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Sorc/Sage and Assassin/Shadow (or any melee really))

STAR WARS: The Old Republic > English > PvP
Sorc/Sage and Assassin/Shadow (or any melee really))

Dayshadow's Avatar


Dayshadow
05.07.2012 , 11:29 AM | #1
Do assassins/shadows have everything a sorc/sage have, but better or more of?

Sorc/sage has range, which is negated by all the CC (or anti-CC) melee range classes have. Just seems an assassin, a "melee" class, has all the tricks I have, plus their own bag of tricks and more DPS and mitigation. I could understand this if sorc/sage could AOE people for a considerable amount of dmg and the melee were better at single target dmg but that's isn't the case. AOEs are pretty lame and aren't as practical as single target attacks. What is the point in being a supposed long range class if anyone can easily close the gap?

I'm trying to figure out Bioware's way of thinking when it comes to class balance. How did they expect it to balance out? It feels like sorc/sage were designed to do considerable more damage since they seem to have less tools, but at some point that was scrapped yet they still have inferior CC, mitigation and damage. Like a change was made but they didn;t bother to rebalance everything else.

Am I correct or incorrect in this assessment?
SWTOR gameplay edited like a television series

Ossos's Avatar


Ossos
05.07.2012 , 11:32 AM | #2
Quote: Originally Posted by Dayshadow View Post
Am I correct or incorrect in this assessment?

Yes you are. They have no idea what they are doing. I refer you to Illum.
Preventing Hackers and Exploiters from ruining the game is not a priority. Preventing you from mentioning the fact that they exist and go unpunished is.

Astarica's Avatar


Astarica
05.07.2012 , 11:35 AM | #3
Sorc has a terrible matchup problem against Assassin but it's not a matter of just because they share the same base class.

veyl's Avatar


veyl
05.07.2012 , 11:41 AM | #4
It pains me to look at some of the Assassin/shadow talents in their trees because they should've been in the Sorc/sage one.

Harnessed Darkness being the main one that pisses me off. A Force Lightning buffed by Shock that's in the TANK tree. What? ... what.

SinnedWill's Avatar


SinnedWill
05.07.2012 , 12:06 PM | #5
Quote: Originally Posted by veyl View Post
It pains me to look at some of the Assassin/shadow talents in their trees because they should've been in the Sorc/sage one.

Harnessed Darkness being the main one that pisses me off. A Force Lightning buffed by Shock that's in the TANK tree. What? ... what.
Tankasin/shadow is OP'd to ludicrous extremes right now. Seriously, the easiest toon I play is my Tankasin, followed by my powertech(hybrid) and then my Sniper (MM/Engi). My marauder (carnage, mind you) is great, but certainly not as easy to play as the aforementioned 3 - sure, it takes effort for Tankasin/Powertechs/Snipers to combine great survivability with extreme dps output, but even without procs and cooldowns, they last longer and dish out significant enough dps. My madness sorcerer is the most difficult to play (also happens to be my most time-invested/geared toon). Basically, I can relax a lot more when playing Sin/Powertech/Sniper and still perform as well as when I'm on my Marauder or Sorcerer with far greater effort.
Mains: TheSinner - Madness Sorc; Scornful - Carnage Marauder
Minis: Scorned - Deception Assassin; Sinbane - Pyro Powertech; Sinborn - Marksman Sniper
Guild: Physics
Server: The Shadowlands by way of Dreshdae Cantina.

chimex's Avatar


chimex
05.07.2012 , 03:23 PM | #6
I must be playing my Sorc wrong, I have no issue with assassins/shadows?

x
The Progenitor (RP): Shazmi:<Crimson Moon>

lxlPaniklxl's Avatar


lxlPaniklxl
05.07.2012 , 03:37 PM | #7
The price you pay for 30m range. Gap-closers are what you have stuns/roots/snares for, use them.
Stabby-stab-stab.

Kasukua's Avatar


Kasukua
05.07.2012 , 03:46 PM | #8
Quote: Originally Posted by veyl View Post
It pains me to look at some of the Assassin/shadow talents in their trees because they should've been in the Sorc/sage one.

Harnessed Darkness being the main one that pisses me off. A Force Lightning buffed by Shock that's in the TANK tree. What? ... what.

lul... it require 3 moves to set up, and about 2 of our CD's to be up for it to be ultimately effective. knockbacks destroy us without our force resist up. we only get 30m range with our force lightning / pebbles if we have recklessness up.


I would quit if they gave harness darkness to sorcs
Kookies, 50 Sith Assassin (Kinrath Spider)

Dayshadow's Avatar


Dayshadow
05.07.2012 , 04:23 PM | #9
Quote: Originally Posted by veyl View Post
It pains me to look at some of the Assassin/shadow talents in their trees because they should've been in the Sorc/sage one.

Harnessed Darkness being the main one that pisses me off. A Force Lightning buffed by Shock that's in the TANK tree. What? ... what.
Why is the squishy class get a 6 sec slow on a 12 sec CD and the jugg gets a 9 sec slow with no CD? Are they supposed to kite me? This is the reason they are unbeatable (if competent). We can't get away from them. Force speed is the only real gap widener we have and a warrior can leap in 3 times in a time span that a sorc can speed once. Heck, our DOTs remove whirlwind from the equation as a viable incombat stun and they know it (shouldn;t madness have a talent so that dots don't break whirlwind?). Meanwhile assasins are "backhanding" me, kicking me to the ground, electecuting me, pulling me, out force speeding me, out force slowing me, etc. It's utterly ridiculous that a "tanky" melee class has better CC, mitigation and dmg than a squishy class. Oh, and they are pretty good at ignoring CC too.

I just can't believe how one-sided the love is. It's like sorcs get a 1/5th of the goods and assassins get the other 4/5ths.
SWTOR gameplay edited like a television series

Vales's Avatar


Vales
05.07.2012 , 04:27 PM | #10
Quote: Originally Posted by chimex View Post
I must be playing my Sorc wrong, I have no issue with assassins/shadows?

x
Or they are bad?

Quote: Originally Posted by lxlPaniklxl View Post
The price you pay for 30m range. Gap-closers are what you have stuns/roots/snares for, use them.
Of course, most melees have no stuns/roots/slows of their own as well as cast times on most of their important damage styles and are susceptible interupts and of course they do not have high damage if not even the highest (burst) damage.
No sir, it is all a myth.
This game needs more Kel Dor!