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Undying Rage: The Final Word

STAR WARS: The Old Republic > English > PvP
Undying Rage: The Final Word

Derian's Avatar


Derian
05.03.2012 , 01:19 PM | #141
Quote: Originally Posted by otherworlder View Post
On one point we agree. Good marauders and sentinels always knew this ability was out of control, and good marauders and sentinels do not need it to excel. Remove it from their class entirely and they will still rock faces before dying and respawning like the rest of us.

Good marauders and sentinels recognize that a pure dps class in MMO design is MEANT to be squishy, just like all of the other dps classes in SWTOR presently are.

A pure DPS class does not need the best single target burst AND the best defensive CDs in the game.

I love my merc, and I stilll play him from time to time because I've always loved Star Wars bounty hunters. But anyone who regularly pvps knows that pplaying a merc or commando against much better tuned classes in the present state of endgame pvp is a recipe for frustration.
No. Good marauders and sentinels typically agree Force Fade was way better than UR, though nobody cried about it, because Force Fade doesn't help you DO DEEPS. People are so stupid, damage is all they can wrap their head around.
Synion
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Xerain's Avatar


Xerain
05.03.2012 , 01:20 PM | #142
Quote: Originally Posted by TheOpf View Post
Just one minor question, How come every Marauder says use a Knockback to counter their obscene damage output and then save your stun for IWIN Mode?

I am Powertech, I have 1 4 second stun that breaks on damage contact. That's right it breaks on damage. No other 4 second stun breaks on damage as quickly as the PT one. I have an Operative, an Assassin, and a Slinger. All of their Mezzes and stuns are full duration except occassionally they will break on a stun.

For those of you who have ever played a PT. Electro Dart is the worst stun in the game, and is normally used as an interrupt since it's CC is perhaps the worst out there. I stun you, it breaks if there is a dot on you. If I want to keep you in place I use Carbonize, but that's a 2 sec CC so pretty much used as a let me set up my next attack.

The fact that I have to save all of my CC, because that's all I have for one attack is ridiculous. BTW, Mara's stun always deals damage, Electrocute and Carbonise do not, and any damage breaks them.

The Mara who keeps telling Powertechs to use a knockback during your super human damage mode has never ever played or even understood a Powertech. We have the worst CC (outside of Mercs), no Knockback, only a single gap closer in Grapple that is on a 45 second CD (it doesn't work if you have even a portion of resolve Jet Charge is only for tanks so is not used if you actually want to kill something), and deal just about the same damage as you. We have one shield that mitigaties 1/4th of the damage yours does and is on a 2 minute CD. So essentially we do alot of damage, but can be killed just as fast.

Btw, if one more person says we can do damage from 30m, I will shoot them with my blaster pistol. You have one decent attack from over 10m and it's on a 15 second CD. Rapid Shots is really weak unless 300 damage is considered awesome, and not every single PT is Pyro so we don't all have Plastique which is also 15 second CD.

TLDR: PT's have the closest damage output to you, but have a single defensive CD, and two very short very weak CC's. You have 3 very good and even great defensive cooldowns, that you don't have to spec into. If I want more than that one CD, I have to spec into tank spec and give up a ton of damage. yeah, Mara's are so not OP. HAHA
Well imagine if you were tank specced and you had more defensive CD's than you currently have, it could throw off balance on pve quite a lot and throw off the balance of PT tanks in pvp quite a lot too.

You have Electro Dart, it breaks on damage? http://www.torhead.com/ability/9GX16Xs/electro-dart No it doesn't it'd be labelled as so like Intimidating Roar http://www.torhead.com/ability/3UOGX...imidating-roar !!!

Seriously if these forums weren't so well moderated i'd call you so many names.

Xerain's Avatar


Xerain
05.03.2012 , 01:25 PM | #143
Quote: Originally Posted by ModifiedKitty View Post
I didn't see anywhere in that post that actually had a logical reason why 5s immunity was balanced.

it's like every maruader should have to play a mercenary to realize how stupidly easy they have it, and then they'd all just shut up.

It's getting nerfed. Deal with it. I expect it to last no more than 2 seconds. The INTENT of the skill is to give you a very brief moment of near immunity so you can invis away or finish someone off. Instead it's being used in conjunction with heals/medpacks to give god status for far too long, and that's only ONE of their defensive cooldowns. Most classes don't even have one as powerful as that, let alone MORE including invisibility.

Christ, can one marauder NOT tow the party line and just admit it's absurdly OP at the moment?
99% reduction doesn't equal immunity.

I've seen no post in this thread why Undying Rage is really over powered, just bads that don't know how to use their other skills to stop a marauder.

Pretty sure a 40% damage reduction for 10 seconds will absorb more damage than Undying Rage will and that's not over powered.

Aehgo's Avatar


Aehgo
05.03.2012 , 01:31 PM | #144
Hey!I'm a balance specced sage,most of my abilities are dots that kick in over the second half of the fight.
I'm not healer specced and my heal if used in a fight,isn't worth a 3 second cast time,is very interruptable and heals for like 2-3k.
I would like my 5 second godmode ability for when I'm 20% health to show you what a mistake you made.
Thank you!

Dacer's Avatar


Dacer
05.03.2012 , 01:32 PM | #145
Quote: Originally Posted by LiQuiDMDH View Post
People get mad because they see you at like 12% and they're still at 50%, only to have you rage and kill them, then walk away with like 3% left. Once your health got that low, they've mentally perceived the victory, and you're able to deny them that with a "cheap" invincibility move.

Even though I think maras are in a great place right now, I admit I sometimes grit my teeth in anger when one of you beats me with a tiny sliver of health left. =)
80% of all undying rage QQ is from this happening
the other 20% is probably from seeing a marauder in a premade fighting pugs have his friend heal him while in UR with only 5% heal and see him get healed to 80% when there are 4 -5 ppl targeting him instead of attacking the healer- which should be your primary target anyway.

ModifiedKitty's Avatar


ModifiedKitty
05.03.2012 , 01:37 PM | #146
Quote: Originally Posted by Xerain View Post
99% reduction doesn't equal immunity.

I've seen no post in this thread why Undying Rage is really over powered, just bads that don't know how to use their other skills to stop a marauder.

Pretty sure a 40% damage reduction for 10 seconds will absorb more damage than Undying Rage will and that's not over powered.
Wow the double whammy of ignorant, incorrect statements from a bias, desperate marauder player.

Shocker.

Rebuttal -

Yes 99% is literally 1% from full immunity. For all intensive purposes, it is full immunity for 5s. And yes, everyone knows to stun them during that. They have so many defensive cooldowns that most don't know how to use correctly, and it still doesn't matter. I have one stun, you have one stun break.

No 40% mitigation over 10s will almost never reduce more damage than undying rage. It all of course depends on when you use it, which for a marauder is close to death while being focused, and for a jugg at full health, but 99% mitigation will beat 40% nearly every time because of burst vs sustained damage prevention. It doesn't matter though because this is a red herring argument. Even if invincible did mitigate more damage (it doesn't), that's not a valid argument for why undying rage is not overpowered. If anything, it would just mean that, yes 40% damage reduction is pretty much the next best def cd in the game. Compare it to the 25% mercs get for example, and that's ALL they have.

darknagashadow's Avatar


darknagashadow
05.03.2012 , 01:40 PM | #147
people really, really aren't getting it so I'll make an attempt to explain it, Marauder is the best 1v1 class in the game, with the possible exception of damage tankasin, if your any other class than another marauder or a sin, your chances of survival against a skilled marauder are very, very low, however the game is not balanced around 1v1 combat it is balanced around 3v3's and 4v'4's, the dynamics of those fights are completely different so I won't even discuss 1v1

if Marauders were so powerful why do they almost never get the top dps in the warzone? for top dps , I almost always see bounty hunters sometimes three or four of them at the top.

The most popular spec for marauder right now is annihilation so I'll base a lot of what I say on a battle-master annihilation marauder,

assassins and marauders have very good survivability cool-downs because they are not ranged, they have a gap closer but it doesn't work on enemies under cover and it has a 12 second CD, they can only break CC once every two minutes and can be kited easily. In PvE they take damage from AoE boss effects have much less ability to avoid damage in general since they have to be within melee, take Gharj for example, melee dps does about half of ranged dps in that fight since your either running to a new island or avoiding Gharj's pounce half the fight and not doing damage. while ranged dps just plug away. Same with flashpoints, ranged dps is almost always prefered for HM flashpoints and operations so they must not be too overpowered.

In PvP marauders have the worst CC's in the game bar none, winning the warzones isn't about doing a lot of damage or soloing people, its about objectives and CC is a huge part of that, well timed CC's in voidstar and huttball can be much more important than a kill. As for interrupts sure they have them on 6s cooldown but they won't use them nearly as much as ranged classes because they have to be in melee range to use them. There will necessarily be downtime in their ability to use them just because they won't be on target whenever its available, as an assassin I used Jolt in combat pretty much on cooldown since it had a good range, I probably use disrupt in combat around every 12 seconds against good playersif i'm lucky if they are good at kiting and CC it might be more like once every 15 seconds.

as for undying rage itself, i agree that it is a very powerful DCD but it's also the most predictable DCD in the game, you know for certain its going to be used at 15-20% health and not before, during this time you can either kited/rooted/KB'ed or you could blow your own defensive coolodowns. After Undying rage wears off the marauder will have around 5-8% health and can be killed with one attack.

juggernaut dps is currently very underpowered relative to other classes so I didn't include them in my analysis.

people roll marauders because they look really cool they dance around in combat have beautiful fluid motions and two lightsabers, which is why the are so common now that they are finally viable

criminalheretic's Avatar


criminalheretic
05.03.2012 , 01:48 PM | #148
Quote: Originally Posted by LiQuiDMDH View Post
People get mad because they see you at like 12% and they're still at 50%, only to have you rage and kill them, then walk away with like 3% left. Once your health got that low, they've mentally perceived the victory, and you're able to deny them that with a "cheap" invincibility move.

Even though I think maras are in a great place right now, I admit I sometimes grit my teeth in anger when one of you beats me with a tiny sliver of health left. =)
Which touches on the larger issue with Marauders. Ranged DPS classes are still racking up the DPS in WZs, more so with the expertise buff of 1.2. It's just more personal and thus more upsetting when you lose a 1v1 fight to a Marauder, than seeing a target on your back and then dropping without seeing who fired the shot.

Xerain's Avatar


Xerain
05.03.2012 , 01:49 PM | #149
Quote: Originally Posted by ModifiedKitty View Post
Wow the double whammy of ignorant, incorrect statements from a bias, desperate marauder player.

Shocker.

Rebuttal -

Yes 99% is literally 1% from full immunity. For all intensive purposes, it is full immunity for 5s. And yes, everyone knows to stun them during that. They have so many defensive cooldowns that most don't know how to use correctly, and it still doesn't matter. I have one stun, you have one stun break.

No 40% mitigation over 10s will almost never reduce more damage than undying rage. It all of course depends on when you use it, which for a marauder is close to death while being focused, and for a jugg at full health, but 99% mitigation will beat 40% nearly every time because of burst vs sustained damage prevention. It doesn't matter though because this is a red herring argument. Even if invincible did mitigate more damage (it doesn't), that's not a valid argument for why undying rage is not overpowered. If anything, it would just mean that, yes 40% damage reduction is pretty much the next best def cd in the game. Compare it to the 25% mercs get for example, and that's ALL they have.
No it doesn't work with the "because i say". Maybe you need to look of the definition of immunity. And the rest of your first little paragraph there just get's into 1v1 situations.

Mercs also get ranged and heavy armor and you boo hoo'ing because you don't know how to use your abilities doesn't make undying rage overpowered.

L-RANDLE's Avatar


L-RANDLE
05.03.2012 , 01:52 PM | #150
Quote: Originally Posted by darknagashadow View Post
people really, really aren't getting it so I'll make an attempt to explain it, Marauder is the best 1v1 class in the game, with the possible exception of damage tankasin, if your any other class than another marauder or a sin, your chances of survival against a skilled marauder are very, very low, however the game is not balanced around 1v1 combat it is balanced around 3v3's and 4v'4's, the dynamics of those fights are completely different so I won't even discuss 1v1
Pocket healer and/or medpaks = GODMODE. They are even more lopsided when not 1v1.

Quote: Originally Posted by darknagashadow View Post
if Marauders were so powerful why do they almost never get the top dps in the warzone? for top dps , I almost always see bounty hunters sometimes three or four of them at the top.
So the marauders on your server suck?


Quote: Originally Posted by darknagashadow View Post
In PvP marauders have the worst CC's in the game bar none, winning the warzones isn't about doing a lot of damage or soloing people, its about objectives and CC is a huge part of that, well timed CC's in voidstar and huttball can be much more important than a kill. As for interrupts sure they have them on 6s cooldown but they won't use them nearly as much as ranged classes because they have to be in melee range to use them. There will necessarily be downtime in their ability to use them just because they won't be on target whenever its available, as an assassin I used Jolt in combat pretty much on cooldown since it had a good range, I probably use disrupt in combat around every 12 seconds against good playersif i'm lucky if they are good at kiting and CC it might be more like once every 15 seconds.

as for undying rage itself, i agree that it is a very powerful DCD but it's also the most predictable DCD in the game, you know for certain its going to be used at 15-20% health and not before, during this time you can either kited/rooted/KB'ed or you could blow your own defensive coolodowns. After Undying rage wears off the marauder will have around 5-8% health and can be killed with one attack.

juggernaut dps is currently very underpowered relative to other classes so I didn't include them in my analysis.

people roll marauders because they look really cool they dance around in combat have beautiful fluid motions and two lightsabers, which is why the are so common now that they are finally viable
You forgot the part up to the UDR where the other classes have to blow their CC/ST/KB just to make the fight interesting(and filling up your resolve bar in the process). Fist pumping Sith? LOL really, really, read the yellow line....
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