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To the "Nothing to do at 50" crowd.

STAR WARS: The Old Republic > English > General Discussion
To the "Nothing to do at 50" crowd.

DogMeat's Avatar


DogMeat
05.07.2012 , 02:00 PM | #211
OP, so yer saying Rinse and re-pete... Often!
Not an option IMHO.....

Game is NOT what is was said to be and BW seems very reluctant to talk to the community about anything. The rather lock/move threads.
¶█╬╬╬╬╬╬°¯°█|{████████████████████████████████████████)Wet Wookie Time

Gjorind's Avatar


Gjorind
05.07.2012 , 02:03 PM | #212
Yes, all that stuff exists.

A person can do hardmodes and flashpoints, if group related PvE is what you want. As with all group related PvE, though, there are limits as once the content is consumed, repeating it is entirely a subject of endurance related to the user. For me, a dead opponent stays dead, and repeated killings are of little more replay value than daily quests.

Which brings up daily quests. These are not fun, they are a grind to make funds or gear to play the parts of the game with replayability.

After that comes PvP. A fine pursuit, provided the game allows participation. At current, that is very limited even on the best servers.

Socializing can be done on facebook, at a bar, at the mall, on other games, in your house, at your job, etc. Socializing happens in the places that you go--every place on earth--so coming to a place that you'd otherwise not have a reason to go is not a selling point.

The rest of the game is structured around rerolling and not being 50 anymore because, well, there isn't anything to do at 50.

ferroz's Avatar


ferroz
05.07.2012 , 02:03 PM | #213
Quote: Originally Posted by Sparklehorse View Post
I hit 50 last week
Come back in 3 months...

Talorya's Avatar


Talorya
05.07.2012 , 02:06 PM | #214
Quote: Originally Posted by Arkerus View Post
This game offers almost the exact same end game progression system as WoW yet people say WoW doesn't get boring.

What they don't want to admit is that it gets boring in WoW too. Its easier to mask in WoW because of their enormous population. However, sitting around AFK is the same in both games.

Look, if you smash through Story Mode, Hard Mode, and NM mode in a week's (or two) time then you only have yourself to blame. You obviously play the game...a lot. Bioware cannot give you infinite content. WoW and TOR offer similar daily activities and raid type experiences.

PvP can be infinite but only if you enjoy it. If you don't like PvP that isn't bioware's fault.

I'm sorry your bored but maybe you should examine yourself first. You don't have to play this game every night. You can do a lot in your personal life to make gaming more rewarding.
Curious, why isn't it BioWare's fault for making something that can easily become boring?
Why didn't they attempt a more lively implementation that evolves as the players play more of?
Why did they create such limited and restricted content and not expect people to get bored of it?

Simulation room, hall of challenge, whatever one calls it, can be achieved for a more variable end game group option.
-People group up, enters instance, loads into random "room" and battles the mobs there.
-The group is moved to another room when ready (via vote or simply out of combat after 10~30 seconds upon completion of room).
-Every 3-5 "rooms" a boss/mini-boss will appear, can be any existing boss/mini-boss ingame.
-Rooms can also contain just a vendor npc every 25/50 rooms.
-Repeat until players finish 100 rooms or defeated.
-Gains loot upon challenge completion, not while fighting the mobs.
-Can earn points that can be used to purchase certain things within this mode, such as self/group revive, stat buff, reward chance bonus, etc.
-The whole point of this mode is that you don't know what's coming up next, and that people can try to get as far as they can, if their luck holds out. It's not about trudging through the same corridors and skipping the same dialogues but the simple concept of, "who's next?" and be surprised at the one that shows up.

This is 2012, not 2005, it's disappointing to see that 7 years have passed and nothing much has changed and BioWare not taking the initiative to improve the genre and better their games. That is most definitely BioWare's fault, for lacking vision during their development of this game.

Lulzbot's Avatar


Lulzbot
05.07.2012 , 02:09 PM | #215
Quote: Originally Posted by ferroz View Post
Come back in 3 months...
I hit 50 three months ago and I'm still loving this game, still loving playing on him and leveling other toons.

Mustelidaen's Avatar


Mustelidaen
05.07.2012 , 03:40 PM | #216
There is hope, cause the pressure is now on the developers. EA just announced financial results and a big drop in SWTOR subs, and their stock tanked.

Hopefully they can implement the "up the ante for HM FP dailies" feature quickly, even before a 1.3 release.

I noticed several responses which implicitly or explicitly supported such a change.

Kailaurius's Avatar


Kailaurius
05.07.2012 , 04:38 PM | #217
I would imagine one of the main reason for the large number of dropped subs is that there is hardly any PvP content.

Mustelidaen's Avatar


Mustelidaen
05.07.2012 , 04:57 PM | #218
One turn-off for me and PvP is that it is same-faction. If we fought the opposing faction, it would be a lot more fun.

Skidrowbro's Avatar


Skidrowbro
05.07.2012 , 05:13 PM | #219
Quote: Originally Posted by Gjorind View Post

Socializing can be done on facebook, at a bar, at the mall, on other games, in your house, at your job, etc. Socializing happens in the places that you go--every place on earth--so coming to a place that you'd otherwise not have a reason to go is not a selling point.
Lol, what? That is the point to MMORPG's. To socialize in a virtual world. It's not all about doing dungeons/flashpoints, raids or ops.

Mergon's Avatar


Mergon
05.07.2012 , 06:07 PM | #220
Quote: Originally Posted by Bodypull View Post
So,

Guess there are magenta crystals and datacrons. (66/67 cause of the buddy Illum) .. and the repub plus 10 ... but even then, annoyingly buggy and frustrating experience for the min/maxer.
As far as I can tell, the Advanced Magenta Eviscerating Crystal (+41 crit - crafted) is bugged. I've put in 2 tickets for this bug so far and both tickets came back telling me they needed more info, even though I addressed every one of the issues they said they required. My guess, some moron got to my ticket just before they could leave and just used a canned spam response.

The issue? I crafted an Advanced Magenta Eviscerating Crystal. Everything went find. It was sitting in my inventory. I finally managed to craft a Hand-Crafted Lightsaber [Augmented]/ I socketed the Advanced Magenta Eviscerating Crystal in to the lightsaber and what does it give me? A Light Red Power Crystal (that is the name of the crystal as it is in the lightsaber. Color wise it is a slightly lighter shade of red than a standard Red crystal, but it sure as shooting is not any shade of Magenta I could find on the internet.

You are better off spending the time you'd spend gathering the mats for a Advanced Magenta Eviscerating Crystal farming credits and buying a crystal than make the Advanced Magenta Eviscerating Crystal.

I've given up on ingame help support. They can't seem to be bothered helping or reading issues/
Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!