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When will there be a SERVER MERGE?

STAR WARS: The Old Republic > English > General Discussion
When will there be a SERVER MERGE?

Zyillo's Avatar


Zyillo
05.05.2012 , 04:56 PM | #691
Servers will merge.

After the majority of the population leave for better games.
I have been playing for a month. I deserve a level 50, full Battlemaster gear and the epic mount that you looted from Soa. I will get this all in 1.2 because I am the 99%

SlayerNL's Avatar


SlayerNL
05.05.2012 , 05:01 PM | #692
When i started to play the game, The first character that i created was a Sith Inquisitor. A sorcerer to be more precise. The server is "Chuundar" on the EU realms. The first period of the game, it had a decent population but now that i'm level 50 for a while on that char, the server seems to be losing players by the day. Infact, it's pretty much dead now. And since i also got the legacy, i decided to make my family tree bigger by creating alts. Such as a Jedi Knight. But that's also where the problem start. You see, when you try to do a heroic quest like... "Chamber of Speech" on Tython for example or even a flashpoint like "The Esseles" on the Republic side & "The Black Talon" on the empire said and then ask for more people to join you, you don't get many people asking you to invite them because the server is pretty much dead.

So, basically you can ask yourself this:

How do we get more filled servers?

To that, there are a couple of things they can do:

1. They can merge servers so you get more filled servers instead of having tons of "empty" servers. And when those servers reach their population cap they can allways re-add new servers if they want and if it's needed.

2. They can implement a server migration so people can move their character(s) of choice to a different server. A server that has a bigger population.
Sidior | Level 55 | Sorcerer Dagojo | Level 55 | Sniper
Ja'zelnee | Level 55 | Sage Veshlan | Level 60 | Guardian

Divona's Avatar


Divona
05.05.2012 , 05:06 PM | #693
Quote: Originally Posted by crazyplaya View Post
So to all in BW that thinks that the game is "very healthy" game, get ur head out of the bantha back end and start look on the servers outside of the US.... it feels like playing a MSO (massive single-player online game)
Ive seen in other thread comparing this game with kotor. I started to think then if that is even possible:
You strip off pvp, oprations and flashpoints along with crew skills. Only maintain basic Dragon Age style itemization and what you get - Perfect Kotor 3 sequel with lots of planets and story to enjoy


Dont get me wrong i dont hate this game or dislike its opposite, but after patch 1.2 it feels like something was a miss. I didnt get it until i realized, the long waited legacy and improvements didnt live up the expectations.
Simply put pvp didnt get better, it went downhill due to expertise changes and focusing only for WZ's (ranked wasnt ready ether and Ilum got removed). PVE endgame content black hole is nice, but only few guilds can actually do something there as you need best endgame gear to even step in. We were lead to belive we dont need highend gear with augments to do that. Truth is you cant do much in new operation without good gear beforehand.
Dailys i wont comment much, on test server we could get BH commendations from solo dailys but not in live.

Ok maybe crafting? Yes we got some orange schematics and not bound crafting mats. Overall alot were hoping various schematics possibility from, RE. Turned out it is very very limited what we can get from RE and most things arent still ingame that we were lead to belive coming with 1.2 (higher level crafted hilts, barrels, mods, armoring mods so on so).
We did get first look of legacy system, but taht does not impress wide community as i can see.
Summer is ahed and its not peak time when people play behind PC's. I will not comment server population issues. Bioware IS aware but i think they were not ready for that big drop of active players (not subs im talking here).
Game can do well if they hurry now and find solution for dead servers fast. It would be crazy to bring patch 1.3 with LFG tool and still without any server merges.
The Division Dev:
I will say this. Video games have a business side as well as the creative side. This is necessary to function and only time will tell what the future of the game is.

JeramieCrowe's Avatar


JeramieCrowe
05.05.2012 , 05:56 PM | #694
Quote: Originally Posted by crazyplaya View Post
right.... so that proves that he have no clue... was that rude? well probably was...
but if they even bothered to read this thread then they would see that there are several dead servers...
Acting like this it only proves to me that he is more interested in the money gained from the game than the actual players in the game...

On ludo Kressh there are never more than 20 players online on the fleet. on the republic side that is...
forming groups are a nightmare. doing anything that is based on having other players there to help are a nightmare...

So to all in BW that thinks that the game is "very healthy" game, get ur head out of the bantha back end and start look on the servers outside of the US.... it feels like playing a MSO (massive single-player online game)
What he's talking about here is the convoluted, buggy, unnecessarily complex system of merging the economies, loot tables, software, and complete world environments of two servers into one.

Completely unnecessary.

What they're likely going to do, instead of merging servers, is allow for everyone to transfer off of dead servers and close them down. That's called a "server transfer". That's what they did in RIFT last year instead of merges, and it worked beautifully.
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

Keidelar's Avatar


Keidelar
05.05.2012 , 09:13 PM | #695
Alright everyone calm down, anger only leads to you looking like a monkey's arse. Let's look at this from the very very beginning:

BioWare wanted to make an mmo, based off their popular rpg franchise. They had large amounts of investments and a large player base to impress. They wanted to keep the major aspect of Kotor, which was the story. They built the MMO, and ensured that there was lots of publicity (Like any Company would and SHOULD do. For the love of all that is good, people LIVE their lives off of BioWare, of COURSE they want money. Stop damning them for it - you would too.). During the celebrated betas, there were substantially more players than their servers could handle, so they opted for the short term fix, which was to add space.

Launch hit, and people played the game like crazy. They, inevitably, found problems with the fledgling game: Bugs, lack of content, and a plethora of other mistakes that BioWare had made. Considering the fact that this game had more publicity, support, technology, and money than WoW did at it's beginning? Admittedly disappointing. Considering the fact that they don't have the years of experience and knowledge that blizzard does? Not surprising.

It was disappointing, and people left. More people hit end game and found that the story focused MMO they had loved was understandably stale after the story ended. They either rolled alts or left. Now they had all these servers from Beta but don't have the fan base to support thriving communities on all of them. There's still a large fan base, but it's so spread out that it feels minuscule to the majority. Like 95% of the internet usually does, the fans complained. BioWare was ill equipped as MMO designers to deal with the stresses in the player base, and failed, again, to impress.

They love the game and they love the player base, and they understood that the best way to foster the fragile game was to improve the community. A lot of you should realize that even though they admit that player activity is dropping, subscriptions are NOT. Which means that people still LIKE the game, they are just disappointed in it. BioWare wants to KEEP the player base while IMPROVING the community, as well as keeping a steady enough income off the game to pay their employees and continue to fund improvements and expansions that YOU ALL demand. So they decide to give the PLAYERS a choice in where their characters go, deciding that it would mulify some of the complaints the player base had. Unfortunately, they don't have the experience you all do. They don't realize that there are dangers to adding player choice transfers without considering the impact it will have on people who don't want to have to chose someplace else to go.

But you DO know the dangers, and a lot of you don't agree. A lot of you also realize that content is second to community in an MMO, but what you conveniently forget is that before 1.2, most of the complaints were about... what? Content. So that's what they gave you. But it came too late, and now you want more people to play content WITH. So they're working on it. If you disagree with there methods, instead of making hundreds of threads that are mostly complaining, offer REAL constructive criticism. Where I work and live, you aren't aloud to complain about an idea if you don't have an alternative. This is very true for Swtor. You aren't game designers. You're players. You have ideas based off how you play games. BioWare has ideas based off of how they design games. Believe it or not, while BioWare isn't the greatest at fostering communication with its fan base, you're not exactly the most sociable fans either. The majority of you act like children or crotchety old men, and the mature players who have REAL complains or rebuttals get lost in the noise.

BioWare is trying to help you. You are NOT trying to help BioWare - you're trying to serve your own individual agendas. Selfishness does not begot a friendly thriving community. Teamwork and communication does. Work WITH BioWare, not against them, and you'll see that, despite their faults and the faults the game DOES HAVE, we can work through this to improve the game for everyone, including you.

Sorry for the long post.
∑█ii◚ii╠╬╬╬╬╬╣(o)ii█≣██████████████████)

Redmarx's Avatar


Redmarx
05.05.2012 , 09:50 PM | #696
Quote: Originally Posted by Keidelar View Post
Alright everyone calm down, anger only leads to you looking like a monkey's arse. Let's look at this from the very very beginning:

BioWare wanted to make an mmo, based off their popular rpg franchise. They had large amounts of investments and a large player base to impress. They wanted to keep the major aspect of Kotor, which was the story. They built the MMO, and ensured that there was lots of publicity (Like any Company would and SHOULD do. For the love of all that is good, people LIVE their lives off of BioWare, of COURSE they want money. Stop damning them for it - you would too.). During the celebrated betas, there were substantially more players than their servers could handle, so they opted for the short term fix, which was to add space.

Launch hit, and people played the game like crazy. They, inevitably, found problems with the fledgling game: Bugs, lack of content, and a plethora of other mistakes that BioWare had made. Considering the fact that this game had more publicity, support, technology, and money than WoW did at it's beginning? Admittedly disappointing. Considering the fact that they don't have the years of experience and knowledge that blizzard does? Not surprising.

It was disappointing, and people left. More people hit end game and found that the story focused MMO they had loved was understandably stale after the story ended. They either rolled alts or left. Now they had all these servers from Beta but don't have the fan base to support thriving communities on all of them. There's still a large fan base, but it's so spread out that it feels minuscule to the majority. Like 95% of the internet usually does, the fans complained. BioWare was ill equipped as MMO designers to deal with the stresses in the player base, and failed, again, to impress.

They love the game and they love the player base, and they understood that the best way to foster the fragile game was to improve the community. A lot of you should realize that even though they admit that player activity is dropping, subscriptions are NOT. Which means that people still LIKE the game, they are just disappointed in it. BioWare wants to KEEP the player base while IMPROVING the community, as well as keeping a steady enough income off the game to pay their employees and continue to fund improvements and expansions that YOU ALL demand. So they decide to give the PLAYERS a choice in where their characters go, deciding that it would mulify some of the complaints the player base had. Unfortunately, they don't have the experience you all do. They don't realize that there are dangers to adding player choice transfers without considering the impact it will have on people who don't want to have to chose someplace else to go.

But you DO know the dangers, and a lot of you don't agree. A lot of you also realize that content is second to community in an MMO, but what you conveniently forget is that before 1.2, most of the complaints were about... what? Content. So that's what they gave you. But it came too late, and now you want more people to play content WITH. So they're working on it. If you disagree with there methods, instead of making hundreds of threads that are mostly complaining, offer REAL constructive criticism. Where I work and live, you aren't aloud to complain about an idea if you don't have an alternative. This is very true for Swtor. You aren't game designers. You're players. You have ideas based off how you play games. BioWare has ideas based off of how they design games. Believe it or not, while BioWare isn't the greatest at fostering communication with its fan base, you're not exactly the most sociable fans either. The majority of you act like children or crotchety old men, and the mature players who have REAL complains or rebuttals get lost in the noise.

BioWare is trying to help you. You are NOT trying to help BioWare - you're trying to serve your own individual agendas. Selfishness does not begot a friendly thriving community. Teamwork and communication does. Work WITH BioWare, not against them, and you'll see that, despite their faults and the faults the game DOES HAVE, we can work through this to improve the game for everyone, including you.

Sorry for the long post.
Mostly nonsense.

Subs are below 400k, SWTOR is dead.

Leggomy's Avatar


Leggomy
05.05.2012 , 09:52 PM | #697
Quote: Originally Posted by Redmarx View Post
Mostly nonsense.

Subs are below 400k, SWTOR is dead.
You have proof of this statement I assume right since you are spamming in in 4 different threads.

Redmarx's Avatar


Redmarx
05.05.2012 , 09:53 PM | #698
Quote: Originally Posted by Leggomy View Post
You have proof of this statement I assume right since you are spamming in in 4 different threads.
Yes, proof was linked in the other thread.

It got deleted so if you want to see it, ask the moderators to undelete it.

Leggomy's Avatar


Leggomy
05.05.2012 , 09:56 PM | #699
Quote: Originally Posted by Redmarx View Post
Yes, proof was linked in the other thread.

It got deleted so if you want to see it, ask the moderators to undelete it.
Well I doubt they do that but its funny your "proof" got deleted dont you think? They gave people a free month isnt even over yet. So I mean I think its way more than 400k.

Redmarx's Avatar


Redmarx
05.05.2012 , 09:57 PM | #700
Quote: Originally Posted by Leggomy View Post
Well I doubt they do that but its funny your "proof" got deleted dont you think? They gave people a free month isnt even over yet. So I mean I think its way more than 400k.
I posted the link in the other thread. It got deleted. I don't think it's funny, no.