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Toth/Zorn Boulder Bug....

titanmaster's Avatar


titanmaster
05.06.2012 , 05:48 PM | #1
Please to God tell me this is not Working as intended.....

Tanks getting the boulder repeatedly when they are tanking zorn...

Happened 5 times in a row know... Dear God why would you give Tanks the yellow boulder recticel in HM?

joetacticSW's Avatar


joetacticSW
05.06.2012 , 05:51 PM | #2
Our tank gets the yellow boulder all the time in HM... I think it's good cuz then noone has to run over there, as long as they move out when it turns purple youre fine.
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titanmaster's Avatar


titanmaster
05.06.2012 , 05:54 PM | #3
Quote: Originally Posted by joetacticSW View Post
Our tank gets the yellow boulder all the time in HM... I think it's good cuz then noone has to run over there, as long as they move out when it turns purple youre fine.
The tank tanking Zorn is the one getting the boulder...

Tanks getting this at all is terrible Raid Design.

Chaqen's Avatar


Chaqen
05.06.2012 , 06:04 PM | #4
Quote: Originally Posted by titanmaster View Post
The tank tanking Zorn is the one getting the boulder...

Tanks getting this at all is terrible Raid Design.
Zorn is perma rooted during this phase... tell your tank on zorn not to fail at running... and things will be fine.

Neferseki's Avatar


Neferseki
05.06.2012 , 07:02 PM | #5
if you mean the yellow reticle to debuff toth then the tank can just run over and use it. zorn does not move at all and nothing changes when the tank moves over.

pure_laced's Avatar


pure_laced
05.06.2012 , 07:14 PM | #6
Quote: Originally Posted by titanmaster View Post
The tank tanking Zorn is the one getting the boulder...

Tanks getting this at all is terrible Raid Design.
It isn't terrible design because there is no need to prevent it from landing on the tanks in the encounter. Zorn doesn't move and throws rocks. Big deal. Run it over, drop it and go back to Zorn when you are able. If you have Leap, Sprint available, Zorn won't move at all after he throws the rock.

Trust me, if they added in something to prevent tanks from getting it, most likely it will introduce 3 or 4 new bugs to the encounter and make it unplayable at all. It is fine as it is.
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