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Scaling PVP Deserter Debuff

STAR WARS: The Old Republic > English > PvP
Scaling PVP Deserter Debuff

Revelationjp's Avatar


Revelationjp
05.03.2012 , 05:26 PM | #41
idiots who think winning is everything are always going to be idiots. Last night I ended up in a 5 -8 WZ where our op leader said "lets just stand over here and dance, since we can't win". Myself and one other player decided to go down swinging and ran over to a lightly guarded turret and proceeded to hold our own without dying the entire match. We didn't take the turret, we lost miserably, but the two of us got 9 medals each. Didn't help my daily, but it was still a good reward. It was a hell of a lot of fun and just as rewarding as a win, minus the daily count. We have incentive, it's just that people's stupid ego's can't take an honorable loss.

Serbegorn's Avatar


Serbegorn
05.03.2012 , 05:29 PM | #42
Quote: Originally Posted by JaredSeventy View Post
In a 24 hour period:
1st quit - 15 minute warzone lockout
2nd quit - 1 hour warzone lockout
3rd quit - 48 hour warzone lockout (get a new computer if you can't stay connected).
Nah, that's way overboard and unnecessary. I agree that these cowards should be hung from the nearest tree but a simple 15 minute cool down on re-queuing is all that's needed to get them to see out a match. Anything else would unfairly punish people with iffy internet connections or buggy clients.

Pekish's Avatar


Pekish
05.03.2012 , 05:57 PM | #43
true lets those people with bad connection punish my team then ^_^
punish 7 vs punish 1

7 that actually didnt do anything wrong

1 that probably have no clue how to set up internet properly

let's punish the 7

Caelcorvalo's Avatar


Caelcorvalo
05.03.2012 , 06:45 PM | #44
Quote: Originally Posted by V-Serp View Post
Then maybe the rewards should be standardized for winning and losing teams, like it is in most team sports, and many individual sports. That way there won't be a gear gap from premades farming pugs, and we can see what this game looks like with standardized gear after awhile.

Or we could separate solo and premade queues, which is where most of the quitting takes place anyway. PUGs will usually quit if they're losing to a premade that they know is good. But they'll usually stick around even in losing matches against another PUG, because it's extremely unlikely for a PUG to shut out another PUG repeatedly for hours.
I'm all for separate ques for solo and premades. The biggest problem right now is max-geared premades stomping solo-qued PUG's until all the PVP dries up on the server. My own server is pretty healthy right now and it's still possible to get in a win or two by solo queing, but there are some nights where you'll never get your daily unless you group up.

I'd like to see those on the solo que getting a modest expertise buff to compete with the premades they'll inevitably run into if separate ques aren't an option. Increasing the coms and valor rewards for solo queing might also be a way to keep the pvp juice flowing.

Ibiza-Vin's Avatar


Ibiza-Vin
05.03.2012 , 07:11 PM | #45
Quote: Originally Posted by BBCHiyde View Post
Excessive.

I think the vast majority of intentional d/c's would be stopped by simply binding them to the WZ they left - locking them out of ANY WZ until the one they left is over.

That brings the choice down to 'play this WZ' or 'NO WZ's until it ends'.

-H
I love this idea. Kudos, sir.
Venni - 50 Assassin
<Casual>
Prophecy of the Five/ Port Nowhere

KiranK's Avatar


KiranK
05.03.2012 , 07:21 PM | #46
Add cross server queuing and fix PUG vs. premade or let this game die. You will NEVER be able to force people into staying in a warzone where their odds of winning are 0. Allowing premades to ROFLSTOMP PUGs because there aren't enough premades on the server only serves to damage the warzone queue. The result is people stop playing or dodge. If you add a deserter debuff then the ONLY thing you will accomplish is adding however long you make the debuff, say 30 minutes, to the average warzone queue time. It takes long enough to get 8 ppl together. Give 1 person a 30 minute debuff and 7 people must now wait 30 minutes for that person. Congratulations, you just made the problem worse. The player pool on each server is too small to make the queue balanced. Solution? Merge the queues. Then you have a large enough player pool to balance the teams so that everyone can have fun playing, not just the hard core premade teams with VOIP. Stop favoring premades so blatantly and maybe solo queue players will actually stay.
There's no QQing in baseball.

Zerogates's Avatar


Zerogates
05.03.2012 , 07:52 PM | #47
Could this honestly not just apply to people who "leave" warzones and not disconnect? You do have to manually click and leave the warzone which is obviously different than crashing. Not saying this is not a bit excessive but surely the distinction between people who should be penalized could be made.

hankart's Avatar


hankart
05.03.2012 , 08:46 PM | #48
Quote: Originally Posted by JaredSeventy View Post
In a 24 hour period:
1st quit - 15 minute warzone lockout
2nd quit - 1 hour warzone lockout
3rd quit - 48 hour warzone lockout (get a new computer if you can't stay connected).
4th quit - You are targeted IRL by an orbital assassin satellite!
NO more quitting ever!
Your Hyperdrives on fire and your Wookies choking on a hairball. What now?

crispb's Avatar


crispb
05.03.2012 , 09:30 PM | #49
Quote: Originally Posted by Twin View Post
As an adult with kids, this move would cause me to cancel my sub instantly.

It's not unusual that my kids wake up during the night when i play, when that happens i have to go AFK for a few min, for obvious reasons. Some unlucky nights it could very well time to happen 2-3 times during warzones, since pvp is all i do.

-Getting 1h-48h lockout from the only content i do in game, is not something i would pay for.

I acknowledge the problem with ppl leaving WZ's out of pure spite, it annoys me too. -But ppl leaving because they have to, should not be punished this way imo.

I'd rather have the next WZ i finish give me zero rewards, instead of getting locked out from what im paying to play.

Isn't there a more elegant way to battle the "quitter mentality", without collectively punishing everyone alike?

I sure hope so..

//Twin
All i hear is "blah blah blah kids blah blah blah". So sick of having to cater everything in society to the needs of someone's kid. Do we have to do it in game now also? If 10-15 min is such a burden "Do not que up" unless your wife can handle the occasional kid distraction

Racter's Avatar


Racter
05.03.2012 , 10:46 PM | #50
Quote: Originally Posted by Revelationjp View Post
idiots who think winning is everything are always going to be idiots. Last night I ended up in a 5 -8 WZ where our op leader said "lets just stand over here and dance, since we can't win". Myself and one other player decided to go down swinging and ran over to a lightly guarded turret and proceeded to hold our own without dying the entire match. We didn't take the turret, we lost miserably, but the two of us got 9 medals each. Didn't help my daily, but it was still a good reward. It was a hell of a lot of fun and just as rewarding as a win, minus the daily count. We have incentive, it's just that people's stupid ego's can't take an honorable loss.
Cool story bro. I get ~130 comms for a win and 50-80 for a loss. Two to three losses to get equal rewards to one win match. I perform consistently, as does the rest of my group, the pugs are the only variables really. Why stay with **** pugs and lose when you can just requeue and not have to deal with ~10 minutes of fail and frustration? Especially if that's gotta happen three times in a row to balance it out.

The best possible scenario with the game as is and a deserter debuff is everyone on the losing side gets their three medals and afks. This already happens a lot but it would like be an every game occurrence with a wait or penalty to next game type deal.

Quote: Originally Posted by BBCHiyde View Post
Excessive.

I think the vast majority of intentional d/c's would be stopped by simply binding them to the WZ they left - locking them out of ANY WZ until the one they left is over.

That brings the choice down to 'play this WZ' or 'NO WZ's until it ends'.

-H
This would work much better IMO and I would accept this as a penalty with minimal complaints.