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Pyrotech fire damage OP!

STAR WARS: The Old Republic > English > PvP
Pyrotech fire damage OP!

cashogy's Avatar


cashogy
05.02.2012 , 02:59 PM | #161
Quote: Originally Posted by VoidJustice View Post
it's super easy on a low pop server to rig a 8 man... once again this isn't speculation this is experience ... every day experience.

...and no they all fly the same guild tag...

and once again, Im not calling for nerfs but, Im not sure if I'd every be lame enough to play a class that could do what you say your class does by admission regardless of what I think may have happend in any one given Wz...
If you play on a low pop server that is not a good reflection of game balance. If you want to play on a server with balanced classes, roll on a high pop server. That is your own fault.

And guess what? I play a DPS class. That means I do damage. Every DPS class has a way to do a crap ton of damage in a short amount of time.

I do not comprehend why people complain about DPS classes doing DPS. Though I guess it makes sense, since you all complained about healing classes healing. I imagine complaining that tank classes can tank is coming up shortly?
Da'ny - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Hethroin's Avatar


Hethroin
05.02.2012 , 03:01 PM | #162
Quote: Originally Posted by VoidJustice View Post
ROTFL

yea cause a Tank spec'ed Juggernaut is gonna do 12k damage in 4 seconds.. lol...
prolly right after he gets that second lightsaber and uses his 31,31,31 spec...

seriously, Im not arguing you guys need a nerf, your doing a great job yourselves.

Force Choke buffs abilities... lol... yea it buffs the Im channeling 300 damage a second RAWR ability...

I really don't think you guys need a nerf... but, the more you talk... the worse it gets... I gotta go... glhf
Are you comparing the Damage capacity of a Tank spec Jug to the Damage capacity of a DPS spec PT?
Corellian Run formerly Mind Trick
<White Talons>: Tigerwoods - Vanguard, Limbaugh - Sentinel
<Black Talons>: Ereldys - Assassin

cashogy's Avatar


cashogy
05.02.2012 , 03:04 PM | #163
Quote: Originally Posted by VoidJustice View Post
ROTFL

yea cause a Tank spec'ed Juggernaut is gonna do 12k damage in 4 seconds.. lol...
prolly right after he gets that second lightsaber and uses his 31,31,31 spec...

seriously, Im not arguing you guys need a nerf, your doing a great job yourselves.

Force Choke buffs abilities... lol... yea it buffs the Im channeling 300 damage a second RAWR ability...

I really don't think you guys need a nerf... but, the more you talk... the worse it gets... I gotta go... glhf

o and yes AWE is AWESOME but, it breaks on any damage ... so it's not really the same.
If youre tank spec your not supposed to do 12k damage in 4 seconds. YOU ARE SUPPOSED TO MITIGATE DAMAGE

Force Choke buffs Smash. A Rage spec'd Jugg needs to get full duration out of Force Choke to get the maximum damage bonus to Smash.

Awe is an aoe MEZ. it is supposed to break on damage, just like every other mez in the game....

Marauders and juggs have enough tools to do their job and do it well. So do mercs and powertechs. They are apples and oranges however, as one is ranged and the other melee. There is very little comparison between the 2 specs other than their overall function. So comparing their abilities like they are supposed to match up is idiotic; the similarities end beyond "tank" or "dps"
Da'ny - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

VoidJustice's Avatar


VoidJustice
05.02.2012 , 03:06 PM | #164
Quote: Originally Posted by Hethroin View Post
Are you comparing the Damage capacity of a Tank spec Jug to the Damage capacity of a DPS spec PT?
Someone else was... and I was pointing out the ridiculousness of it.

At least I admit I didn't know about the BH stuff and learned from you guys.

anywayz thou... thanks for the info.. keep on keepin on! Here's to hoping for less qq and more
pew pew... and please
/don'tshootmebro

p.s. also for the last time... Im not saying your OP/need nerfs etc... I leave that up to the rest of the community (god save u) and the Dev's
Understanding is the true weapon of a Jedi and willpower is the iron clad arm that wields it.

ShawnFish's Avatar


ShawnFish
05.02.2012 , 03:13 PM | #165
too much to read - - - - wow . . . :wea

Marisblood's Avatar


Marisblood
05.02.2012 , 03:14 PM | #166
I play shadow dps and i kill them in fair 1v1 fight. But when the healers get in the shadow dps cant simply keep up and lose in the end. Why? Because Shadow opening burst is insane ( i do 15k dmg in 5 sec-counting here the rotation) but after GCD you lack in either mobility or utility. I prefer a nerf for my class, i prefer less burst when i open a fight but that burst too be constant all the way after. Atm shadow infiltration is working from turbo mode to frog mode. From hi speed to slow motion.
Constant dps is far beter in WZ and long fights then a short burst damage. The dmg shadows/asasins put when they open a fight is OP and need nerfed but the dmg they sustain after is LOL and need huge buffs.
Regarding pirothech they put insane dps in long fights and this need a closer look. Like sentinels need a closer look too.
This is my opinion. I dont call for nerf but for balance. On my realm infiltration is a rarity. We are only 2-3 max . While tanks are all over the places. Cause they are far beter. In dps and survivability.

Scoobings's Avatar


Scoobings
05.02.2012 , 03:18 PM | #167
Quote: Originally Posted by VoidJustice View Post
Well... once again, I won't call for a nerf but, getting killed in stunlock even once a match, isn't really a bunch of fun and if you get hit with that while stunned... you have no chance to survive that rotation. Does that spec get electo dart or whatever, cause that's what I get hit by before Im 16k to 0 before stun is over.

As a guardian I think they should get shields and heavy armor as compensation for losing that ridiculous dps cause as everyone knows Heavy armor and shields are sooo usefull in pvp.
The spec has electrodart and Carbonize. I can't think of a combo that a pyrotech can do that can deal 16k in 2.5 seconds (4 second stun, minus 1.5 seconds for the global). The most damage I could possibly see you taking given all crits would be a 4k TD, a 5k railshot, with a 900 Combustable Gas proc off railshot.

It's a lot of damage, given some good favor by the RNG gods with a relic/adrenal popped, but that's not 16k. You had to have been hit by something else.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Scoobings's Avatar


Scoobings
05.02.2012 , 03:25 PM | #168
Quote: Originally Posted by DimeStax View Post
I think you can reduce their damage a bit and not touch anything else on the class. I'd say their defensive abilities are on par with that of a Jugg and Marauder (the other melee classes), the OP has a little bit more but the PT Pyro still wears heavy armor and doesn't have to use his defensive cooldowns during his offensive rotation like the OP does, meaning he can save them for when he really needs them as opposed to having to use them as an opener.
I'd disagree. Especially with your point about maurader. They get more CDs, on shorter CDs, that are more potent...

Juggs get the same amount of CDs, but their CDs are better. In my opinion, blade ward > Energy shield (though it's close) and last stand is WAAAAAY better than kolto overload. I wouldn't even consider that CD survivability. It's not even keybound for me, I click it when I have nothing else going on.

That move would have some potential, actually, to give the class some survivability. Maybe tone down the damage and buff Kolto for Pyrotechs. Something to make them not get bent over.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

-Eternal-'s Avatar


-Eternal-
05.02.2012 , 03:29 PM | #169
In a very long line of needed nerfs, bounty hunters is far down on that list. Lets be honest.
Eternal (Mercenary) & Xternal (Powertech)

"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."

DimeStax's Avatar


DimeStax
05.02.2012 , 03:34 PM | #170
Quote: Originally Posted by exphryl View Post
Awe (which is AMAZING in all the warzones) and Force Choke (Which buffs their abilities as well, and can be talented by Juggs to work similar to electro dart. )

Soo...Not a good comparison between Carbonize and Electro Dart
They are comparable for being melee classes. Awe is broken on damage, Carbonize is not as it is a stun. Tranq dart is a 30 or 35 range 4 second stun and can be used in many more different scenarios because of that. Since we're talking about CC abilities the fact that you mentioned that Force Choke"buffs their other abilities" makes no difference as we're only referring to the stun portion of the ability, which is a channeled ability for 3 seconds that can only be used from a 10m range... and just looking at the CC part of it, it is not better than Tranq Dart.