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50 active auctions on AH limit are you kidding me?

STAR WARS: The Old Republic > English > General Discussion
50 active auctions on AH limit are you kidding me?

Raxwars's Avatar


Raxwars
12.17.2011 , 02:11 PM | #121
i love the 50 limit. it stops ppl from putting 1 of each item, instead of stacks, ending up spamming the AH.

I hate to scroll pages and pages to reach the stacks.

jollycynic's Avatar


jollycynic
12.17.2011 , 02:11 PM | #122
I have a secondary idea here! If we are so worried about needing a posting cap in order to prevent single stack sellers and other blights, howabout instead of the frustration of the 50 item cap, they give us the ability to ignore sellers? I think most of us would ignore single stackers given the option, and once they are ignored by the majority because they are so annoying, their ability to abuse the market will be checked by their inability to move product.
fidelity to reality is intrinsic to the highest of self-respect

Darth_Fu's Avatar


Darth_Fu
12.17.2011 , 02:12 PM | #123
Quote: Originally Posted by jollycynic View Post
I have a secondary idea here! If we are so worried about needing a posting cap in order to prevent single stack sellers and other blights, howabout instead of the frustration of the 50 item cap, they give us the ability to ignore sellers? I think most of us would ignore single stackers given the option, and once they are ignored by the majority because they are so annoying, their ability to abuse the market will be checked by their inability to move product.
this i like ^_^ cookie for you. dont sell it all in one place
These Queue things you speak of... are they a rare drop? i have never seen one. - Darth_Fu
The problem isn't the question, but rather understanding the answer.
The truth is only what you believe it to be... until proven otherwise.

Lutherus's Avatar


Lutherus
12.17.2011 , 02:12 PM | #124
Quote: Originally Posted by Oriox View Post
not in any real sense is there a monopoly, because there is no stopping someone from undercutting that person constantly.
Also, I believe in US law a monopoly is considered when a particular seller dominates a significant % of the market. Not sure on the details of how big a market share they'd need to have, but I do think it's over 50%. If that's enough to create regulations in real life, I would think its pretty easy to dominate huge 5S of the market in SWTOR and screw up the economy when certain people have the money to buy and an control huge percentages of certain profitable markets in the game.

Yes there will always be a few under-cutters, but consumers who cant create or find those items themselves will have a hard time finding the cheaper items if someone wants to have a constant 95% market share of higher prices. They'dh ave to monitor the AH constantly so the good deals arent snatched up too quickly.
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Nicarras's Avatar


Nicarras
12.17.2011 , 02:12 PM | #125
Quote: Originally Posted by Darth_Fu View Post
and where is the problem here? players will actually have to work for the credits @_@ shocker!
Um no.

Selling things on GTN shouldnt require a second account to get around some silly 50 item limit. People that want to dominate the economy will still dominate it, 50 item limit really only hurts the casual user of the GTN, not the power user.

Vodalus's Avatar


Vodalus
12.17.2011 , 02:13 PM | #126
Quote: Originally Posted by jollycynic View Post
I have a secondary idea here! If we are so worried about needing a posting cap in order to prevent single stack sellers and other blights, howabout instead of the frustration of the 50 item cap, they give us the ability to ignore sellers? I think most of us would ignore single stackers given the option, and once they are ignored by the majority because they are so annoying, their ability to abuse the market will be checked by their inability to move product.
This is a very reasonable suggestion. It boils down to one word, a word that I have been advocating in many threads on many topics for years now on these forums:

Choice.
I'm not a hater, I'm a disillusioned and disappointed fan.
"I spent a good 5 or 10 minutes searching around the preferences because I was sure a feature like this would not have been omitted."- A simple quote that I have seen countless times; This is what is wrong with TOR in my book.

TiiRahnedancer's Avatar


TiiRahnedancer
12.17.2011 , 02:13 PM | #127
FFXI had a limit of 7. T_T

frmorrison's Avatar


frmorrison
12.17.2011 , 02:16 PM | #128
50 items is fine.

What the devs need to work on is the search system (you should be able to search for an item without entering a category).

Lutherus's Avatar


Lutherus
12.17.2011 , 02:17 PM | #129
Quote: Originally Posted by Oriox View Post
again, as i have stated in this thread already, this does not create monopoly. this merely encourages more undercutting because your goods will sell quickly. eventually the relister will run out of money trying to relist things. if i see someone doing this, i continue to craft until that person goes broke because im getting nonstop buyouts. then, you have a situation where the relister is forced to bring his price down and now the market is flooded, thus driving down prices more as he tries to get rid of his goods.
It would take a lot of money to do so, but I've seen it happen in WoW. The money the get from people too lazy or whatever to bargain hunt pays for itself, though this type of thing happens more with items that do not drop often or are hard to find without farming for hours.

I remember the days of Mote farming in WoW and buying elemental essences or something. It was easy to do this because these items were in high demand and low supply.


I like the time limit idea. ENSURES other people have time to post competitive pricing.
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NamShub's Avatar


NamShub
12.17.2011 , 02:18 PM | #130
I'm fine with a limit of 50 if it keeps me from scrolling though page after page of 1 unit stacks. If it will lighten the load on the backend databases that's even better.

Alternately, remove the limit and make auctions free but if it doesn't sell in time you don't get it back.
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