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Agent: sealth, stun-lock, 3-shot on 927 expertise

STAR WARS: The Old Republic > English > PvP
Agent: sealth, stun-lock, 3-shot on 927 expertise

Samaul's Avatar


Samaul
05.02.2012 , 05:24 PM | #61
Quote: Originally Posted by mangarrage View Post

Do they stunlock people to death or near death regardless of class, skill or expertise? yes
And if they dont kill you you are like 40-30% and get killed anyway
QFT

This sums it up. BioWare its about gaming experience. Those on the recieving end of DPS operatives are having a bad gaming experience.

cashogy's Avatar


cashogy
05.02.2012 , 05:25 PM | #62
no

that is all
Da'ny - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

schnozwangler's Avatar


schnozwangler
05.02.2012 , 06:13 PM | #63
*** ARE YOU TALKING ABOUT ? ever since 1.2 dropped scoundrel/agent can barely win 1/3rd of their fights and that is in a 1v1 situation against an equally geared opponent (unless its against another scoundrel/agent.) probably just need to l2p/kite
SCRAMBLES

denpic's Avatar


denpic
05.02.2012 , 06:25 PM | #64
What class do you play

schnozwangler's Avatar


schnozwangler
05.02.2012 , 06:40 PM | #65
myself? scoundrel scrapper since beta and pre-release.
SCRAMBLES

kweassa's Avatar


kweassa
05.02.2012 , 06:44 PM | #66
Quote: Originally Posted by Samaul View Post
The seriously overpowered imperial agent

Stealth
Stunlock
Massive burst dps

The ability to stunlock a player with over 900 expertise and kill them in 2-3 GCDs or less than 10 seconds. Multiple stuns, allowing stunlock while delivering overwhelming damage. The stunlocked target has absolutely no chance. I thought that patch 1.2 was supposed to make pvp better, not worse?

I left wow to get away from stunlocking rogues.
Again, post a combat log, or it didn't happen.
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."

sauerkraut's Avatar


sauerkraut
05.02.2012 , 06:52 PM | #67
Quote: Originally Posted by cycao View Post
Yeah this, you break the first stun then you deserve to get "3 shot in a stun lock".
In a game where everybody and their dogs has CC the first brake was used long before, also it seems agent-smugler is the new FoTM every WZ has 5-10 so yes save your CC brake for the right stun, good luck.

Aussiedroid's Avatar


Aussiedroid
05.02.2012 , 07:00 PM | #68
I came across this last night. The same operative in about 4 games in a row got, I think only a couple of deaths across all games. Couple of the games no deaths at all.

I thought I would take up the challenge and teach this Operative about the power of the force ... big mistake.

3-5 hits and dead! every time without me getting more than 1 hit on him back. Spent two matches just chasing him down cause it made me so agro LOL but despite any tactic I tried it was stun ... mega hit ... mega hit ... (I get out of stun) ... stun him back .. gets out and stuns me again .. then final hit and dead. I am a Shadow tank, with decent defense and ok dps but I was cut through like butter.

The hits were over 4k each, so the first two hits reduced my health below half in most attempts while I was still stunned. Then when I finally got out of the stun, and hit him for about 5% dmg, he has got another hit in and stunned agian ... it was also insta-death if he was with friends.

This was one of the several odd things I saw in warzones last night, also seeing players seemingly jump around causing players to loose target and also constantly running even with the huttball. I know there are hacks but I had never seen them, can only assume this is what they are talking about or there was simply something glitching out last night.

These things continue to ruin warzones ..
... No, I'm not the droid your looking for!

Ashania's Avatar


Ashania
05.02.2012 , 07:06 PM | #69
Quote: Originally Posted by ShadowOfVey View Post
THOSE DARN OVERPOWERED OPERATIVES

Those nerfs apparently weren't enough. I propose that hidden strike have a 60% chance to backfire and hit the operative instead. Oh and you should have a chance to mess up while applying acid blade, permanently destroying your weapon. Backstab also will not work on anyone wearing armor.
Given how it's been going for those poor Scoundrels/Operatives, I can actually see that happening.

kweassa's Avatar


kweassa
05.02.2012 , 07:12 PM | #70
Quote: Originally Posted by sauerkraut View Post
In a game where everybody and their dogs has CC the first brake was used long before, also it seems agent-smugler is the new FoTM every WZ has 5-10 so yes save your CC brake for the right stun, good luck.
Oh right, so now you are suddenly willing to dwell into the concept that this is a "team game", and therefore you might have used your CC-breaker elsewhere.

Then why don't you frickin' drop the double standard, and use the same analogy to the Op/Scoundrel as well. They may also have used their own stuns or major skills elsewhere. You also have that "everybody" on your side to help you survive stun locks - if nobody helps you, then your team is a sucky one. Suddenly the mechanics and balance all change - welcome to the world of team vs team.
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."