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Undying Rage: The Final Word

STAR WARS: The Old Republic > English > PvP
Undying Rage: The Final Word

Rexaren's Avatar


Rexaren
05.03.2012 , 11:59 AM | #131
Why you guys try to nerf my trondomore skill? I like it that my right arm is bigger than my left

TheOpf's Avatar


TheOpf
05.03.2012 , 12:38 PM | #132
Just one minor question, How come every Marauder says use a Knockback to counter their obscene damage output and then save your stun for IWIN Mode?

I am Powertech, I have 1 4 second stun that breaks on damage contact. That's right it breaks on damage. No other 4 second stun breaks on damage as quickly as the PT one. I have an Operative, an Assassin, and a Slinger. All of their Mezzes and stuns are full duration except occassionally they will break on a stun.

For those of you who have ever played a PT. Electro Dart is the worst stun in the game, and is normally used as an interrupt since it's CC is perhaps the worst out there. I stun you, it breaks if there is a dot on you. If I want to keep you in place I use Carbonize, but that's a 2 sec CC so pretty much used as a let me set up my next attack.

The fact that I have to save all of my CC, because that's all I have for one attack is ridiculous. BTW, Mara's stun always deals damage, Electrocute and Carbonise do not, and any damage breaks them.

The Mara who keeps telling Powertechs to use a knockback during your super human damage mode has never ever played or even understood a Powertech. We have the worst CC (outside of Mercs), no Knockback, only a single gap closer in Grapple that is on a 45 second CD (it doesn't work if you have even a portion of resolve Jet Charge is only for tanks so is not used if you actually want to kill something), and deal just about the same damage as you. We have one shield that mitigaties 1/4th of the damage yours does and is on a 2 minute CD. So essentially we do alot of damage, but can be killed just as fast.

Btw, if one more person says we can do damage from 30m, I will shoot them with my blaster pistol. You have one decent attack from over 10m and it's on a 15 second CD. Rapid Shots is really weak unless 300 damage is considered awesome, and not every single PT is Pyro so we don't all have Plastique which is also 15 second CD.

TLDR: PT's have the closest damage output to you, but have a single defensive CD, and two very short very weak CC's. You have 3 very good and even great defensive cooldowns, that you don't have to spec into. If I want more than that one CD, I have to spec into tank spec and give up a ton of damage. yeah, Mara's are so not OP. HAHA
The Bounty Hunter AP Guide: Always Learning -Vanguard Tactics Guide: Where is my PG Slow?
Anam Ithieor- 50 AP Powertech
Anbas Ithieor- 20 Operative (lethality/healer)

HurricaneXXIV's Avatar


HurricaneXXIV
05.03.2012 , 12:41 PM | #133
Quote: Originally Posted by TheOpf View Post
Just one minor question, How come every Marauder says use a Knockback to counter their obscene damage output and then save your stun for IWIN Mode?

I am Powertech, I have 1 4 second stun that breaks on damage contact. That's right it breaks on damage. No other 4 second stun breaks on damage as quickly as the PT one. I have an Operative, an Assassin, and a Slinger. All of their Mezzes and stuns are full duration except occassionally they will break on a stun.

For those of you who have ever played a PT. Electro Dart is the worst stun in the game, and is normally used as an interrupt since it's CC is perhaps the worst out there. I stun you, it breaks if there is a dot on you. If I want to keep you in place I use Carbonize, but that's a 2 sec CC so pretty much used as a let me set up my next attack.

The fact that I have to save all of my CC, because that's all I have for one attack is ridiculous. BTW, Mara's stun always deals damage, Electrocute and Carbonise do not, and any damage breaks them.

The Mara who keeps telling Powertechs to use a knockback during your super human damage mode has never ever played or even understood a Powertech. We have the worst CC (outside of Mercs), no Knockback, only a single gap closer in Grapple that is on a 45 second CD (it doesn't work if you have even a portion of resolve Jet Charge is only for tanks so is not used if you actually want to kill something), and deal just about the same damage as you. We have one shield that mitigaties 1/4th of the damage yours does and is on a 2 minute CD. So essentially we do alot of damage, but can be killed just as fast.

Btw, if one more person says we can do damage from 30m, I will shoot them with my blaster pistol. You have one decent attack from over 10m and it's on a 15 second CD. Rapid Shots is really weak unless 300 damage is considered awesome, and not every single PT is Pyro so we don't all have Plastique which is also 15 second CD.

TLDR: PT's have the closest damage output to you, but have a single defensive CD, and two very short very weak CC's. You have 3 very good and even great defensive cooldowns, that you don't have to spec into. If I want more than that one CD, I have to spec into tank spec and give up a ton of damage. yeah, Mara's are so not OP. HAHA
Your post has nothing to do with Mara/Sents being over powered. The truth is your class would like another "out" or more durability.To be honest you have a right to want that.

Scoobings's Avatar


Scoobings
05.03.2012 , 12:46 PM | #134
Quote: Originally Posted by TheOpf View Post
Just one minor question, How come every Marauder says use a Knockback to counter their obscene damage output and then save your stun for IWIN Mode?

I am Powertech, I have 1 4 second stun that breaks on damage contact. That's right it breaks on damage. No other 4 second stun breaks on damage as quickly as the PT one. I have an Operative, an Assassin, and a Slinger. All of their Mezzes and stuns are full duration except occassionally they will break on a stun.

For those of you who have ever played a PT. Electro Dart is the worst stun in the game, and is normally used as an interrupt since it's CC is perhaps the worst out there. I stun you, it breaks if there is a dot on you. If I want to keep you in place I use Carbonize, but that's a 2 sec CC so pretty much used as a let me set up my next attack.

The fact that I have to save all of my CC, because that's all I have for one attack is ridiculous. BTW, Mara's stun always deals damage, Electrocute and Carbonise do not, and any damage breaks them.

The Mara who keeps telling Powertechs to use a knockback during your super human damage mode has never ever played or even understood a Powertech. We have the worst CC (outside of Mercs), no Knockback, only a single gap closer in Grapple that is on a 45 second CD (it doesn't work if you have even a portion of resolve Jet Charge is only for tanks so is not used if you actually want to kill something), and deal just about the same damage as you. We have one shield that mitigaties 1/4th of the damage yours does and is on a 2 minute CD. So essentially we do alot of damage, but can be killed just as fast.

Btw, if one more person says we can do damage from 30m, I will shoot them with my blaster pistol. You have one decent attack from over 10m and it's on a 15 second CD. Rapid Shots is really weak unless 300 damage is considered awesome, and not every single PT is Pyro so we don't all have Plastique which is also 15 second CD.

TLDR: PT's have the closest damage output to you, but have a single defensive CD, and two very short very weak CC's. You have 3 very good and even great defensive cooldowns, that you don't have to spec into. If I want more than that one CD, I have to spec into tank spec and give up a ton of damage. yeah, Mara's are so not OP. HAHA
What are you talking about? No it doesn't.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Derian's Avatar


Derian
05.03.2012 , 01:02 PM | #135
Quote: Originally Posted by anticept View Post
This guy getīs it.


And to you all great or considering yourself great/good players remove the UR/GTBF Ability from your quickbars for one WZ or if you want to go to the extreme for a day maybe then you see what the rest of use have to deal with. Bet none of you have the balls for it.
I used to do well in WZs without That, rebuke, or Zen. Needless to say, I don't need it.
Synion
Shards of Alderaan/Republic Justice

Jedi Sentinel-Watchman
Jedi Conqueror

Derian's Avatar


Derian
05.03.2012 , 01:04 PM | #136
Quote: Originally Posted by zaknaphein View Post
You realise this dmg reduction doesn't work if they are atking you and you're the one who applied it?

/lol
Ur dur really? Switch targets, the focus isn't always on you. Stop thinking about "Me me me" it's a Warzone, it's 8v8, reducing damage done to your teammates is just as good as reducing it to yourself. If not better. healers>DPS.
Synion
Shards of Alderaan/Republic Justice

Jedi Sentinel-Watchman
Jedi Conqueror

Derian's Avatar


Derian
05.03.2012 , 01:07 PM | #137
Quote: Originally Posted by otherworlder View Post
Except that against a good team, the moment you throw out that AE taunt everyone targets you and you instantly explode (this is true for juggs and PTs, both of whom are paper thin unless wearing all of the tanking pvp gear and therefore hitting like a wiffle bat).

You know, the tankier, heavy armor PvP class that is supposed to trade damage for survival? Yeah, we do less damage than our medium armor DPS only cousins (perfectly acceptable) yet they also live three times longer as well (unacceptable).

Taunting is useless if you can't weather the incoming hate from smart teams for more than three seconds, sometimes even with a pocket healer struggling to keep you alive.

Sent/Mara dps is fine. Their defensive CDs should go to juggernauts/guardians (possibly should require speccing into) and they can have ours. Classes fixed.

Oh and btw... Mercs/Commandos are a dps class that vastly underperforms Sent/Mara burst, gets no taunts, and has one awful defensive CD. Balanced?
Mercs have less burst than a Sentinel? LOL Rail Shot and Tracer missile are just useless I suppose.
Synion
Shards of Alderaan/Republic Justice

Jedi Sentinel-Watchman
Jedi Conqueror

Derian's Avatar


Derian
05.03.2012 , 01:11 PM | #138
Quote: Originally Posted by Quor View Post
I hardly think Maras and Sents have better group utility. They don't have guard. Juggs do. Yes, Predation and Transcendence are indeed quite awesome, but taunting, guarding and Intercede certainly make a big impact on any battle.

This goes for even DPS Juggs too. I'm Vengy specced on my Jugg, but more than 80% of my time is spent in Soresu with guard on someone important. It's just too good, and I have too much survivability even when focused to not use it. Yes, Maras are much better at resetting a fight, but that does nothing in terms of objective-based pvp. Getting away from near death with 5% won't stop someone from capping a door in Voidstar; you're better off just dying and hoping for a well-timed gate when you spawn. Maybe you'll get lucky and the heal pickup is available, and then you can go back in and delay or even kill the attackers, but it's not a wise idea to plan strategy around the availability of pvp pickups.
Thank you for understanding. In objective based PVP, damage is not the most important thing. It's just e peen wavers who can't think of anything else but damage. What about Guard? Taunting? CC? What about Stealth? (What we have isn't true stealth sorry). Snipers do massive damage too, where's the complains about them?
Synion
Shards of Alderaan/Republic Justice

Jedi Sentinel-Watchman
Jedi Conqueror

ModifiedKitty's Avatar


ModifiedKitty
05.03.2012 , 01:18 PM | #139
I didn't see anywhere in that post that actually had a logical reason why 5s immunity was balanced.

it's like every maruader should have to play a mercenary to realize how stupidly easy they have it, and then they'd all just shut up.

It's getting nerfed. Deal with it. I expect it to last no more than 2 seconds. The INTENT of the skill is to give you a very brief moment of near immunity so you can invis away or finish someone off. Instead it's being used in conjunction with heals/medpacks to give god status for far too long, and that's only ONE of their defensive cooldowns. Most classes don't even have one as powerful as that, let alone MORE including invisibility.

Christ, can one marauder NOT tow the party line and just admit it's absurdly OP at the moment?

Derian's Avatar


Derian
05.03.2012 , 01:18 PM | #140
Quote: Originally Posted by otherworlder View Post
I hate this argument.

No other class at present requires this sort of "hold onto your cc at all costs or lose" mentality to combat. Not every class has CCs on constant demand, and often have to use them for a variety of other means (Is a squishy supposed to just eat your full ravage?). Being forced to save your CC just to combat one class' OP defensive god mode is absurd. Not to mention in many WZs so much cc is flying around in melee range that a marauder/sents resolve bar is full by the time UR is popped anyway----or they simply use their CC break and you're boned in either case.

5 seconds of immunity from damage EVEN WHILE CCed is still 5 seconds of immunity from damage, during which you cannot be killed. No other class enjoys such a privilege, and if you're playing smart you're just going to force camo away when the stun ends anyhow.

This ability is too good. It needs to be rebalanced, or the CD dramatically increased to bring it in line with other defensive CDs. Most defensives in game are much, much worse than UR yet have much longer CDs. Again, how is that balanced?
If you don't have a stun/mess ready for a trooper healer, you will have a smaller chance of killing him, than a marauder in the same situation.
Synion
Shards of Alderaan/Republic Justice

Jedi Sentinel-Watchman
Jedi Conqueror