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Undying Rage: The Final Word

STAR WARS: The Old Republic > English > PvP
Undying Rage: The Final Word

zaknaphein's Avatar


zaknaphein
05.03.2012 , 05:24 AM | #61
Quote: Originally Posted by Derian View Post
Juggs/PTs/Shadows, no matter their spec have taunt/aoe taunt. This lowers multiple attacks damage by 30%.

I will HAPPILY oh god so happily trade UR/GBTF for these abilities. or a real stun.

Most DPS classes complaining about not having our Defensive CDs, say absolutely nothing about taunts. Why? Because usually bad/mediocre DPS don't even use their taunts when they are available. If you have taunt/aoe taunt you should be using it constantly. You consistently can lower the damage someone deals by 30%, that is huge.
You realise this dmg reduction doesn't work if they are atking you and you're the one who applied it?

/lol
http://www.swtor.com/r/sd8PHh <--- Click the refer a friend link. You earn 7 days of subscription, I get some cookies. Both happy

whatthefett's Avatar


whatthefett
05.03.2012 , 05:32 AM | #62
Quote: Originally Posted by WillyWampa View Post
So let me get this straight..Marauder (and sentinels) are not overpowered.

Ok how about overly gifted as a class?

Oh noes! I'm loosing a fight...Medpack FTW!!
Oh noes still loosing woe and tradedy!! oh wait...turn invisable and leg it...
Oh NOES!!! I somehow didn't escape being untargetable and invisable oh Boohoo I am screwed now...oh wait a sec "click" 5 seconds of 99% immunity
OH NOES!!!! still not leet still loosing wait a sec don't I also have a speed buff laying around here somewhere...leg it!

All this and top notch DPS way way to many saftey nets for a 1 v 1 fight and let's face it the majority of nerf teh maraderzz threads are from people who faced off 1 v 1 and see all the above happen all the while the marauder is doing top notch DPS.
So Ill reiterate...
Every class gets to use a medpac situationally, so thats irrelevant.

Many classes have real invisibility and can hit you, go invisible, hit you again, go invisible...Plus our invisibility is still "visible and takes 50%" damage untalented. Other classes have a version called "healing themselves"...so thats irrelevant.

Which leaves us back to the main point and the necessity of Undying Rage for an Annihilation Marauder as I have explained. Without it, or with change, we lose 40-60% of our damage capabilites over time as a back loaded dps. And again its a warzone, not a 1 v 1 (although the games I been in I see this point to some extent). If you 1 v 1 any Marauder you get what you deserve.

whatthefett's Avatar


whatthefett
05.03.2012 , 05:34 AM | #63
Quote: Originally Posted by williambr View Post
Pre 1.2 when fights where 30 seconds long, mara's would pop shield and run. Post 1.2 fights don't last over 15 seconds,(because of dps increase via expertise) mara's pop shield and fight on. Since thier undying rage is about a third of a fight, why would they run. Its gone from an escape mode last effort to an I win button. Thats just how people see it.
But isnt it strange that the argument is that a melee dps class is now attacking instead of running? What?!?

whatthefett's Avatar


whatthefett
05.03.2012 , 05:45 AM | #64
Quote: Originally Posted by anticept View Post
This guy getīs it.


And to you all great or considering yourself great/good players remove the UR/GTBF Ability from your quickbars for one WZ or if you want to go to the extreme for a day maybe then you see what the rest of use have to deal with. Bet none of you have the balls for it.
One of my points is that as a back loaded dps dot melee class it is necesary to success for the Annihialtion Marauder, so you are basically saying "stop hitting me for 40-60% of your damage and lets see if its fair then".

That being said, as a goof, I actually did this last week on a challenge, and this is after I came to use UR and my invisibility in my regular toolbox pretty well. I have to say in the warzones I played that day they were mostly against pre-mades and it didnt matter at all. They all knew what to do and when to do it. This happens on my server occassionally. They focus burned me before the server could even come back with my response I was a turkey the whole time and took my beating, but I still did very well for the team and helped with some objectives.

cyvaris's Avatar


cyvaris
05.03.2012 , 05:53 AM | #65
Quote: Originally Posted by anticept View Post
This guy getīs it.


And to you all great or considering yourself great/good players remove the UR/GTBF Ability from your quickbars for one WZ or if you want to go to the extreme for a day maybe then you see what the rest of use have to deal with. Bet none of you have the balls for it.
Ironically I don't use it anyway so.....shrug.

Druru's Avatar


Druru
05.03.2012 , 06:03 AM | #66
Quote: Originally Posted by cyvaris View Post
Ironically I don't use it anyway so.....shrug.


on my 45 Mara, never used it. I just force camo. When i fight maras popping UR i just kite/stun/pop cd's etc em. If they had dots ticking away on me that kills me and use UR to make them win the fight. Well gratz I guess.

If you are on your SW/JK you should know better than facetanking maras. You have a million CC/stuns etc let them have their "I win button". ..

otherworlder's Avatar


otherworlder
05.03.2012 , 06:05 AM | #67
Quote: Originally Posted by Derian View Post
Juggs/PTs/Shadows, no matter their spec have taunt/aoe taunt. This lowers multiple attacks damage by 30%.

I will HAPPILY oh god so happily trade UR/GBTF for these abilities. or a real stun.

Most DPS classes complaining about not having our Defensive CDs, say absolutely nothing about taunts. Why? Because usually bad/mediocre DPS don't even use their taunts when they are available. If you have taunt/aoe taunt you should be using it constantly. You consistently can lower the damage someone deals by 30%, that is huge.
Except that against a good team, the moment you throw out that AE taunt everyone targets you and you instantly explode (this is true for juggs and PTs, both of whom are paper thin unless wearing all of the tanking pvp gear and therefore hitting like a wiffle bat).

You know, the tankier, heavy armor PvP class that is supposed to trade damage for survival? Yeah, we do less damage than our medium armor DPS only cousins (perfectly acceptable) yet they also live three times longer as well (unacceptable).

Taunting is useless if you can't weather the incoming hate from smart teams for more than three seconds, sometimes even with a pocket healer struggling to keep you alive.

Sent/Mara dps is fine. Their defensive CDs should go to juggernauts/guardians (possibly should require speccing into) and they can have ours. Classes fixed.

Oh and btw... Mercs/Commandos are a dps class that vastly underperforms Sent/Mara burst, gets no taunts, and has one awful defensive CD. Balanced?

MorgothQuick's Avatar


MorgothQuick
05.03.2012 , 06:09 AM | #68
I think its fine as it is, they aren't immune to cc/knock-backs, roots or slows.

anticept's Avatar


anticept
05.03.2012 , 06:10 AM | #69
Quote: Originally Posted by Nyjin View Post
Guarded by the Force/Undying Rage is 4 seconds.

Oh, and as a "Sniper" you don't need as many defensive cooldowns.

Wanna know why?

Because you're ranged! And nobody can leap to you because you have cover!

You have roots, your dodge-shield, and a stun/daze.

And you never HAVE To be in melee range. Unlike a marauder/sentinel.

I'd exchange my cooldowns for yours...if I could shoot beams out of my lightsaber instead of all my normal attacks.
Wow ever considered rolling a sniper then. These lameass excuses that maras/sents come up with when defending their abilities is laughable. Want to survive against a sniper donīt attack head on or just run away from them isnīt that what you sell to the sent/mara haters itīs not a 1v1 game get help what ever...
Quote: Originally Posted by Lord_Karsk View Post
This has nothing to do with what server it is.This bug is on all servers.

Quor's Avatar


Quor
05.03.2012 , 06:14 AM | #70
Quote: Originally Posted by otherworlder View Post
Except that against a good team, the moment you throw out that AE taunt everyone targets you and you instantly explode (this is true for juggs and PTs, both of whom are paper thin unless wearing all of the tanking pvp gear and therefore hitting like a wiffle bat).

You know, the tankier, heavy armor PvP class that is supposed to trade damage for survival? Yeah, we do less damage than our medium armor DPS only cousins (perfectly acceptable) yet they also live three times longer as well (unacceptable).

Taunting is useless if you can't weather the incoming hate from smart teams for more than three seconds, sometimes even with a pocket healer struggling to keep you alive.

Sent/Mara dps is fine. Their defensive CDs should go to juggernauts/guardians (possibly should require speccing into) and they can have ours. Classes fixed.

Oh and btw... Mercs/Commandos are a dps class that vastly underperforms Sent/Mara burst, gets no taunts, and has one awful defensive CD. Balanced?
I dunno about you, but when I aoe taunt on my Jugg and I start to get focused down, the first thing I'll do is Intercede AWAY from the enemy. Let them chase me. Let their JK's or SW's blow charge to get back to me. Let their SI's and Consulars blow speed to get into range. The only time I'm completely boned is if I can't Intercede away to anyone and all my defensive CD's are down and I'm in the open with no LoS anywhere to take advantage of and there are no distance charge targets to escape too. Or in other words, "very rarely."

As for Merc/Commando burst, it's plenty high. Assault Plastique + Charged Bolts + HIB can do anywhere from 4-9k damage against a light armor target. From 30m out. On top of all the unmitigated elemental damage they'll be throwing around.
Will interrogate for food.