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Buff Operatives


khouj's Avatar


khouj
05.04.2012 , 04:32 AM | #41
Quote: Originally Posted by Valperion View Post
Players should really try the "Lethality" tree, every skill tree has a different advantage/disadvantage.
Ops playing leth is just wierd, but my gut feeling is it won't work out in rateds. I've put up 800k playing leth in a voidstar just tab dotting people, but I'm pretty sure a sorc or something could do the same thing better.

willyshoot's Avatar


willyshoot
05.04.2012 , 04:34 AM | #42
Quote: Originally Posted by kweassa View Post
The nifty point here would be that Ops whiners absolutely love to use the minimum point as gauging the performance, and redress it to a nice, but very different wording of "average".

Understandable - its only human.

I don't seem to remember hearing you complaining when Ops hit far harder than that in the opening days. Point me to a post you've made, if you've ever issued a complaint in accordance with your excellent sense of "balance", when you've ever objected to the Ops were dishing out mega-spikes.

Do I need to make any more pointers on just what kind of double standards Ops whiners are showing here?
I have NEVER said minimum. L2R.
This thread is about Ops now - why the f*** are you talking about the game ages ago??????????? What an absolutely pointless paragraph you wrote.

Until you provide logs your posts are anecdotal and wrong. I am guessing you will reply and there will be no logs.. no evidence..

Combat logs or nothing.

kweassa's Avatar


kweassa
05.04.2012 , 04:40 AM | #43
Quote: Originally Posted by willyshoot View Post
I have NEVER said minimum. L2R.
This thread is about Ops now - why the f*** are you talking about the game ages ago??????????? What an absolutely pointless paragraph you wrote.

Until you provide logs your posts are anecdotal and wrong. I am guessing you will reply and there will be no logs.. no evidence..

Combat logs or nothing.
You're speaking as if I'm the one who's QQing, "Oh but we're so nerfed now, we can't kill anything, WAAAAAAH".

I'm kind of thinking that annoying, whiny Ops overtone mentioning, "we're so nerfed now", is in regards to the fact that Ops/Scoundies in the opening phases of the game were like, pok-pok-pok-death. Lovely days.

Therefore, "why I am taking about the game ages ago", would be because the whiny Ops players in this thread, probably can't get their heads out of that "ages ago", and keep on displaying symptoms of paranoia and persecution complex.

I'd like to suggest; "Man up, shut up, and play, or if not, then quit.

Like as if this game needs any more QQ.
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."

willyshoot's Avatar


willyshoot
05.04.2012 , 04:44 AM | #44
Quote: Originally Posted by kweassa View Post
You're speaking as if I'm the one who's QQing,..
Scanned for combat logs.. none as predicted.. TL;DR

Flyingcookie's Avatar


Flyingcookie
05.04.2012 , 04:52 AM | #45
The ONLY melee class witout knockback.gapcloser ect. NONE of these no utility AT ALL

y we need it.
Flyingcookie 50Operative Flyingcookiez 50Sniper
Flyingcookiie 50Juggernaut Flyingcookies 26Powertech
Darth Traya DE PVP EU

KyoMamoru's Avatar


KyoMamoru
05.04.2012 , 05:15 AM | #46
Stealth isn't a great 'gap closer.' It actively prevents an Agent from using achieving full combat functionality due to the broken mechanics to exit combat. Despite the claims of Developers, you do not always drop out of stealth after eight seconds. So due to the mechanics of regaining stealth, an Agent has to avoid:

Grenades.
Flash Bang. [AoE Mez]
Orbital Strike.
Dot Attacks.
Target Switching.
Topping off Allies.

Once again, the Agent also wants to avoid any confrontation that has the chance to drag on since it means more people can target him. Outside of his ability to force a combat break every two minutes, the agent is left with little chance outside of a total slaughter of the opposition to regain his movement ability. This has become a larger issue with the increase in Health/armor rating that we're seeing, and the reducing in damage that the class is capable of.

How would you feel if Charge or Force Speed could only be used once during a single combat iteration? Stealth currently dominates the actions a Concealment Agent can take, and the situations that he can interact with as mentioned above. Though it is incredibly useful in approaching a target/area, it loses all uses once combat has started. With that said, it's great if you're constantly respawning...

DweezillKagemand's Avatar


DweezillKagemand
05.04.2012 , 05:20 AM | #47
Yeah, you do know stealth is bad in this game right?

You kind-of get passively revealed all the time if you don't have Sneak up.
Dweezill
Top Hatin' Player

Ravashakk's Avatar


Ravashakk
05.04.2012 , 05:24 AM | #48
I searched through most of the trash posted on this thread, and here is what I would care to comment on in no particular order of precedence:

1. OP, you say high level play, but what makes you think you are in "high level play"? I bet you're some pug that didn't kill someone in a few seconds. You just sound like it from your post, tbh.

2. Stealth is not a gap closer. It doesn't get you to the target any quicker than running would. Saying it is indirectly a gap closer is bs, and anyone with half a brain knows it.

3. Conc Ops were OP as hell when swtor came out. They deserved the nerfs they got for the most part.

4. OP you talk about giving them higher mobility or a gap closer.....but then go on to say a good thing to do is to cc them after HS stun wears off because they don't follow with their 4 sec stun. So you use your cc, and run away only to have the gap closed so the op can finish the job. We have a slow and ranged attacks for a reason.

5. I see a lot of ppl posting about their operatives saying the initial burst is 5k, 4k, 3k....and nothing else is really mentioned except dots. I'm going out on a limb here when I say that the 5k = HS, 4k = BS, and 3k = shiv. Not one mention of EP, when when combined with one of the 2 latter deals considerable burst. I hate making other operatives better, but neglecting some of your strongest moves because you can't move while doing them or aren't stabbing someone is just stupid. Back before EP got changed, I use to snipe -> EP and the EP would blow the same time the snipe would land giving you the appearance of doing some insane burst from 1 attack. (As a healer I often dealt 5k'ish on those 2 combined)

6. As I mentioned above, I've played a med op for some time now. I do a LOT of dmg on my operative to help focus down targets when healing isn't as necessary. I think my dmg is OP and I didn't even spec beyond the 2nd tier in the conceal tree. Anything that buffs conceal that isn't directly related to their talents in the higher portion would only make me more annoying for everyone against me.

7. I make use of all my tools to be effective. Orbital strike being one of them. I bursted an assassin down out of stealth (no HS opener because I was healing when he jumped me) in the most embarrassing way possible. I kited him away a bit. I shivved him from 100% health, and put ST on him to slow him down. I got some distance and cast OS on my location as he lingered forward. As he realized what was happening, he tried to turn and run but was too late. I stunned him right after the OS cast was finished. I then covered, snipe -> EP then a backstab...all which crit. So from 100% I shivved him for 2.2k, OS got 2 ticks in for 2.9k each, snipe was a 3.1k crit, EP crit for 3.4k, backstab hit for 3.6k. That's 18,100 dmg from a healer...and the only thing he could avoid was the shiv...everything else was in stun for the most part. Was he the best assassin in the world? No, but the fact remains....as a med op I smashed the hell out of this guy with the tools I'm given without the big bad opener.

8. Can't compare other classes to us. I know this seems unfair but you can always find something we have that they don't. People did this in wow all the time with feral druids and rogues. Ferals: "Why don't I have a vanish" Rogues: "Because you have heals and can turn into a bear".

9. Not all specs are viable for PVP/PVE. Frost mages were terrible at PVE for the longest time, but they dominated in PVP. Would it be great if they were viable in both? Yes, but it is really hard to balance it without making them super strong in PVP. If you want to PVE on your op, you can always use the other 2 trees.

Squatdog_nz's Avatar


Squatdog_nz
05.04.2012 , 05:50 AM | #49
Quote: Originally Posted by kweassa View Post
...and 7k crits from Focus Guardians requires what, a 15 second CD from a Force Charge/Zealous Leap, a 1 min CD on Force Stasis, a combat worthy stim, activation of a trinket and adrenal, and a 12 second Force Sweep in a 6~7 second course of action?

What, Bloodthirst 5 minutes, so its different? OK. Drop the 15%. 5k damage is now down to around 4.3k.

Wow... so weak!
You have absolutely NO IDEA what you are talking about.

All a well-geared Jugg needs is either Force Charge OR Obliterate (both 15sec CDs) for the guraenteed crit and either Enrage (1min CD) OR Force Crush (18sec) for the 100% damage bonus.

They can auto-crit over 5k+ with Smash WITHOUT adrenal/relic, while an Operative can only ever crit for 5k WITH them and even then, only opening from stealth on light or medium armour.

Just stop talking.

khouj's Avatar


khouj
05.04.2012 , 04:31 PM | #50
Quote: Originally Posted by Ravashakk View Post
1. OP, you say high level play, but what makes you think you are in "high level play"? I bet you're some pug that didn't kill someone in a few seconds. You just sound like it from your post, tbh.
I'll show you mine if you show me yours.