posted by saviocm View Post
Wow, 1.3 million, and only 7 of them chose to play on my server.
rofl

seriously. By the look of our servers today, I was shocked to see 1.3 million too.
Ebon Hawk
Imperial
Bobba'Fat - BH

TheOnyxHero's Avatar


TheOnyxHero
05.07.2012 , 03:36 PM | #277
Quote: Originally Posted by BCBull View Post
Please stop saying this lol. AION has more subs ffs. There are A LOT of mmos out there with more than amillions subs.

1 out of 4 players left in the 4th qt alone.
http://users.telenet.be/mmodata/Charts/Subs-1.png

No there isn't. Aion is F2P now, in the US. No idea about in Asia, but most of its playerbase is in Asia. Same can be said for WOW.
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MaulIsGod's Avatar


MaulIsGod
05.07.2012 , 03:36 PM | #278
Quote: Originally Posted by Dezzi View Post
Wait, are you trying to say that just because people don't post, they can't agree with the people who do? We know the forum represents a statistical minority of players in the game, but there is no evidence to suggest that any one opinion represented on the forum represents a majority or minority opinion as part of the total player population.

The forums are representative, though I will grant that representation can be skewed. However, there's no evidence to say one group's opinion is any more numerous than the others'.
Hence the number of 5000 - Amazing how people get upset about this..
Bottom line, the game isn't dying and all the complaining in the world isn't going to make it happen.
If I'm not back in 5 minutes - - - - Just wait Longer.

Rayla_Felana's Avatar


Rayla_Felana
05.07.2012 , 03:36 PM | #279
Quote: Originally Posted by Dezzi View Post
You mean like the one who was ignored, like I've repeatedly posted about?
Over 40 analysts are more believable than just the one.

Also if you love your analyst so much put him in your signature. :P

amantheil's Avatar


amantheil
05.07.2012 , 03:36 PM | #280
Quote: Originally Posted by Tiaa View Post
Seriously? Are fanboys such blind liars?

http://herocomplex.latimes.com/2012/...lvrit=63378#/0

Nice try.

Hold on let me find where BIOWARE said themselves.
Here's what you said:
Quote: Originally Posted by Tiaa View Post
But did any of those games cost 200-300 million dollars?
Here's what the LA Times said:
Quote:
More than 800 people on four continents have spent six years and nearly $200 million creating it.
"nearly 200 million" is < 200-300 million. Of course, "nearly" is a vague term, but I'd guess it could mean anything from 150-190.

I don' think anyone is arguing that SWTOR didn't cost a ton of money to create, and if it flops it would be a disaster for Bioware/EA. WIll the game flop? Who knows? Those numbers are mixed. 1.3 million is still a lot of people, but a 25% decline is bad, and hopefully BW can turn it around.

Some people are going to look at those numbers and say "the game is dead!" and some people will say "the game is fantastic success!", when really the truth is somewhere in between.