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To the "Nothing to do at 50" crowd.

STAR WARS: The Old Republic > English > General Discussion
To the "Nothing to do at 50" crowd.

BJWyler's Avatar


BJWyler
05.07.2012 , 06:14 AM | #191
Which doesn't change the grind on the end game. Thus far, I have seen multitudes of threads/posts in these forums complaining about lack of an end game, but not once I have seen any of the complainers offer what their version of end game is that SWTOR is so lacking. Every other MMO's end game (so far as I have experienced or read about) is nothing more than a variation of what we have here - and the Almighty GW2 looks to be no different.

So let's hear it - what exactly is the non-grind (and also non-SWG featured - because this is not, nor was it ever promoted as being SWG 2.0 (Thank God!), nor should it ever be) end game you are so desperately in need of?

BJ
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Adderdin's Avatar


Adderdin
05.07.2012 , 06:27 AM | #192
Quote: Originally Posted by Sparklehorse View Post
I hit 50 last week and between running hard mode flash points, doing dailies on Illum, gearing 6 characters (yes you need to gear your companions as well,) slowly working on my pvp ranking, crafting, I am finding that there isn't enough time in the day to accomplish all of my daily goals.

Last night my guild completed EV, 8 man. It took about 3 hours and was good fun with some awesome content. After EV we cleared Hutt Hospitality, the other operation (raid.) It took less than 30 minutes to organize these and on normal mode they are no more difficult than a hard mode flash point. Overall, a very fun and interesting way to spend 3 hours on a Sunday evening with friends.

So let us be very clear here.

At 50 you can:

1: Run Flash Points.
2: Run Hard Mode Flash Points.
3: Do daily repeatable quests on Illum for gear upgrades or just for credits or just for (gasp) fun.
4: Do repeatable group quests on other planets, some of which have specific goals in mind, for instance, there is a planet where you can do daily group quests that reward orange level gear specifically for your companions.
5: Craft. Believe it or not, some people LOVe doing this and it is actually quite entertaining in this game.
6: PVP. It's pretty good here. Lots of reasons to do this, particularly with the coming ranking system. This will keep some people very busy for days on end.
7: Socialize. Yes, people do still like to just "hang out" and have fun shooting the breeze. Get in there and meet new people you anti-social gits!
8: Space Combat. Many people enjoy this very much.
9: Run normal mode, 8 man operations. Some good story here and very simple to organize and complete.
10: Run hard mode, 8 man operations. Again, easy to organize but a much steeper learning curve with gear rewards that reflect this.
11: Run 16 man normal operations. Harder to organize but much more epic in scale. If you have a big guild or a huge friends list or both, it's well worth the time to organize one of these and get it going.
12: Run 16 man operations on hard mode. Not for the feint of heart but just what the doctor ordered for others.

So there. Took me 5 minutes to think of 12 things you can do at 50. This list encompasses all player types and I dare you to find time to do all of these and still be bored.

I submit that if people are bored at 50, the problem lies in the person themselves and not with the content that has been provided.

It's like my dear old granny used to say. If you're bored, you're boring.
1) Cant, servers are dead
2) Cant, servers are dead
3) Already got whats useful for my class
4) Cant, servers are dead
5) No real reason to craft, nobody buys stuff because servers are dead
6) Cant, servers are dead
7) Cant, servers are dead
8) Sorry but I prefer X-Wing Alliance over tunnel vision
9) Cant, servers are dead
10) Cant, servers are dead
11) Cant, servers are dead
12) Cant, servers are dead

In January you could, but now its "Cant, servers are dead"
demotivators.despair.com/customerdisservicedemotivator.jpg

Quote:
Originally Posted by Vordy
Well great, then they dont have to fix this because you are leaving anyways....

Mustelidaen's Avatar


Mustelidaen
05.07.2012 , 10:09 AM | #193
Quote: Originally Posted by vojinsa View Post
plenty to do in this MMO but giving out end game tokens in easy dungeons is pretty stupid and so is your idea.
Doh. You must be deaf to all the complaints on all these threads, and the quickly-dropping numbers on all the servers. Further, it looks like you have no business/marketing savvy.

I'm sure you haven't done many (if any) of the 4-man HMs. In fact, some of the encounters in the 4-mans are equal to or harder than Ops. At most, you are probably one of the people that has done Black Talon say 50 times or more, and that is why you think all the FPs are easy. And people wonder why they are bored, doing the same thing over and over again???

If you have done all the 4-man HMs, please take a screen shot of the reward vehicle you get when you finish them, and place a link to it here. And do a listing of the people running 4-man HMs on your system, take a screen shot of that, and place a link to it here.

There is not a lot to do in this MMO when you hit 50 because people have no reason to log on every day and do much....and yes, you need other people to play with--and people have to log on to drive the economy. My solution gives them a reason to log on every day. In fact, the solution I suggest is an improvement to the WoW solution of how to get people to return to the game every day, which is also a daily quest that offers tokens--but the WoW tokens are not scaled to the difficulty of the dungeon. You can get endgame tokens for doing an easy 5-man dungeon in WoW. My solution makes it harder to get the better reward. Ultimately, my solution is already largely PROVEN, not "stupid" as you suggest. Many of my friends agree with me, and so does Blizzard (who is not my friend). Sorry to embarrass you.

So this game has one easy fix. In fact, all the LFGs, consolidations, etc. will take a lot of developer time and are still worthless if people don't have worthwhile things to do every day.

Quit hiding your head in the sand and saying everything is ok...and to the other complainers on these threads...petition the developers to add the new 4-man reward system I outlined, or shut up.

In fact, I'll go out on a limb and say this game will fail if it does not put in the solution I suggest quickly. Conversely, it will begin recovery if they do.

***

Re:
Up the ante for doing HM flashpoints. This would add huge incentive to do flashpoints. The HM daily quest reward should be scaled to the difficulty of the heroic completed, and should include Rakata and Black Hole tokens as appropriate:

The Black Talon: Keep as-is, "LFG quick daily BT HM" in General Chat makes my stomach turn
Boarding Party: Add 1 Rakata token
The Foundry, Directive 7: Add 2 Rakata token
The Battle of Ilum, The False Emperor, Kaon under Siege: Add 1 Black Hole token
Lost Island: Add 2 Black Hole token

ironix's Avatar


ironix
05.07.2012 , 10:54 AM | #194
#s 1, 2, 6, 7, 9, 10, 11, and 12 are not possible on many low pop servers.
Godwin's Law for SW:TOR -- As a discussion in the SW:TOR forums grows longer, the probability of a comparison involving WoW or being told to "go back to WoW" approaches 1.

Theology's Avatar


Theology
05.07.2012 , 10:57 AM | #195
Quote: Originally Posted by Adderdin View Post
1) Cant, servers are dead
2) Cant, servers are dead
3) Already got whats useful for my class
4) Cant, servers are dead
5) No real reason to craft, nobody buys stuff because servers are dead
6) Cant, servers are dead
7) Cant, servers are dead
8) Sorry but I prefer X-Wing Alliance over tunnel vision
9) Cant, servers are dead
10) Cant, servers are dead
11) Cant, servers are dead
12) Cant, servers are dead

In January you could, but now its "Cant, servers are dead"
You beat me to it. Well done.

Mustelidaen's Avatar


Mustelidaen
05.07.2012 , 11:10 AM | #196
Re:
'Godwin's Law for SW:TOR -- As a discussion in the SW:TOR forums grows longer, the probability of a comparison involving WoW or being told to "go back to WoW" approaches 1.'

Lol

SW:TOR is already "WoW in Space" with some goodies added--they just left out a few major details.

Ysalimiri's Avatar


Ysalimiri
05.07.2012 , 12:00 PM | #197
1: Run Flash Points.

Not really interesting or worth the time. I've done a lot of runs already and there's no benefit. Having already seen them, there's nothing interesting either. There's certainly nothing challenging.

2: Run Hard Mode Flash Points.

Same as 1 and it's also annoying to get a group.

3: Do daily repeatable quests on Illum for gear upgrades or just for credits or just for (gasp) fun.

I've been grinding dailies since Quel'Danas was added to WoW in 2008, I'm sick of repeating the same things every day. It's mind-numbing.

4: Do repeatable group quests on other planets, some of which have specific goals in mind, for instance, there is a planet where you can do daily group quests that reward orange level gear specifically for your companions.

My companions are already in orange & columi gear.

5: Craft. Believe it or not, some people LOVe doing this and it is actually quite entertaining in this game.

It's useful if you want to semi-afk, clicking on something every half an hour while doing something else. I don't find it entertaining though.

6: PVP. It's pretty good here. Lots of reasons to do this, particularly with the coming ranking system. This will keep some people very busy for days on end.

I have been pvping a lot.

7: Socialize. Yes, people do still like to just "hang out" and have fun shooting the breeze. Get in there and meet new people you anti-social gits!

My friends, guild and brother all quit (except 1) after the first month because they were bored and found the content too easy. They mostly went back to WoW and Rift. The general server population is a lot lower than at launch (we even had hour long queues then).

8: Space Combat. Many people enjoy this very much.

It was very disappointing as I had hope for more free roaming space travel and space pvp. It was alright for a while though.

9: Run normal mode, 8 man operations. Some good story here and very simple to organize and complete.

I found story mode akin to WoW 5 mans in terms of difficulty.

10: Run hard mode, 8 man operations. Again, easy to organize but a much steeper learning curve with gear rewards that reflect this.

We had almost finished this 3-4 weeks after launch. The most challenging aspect was the Soa bugs.

11: Run 16 man normal operations. Harder to organize but much more epic in scale. If you have a big guild or a huge friends list or both, it's well worth the time to organize one of these and get it going.

12: Run 16 man operations on hard mode. Not for the feint of heart but just what the doctor ordered for others.

16 mans are not an easy thing to come by, given the shortage of players on the server.

It was all fun and shiny for the first month, but then it was finished and everyone left. So, yeah. Now I'm bored and I'm actually finding myself back on GW1 more often than on swtor.
i5 2500K / 8GB Corsair Vengeance DDR3 1600MHz / 1.2 GB EVGA GTX 560Ti 448 FTW

MrVile's Avatar


MrVile
05.07.2012 , 12:07 PM | #198
Stopped reading at "I hit 50 last week"

thominoh's Avatar


thominoh
05.07.2012 , 12:19 PM | #199
Quote: Originally Posted by Tiriensoul View Post
MMO'S are not for you.,
OH ... Please do define me what MMORPG's stand for.. and what are the criteria to be a MMO.. This I gotta hear..

Mallorik's Avatar


Mallorik
05.07.2012 , 12:25 PM | #200
I really dont see what is so bad with swtors end game, i dont see how Wow or Rifts are any different or have more to do.

The only things i would change.

#1 Gear itemization needs some serious work.

#2 they need more insentives to do hm fps ( kind of goes hand in hand with gear itemization)

#3 Nightmare mode seeds to be significantly harder and have better rewards ( again with the gear itemization)

#4 16 mans need to have better insentives (blah blha same thing blah blah)

But imo all of it is excusable because its a realtively new game and i didnt expect it to be up to par with wow or rift on release although rift did have it ironed out pretty fast and was able to change it quickly when it needed to be changed.