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Someone explain the LFG tool hate?

STAR WARS: The Old Republic > English > General Discussion
Someone explain the LFG tool hate?

Skeahi's Avatar


Skeahi
05.03.2012 , 10:26 AM | #471
Quote: Originally Posted by ironix View Post
Sadly this solution screws over low population servers, though I agree that cross-server PVP & LFG makes it more difficult for communities to develop.
How about a little tick box that makes it optional to search for players outside of your server?
Ahto City ~ Pure Pazaak
May contain traces of humanity

Skidrowbro's Avatar


Skidrowbro
05.03.2012 , 10:26 AM | #472
Quote: Originally Posted by Valkirus View Post
Yes. The argument it is our fault for being on a low pop server is so far off the turth. Anyone who would agree with that is only trying to be argumentive to push a opinion they have blindly forward.
It's your fault for staying on the low pop server. You have the option to re-roll on another server. It is your fault for not choosing to. Christ, do you people need to be hand held for everything

Timesjoke's Avatar


Timesjoke
05.03.2012 , 10:30 AM | #473
Quote: Originally Posted by Skidrowbro View Post
First off you aren't even quoting me on the right game. I commented on Rift now WoW. Good job at paying attention
To form any opinion of a "trend" because of something you have to show it was first healthy, or at least stagnant then "after" a LFG tool was added suddenly everyone took off.....this is not the case with Rift, their issues were many and varied and adding the LFG toll was done in desperation to try and stem the flow.


There is no correlation between any decline in Rift and any single aspect of their game.
No matter how hard you try, you can't beat time.

Muskaan's Avatar


Muskaan
05.03.2012 , 10:33 AM | #474
Quote: Originally Posted by Skidrowbro View Post
It's your fault for staying on the low pop server. You have the option to re-roll on another server. It is your fault for not choosing to. Christ, do you people need to be hand held for everything
We got assigned to the server by Bioware when they ported guilds in. It was a high pop server with a queue when we were leveling. We finished EV and KP HM - it was still a high pop server.

And now it's a ghost town.

So, are you to telling me to give up 3 months worth of character progression, gearing and just reroll with the ENTIRE guild on Fatman ?? Will Bioware give me my $45 bucks I wasted those 3 months leveling on soon to be dead server?

And what's to say that a high pop server like Fatman won't be dead in another 3 months. So, your solution is to reroll to a new server whenever my current server dies ??
50 Sorc Healer/DPS
- We Brake For Nobody - (RIP)
Empire US-West PvE soon-to-be defunct raiding guild
(5/5 Eternity Vault HM, 5/5 Karagga's Palace HM)

Valkirus's Avatar


Valkirus
05.03.2012 , 10:33 AM | #475
Quote: Originally Posted by Skidrowbro View Post
It's your fault for staying on the low pop server. You have the option to re-roll on another server. It is your fault for not choosing to. Christ, do you people need to be hand held for everything
Rerolling on a high pop server is not a option in my book. Get it? So yeah...if a cross server LFG tool is not added to help us on low pop servers, then it will be our choice to stay. But if we unsub....I think I know who's fault that will be and it will not be the player's. There are too many good games out to shed any tears from leaving another one which the developers fail to add the tools the game needs. You do know the customer allways has the advantages in situations like that?
Trust is something which is earned.

Timesjoke's Avatar


Timesjoke
05.03.2012 , 10:36 AM | #476
Quote: Originally Posted by Skidrowbro View Post
It's your fault for staying on the low pop server. You have the option to re-roll on another server. It is your fault for not choosing to. Christ, do you people need to be hand held for everything
How is it our fault for wanting to keep toons we spent so much time (and money) creating?

You guys kill me, the dead servers are not our fault, why should we throw away the time and money we spent to make our existing toons? We acted in good faith and followed BW's instructions to spread out and you feel we should be forced to kill off toons we worked so hard to create?

Is there any gurantee that if we spend a month rolling a new lvl 50 on a new server that this new server will not go silent in that month like so many other servers have?

Maybe you have nothing better to do with your time than to reroll toons all over the place but most people do not have that kind of time to just throw away.
No matter how hard you try, you can't beat time.

DarthTHC's Avatar


DarthTHC
05.03.2012 , 10:37 AM | #477
Quote: Originally Posted by Skidrowbro View Post
It's your fault for staying on the low pop server. You have the option to re-roll on another server. It is your fault for not choosing to. Christ, do you people need to be hand held for everything
Troll is trolling.

Skirata_Kal's Avatar


Skirata_Kal
05.03.2012 , 10:38 AM | #478
Quote: Originally Posted by Skidrowbro View Post
First off you aren't even quoting me on the right game. I commented on Rift now WoW. Good job at paying attention
The post you quoted mentioned both WoW and Rift. You never specified which game you were refering to. If you did mean Rift, then yes, I stand corrected since I only played Rift in beta (liked it but not enough friends interested) and therefore can't speak for it.
Forum troll, former fanboy, later a "hater", recent returnee

Galbatorrix's Avatar


Galbatorrix
05.03.2012 , 10:42 AM | #479
Quote: Originally Posted by Timesjoke View Post
How is it our fault for wanting to keep toons we spent so much time (and money) creating?

You guys kill me, the dead servers are not our fault, why should we throw away the time and money we spent to make our existing toons? We acted in good faith and followed BW's instructions to spread out and you feel we should be forced to kill off toons we worked so hard to create?

Is there any gurantee that if we spend a month rolling a new lvl 50 on a new server that this new server will not go silent in that month like so many other servers have?

Maybe you have nothing better to do with your time than to reroll toons all over the place but most people do not have that kind of time to just throw away.

The fact is, Bioware isn't stopping you from having a great MMO experience right now. You are. You could reroll to a heavy server, play a different class story to make it feel new and then transfer your main when transfers are available. Or, you can stay on your dead server and complain. Both seem like worthy options...

Katahn's Avatar


Katahn
05.03.2012 , 10:45 AM | #480
Let's start with a single-server tool that doesn't do auto-matchmaking and also offer free server transfers designed to help smooth out severe population imbalances. This is what we have coming in 1.3 now, so let's roll with it and see if it works.

Community is defined by me as the circle of friends, associates, and your guildmates that you regularly and repeatedly interact with. In my experience the number one way to meet new people and form the kinds of lasting in-game relationships that collectively get defined as "community" is via grouping with them to take on content that cannot be handled solo.

Given that grouping together is necessary, and there may not be enough people on one server, I conceed a cross-server tool may be needed. However if it is simply implemented ala WoW or Rift without any thought to building or preserving communities it would be a grave disservice to the game's long-term health. A good tool has to do the following:

* Matchmake groups only from within servers of the same broad type (RP-PvE, RP-PvP, PvE, PvP) - people initially picked a server type to best match their playstyle and no new features should be actively detracting from that.

* Allow /friend and /whisper and /invite to work cross-server on a character-by-character basis. The idea here is that you can /friend a good cross-server player, then /whisper them tomorrow and /invite them to group with you prior to queueing for your next flashpoint. Account-level friending would be a nice addition to this, but should not be the only option for cross-server friends. I might like to group with someone again, that doesn't mean i want to enable them to see me wherever and whoever I am playing on my account.

* Allow for a certain number of free server transfers per account per month, quarter, or year. Something that would allow me to join the guild of cool people I've met online and grouped with and enjoyed grouping with.

* And a blacklist type functionality that prevents me from grouping with someone again but doesn't actually ignore them. I may be fine talking to them, but holy goodness I don't ever want to group with them again. Said list should be unlimited.

Do these things and I wouldn't mind the idea of getting ninja-looted in Athiss or Mandalorian Raiders because, ideally, by the time I am getting into higher level flashpoints I have a large and robust friends list and never have to use a random again... in other words the tool allowed me to find my cross-server community - to build it and sustain it.
Katahn
- Just an aging geek that remembers seeing Ep4 in the theater as a kid and knows that Han shot first!