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Pyrotech fire damage OP!

STAR WARS: The Old Republic > English > PvP
Pyrotech fire damage OP!

DimeStax's Avatar


DimeStax
05.02.2012 , 02:38 PM | #151
Quote: Originally Posted by exphryl View Post
BH's (mercenaries) can not do 8K since the fix last week (or was it the week before?)

PS: Guild Mara had a lucky string of procs and crits /buffs and did 15K Damage over the course of a Ravage, with a 7.5k+ Last hit. That's 3 Seconds...
It's not the numbers that are ridiculous, maybe it's just the combination/rotation or the cooldown on Railshot that is reduced in melee range? Juggs/Maras and Snipers do a ton of burst damage as well, in fact it's not out of the question to see a Sharpshooter/Sniper do 8-9k damage in 1.5 seconds with Ambush then Followthrough, although it doesn't happen a whole lot because white damage get's mitigated a ton through defenses and cooldowns.

I can't quite put my finger on what it is that they're doing that is so OP and so far right now all I can say is that put out way too much damage, way too fast, way to frequently.

VoidJustice's Avatar


VoidJustice
05.02.2012 , 02:38 PM | #152
Quote: Originally Posted by cashogy View Post
Against a person not paying attention at all, I can do a maximum of 10-12k damage, but that takes 4 GCDs.
Wow.. only 4 GCD's... The skill it must take to manage such a thing...

lol...

Whats hysterical is I came in to this thread with a bunch of doubt about whether what I thought BH's were doing could be possible. I left here knowing to just quit the WZ everytime I see that premade with 4 BH's and 4 sorc's now... lol

thanks for the skoolin... that's no foolin...

and no Juggs ARE NOT doing that kind of damage in any kind of consistant way I assure you. I have no idea if Mara's are although I don't think so cause I eatem up yum...

half WH/half BM best crit dispatch I've ever hit was like 6100 and it happened once, most dispatches hit around 4k and that's all I got... but... don't cry for me argentina...

p.s. I kill tons of BH's you guys go down fast which is why Im not complaining or calling for nerfs btw... just a whole new respect and honestly, that damage is a bit much... come on...
Understanding is the true weapon of a Jedi and willpower is the iron clad arm that wields it.

DimeStax's Avatar


DimeStax
05.02.2012 , 02:41 PM | #153
Quote: Originally Posted by cashogy View Post
I dont know my class? Youre kidding right? Lets break it down........

Thermal Detonator: 3.5-4k damage, if I use a WZ adrenal I can get up near 5k against low expertise and/or squishy targets.
Rail Shot: 2.5-3.5k, again close to 4k if I use a WZ adrenal. Rail Shot is weapon damage, so is incredibly finicky and barely breaks 1k on a non-crit
Incedniary Missile: a set-up dot, ticks for 18s and does minimal damage.
Combustible Gas Cylinder: 10% chance to proc on weapon damage, 6s duration, ~2k elemental damage. helpful for setting up the bigger combos to conserve heat.
Power Shot: 1.5-2.5k, again, white damage so not reliable, but can proc more Rail Shots
Unload: 2-4k, more white damage so need lots of crits to do anything worthwhile.

Defensive Cooldowns?
Energy Shield: 2min CD, 25% damage reduction. Pyrotech's can spec into having Energy Shield remove movement impairing effects (root and slow, not stun) but it provides no immunity to being re-slowed/rooted immediately after hitting it. This defensive cooldown is mediocre at best, and yet I see people comparing it to Marauders and Juggernauts defensive cooldowns? Come on now........
Kolto Overload: sort of a defensive cooldown, heals 15% health over 10s. Best used for healing up quickly when running into another fight, and not much of a defensive cooldown.

That's Merc. Powertech's do not have any other defensive cooldowns, their survive-ability comes from the Shield tree, which if theyre spec'd Pyrotech they probably dont have many points in.

Against a person not paying attention at all, I can do a maximum of 10-12k damage, but that takes 4 GCDs.

Stop crying overpowered because you got beat. Learn the weaknesses of the class you lost to, figure out how to exploit them, and then execute that plan. Its not rocket science.........

Oh and heavy armor does not increase your survive-ability. You get 4-5% extra damage mitigation from heavy armor over medium, thats it. So a 5,000 damage attack against someone wearing medium armor does ~4800 damage to someone wearing heavy armor. Not a big difference....
You know your class so well that you left out Tranq Dart (ranged 4 sec stun) and Carbonize (AOE stun) out of your list of survivability cooldowns. Two things Maras/Jugs don't have.

cashogy's Avatar


cashogy
05.02.2012 , 02:45 PM | #154
Quote: Originally Posted by VoidJustice View Post
Wow.. only 4 GCD's... The skill it must take to manage such a thing...

lol...

Whats hysterical is I came in to this thread with a bunch of doubt about whether what I thought BH's were doing could be possible. I left here knowing to just quit the WZ everytime I see that premade with 4 BH's and 4 sorc's now... lol

thanks for the skoolin... that's no foolin...

and no Juggs ARE NOT doing that kind of damage in any kind of consistant way I assure you. I have no idea if Mara's are.
Where did I say it required any skill to press 4 buttons? It doesnt..... This game is very easy, yet surprisingly a massive number of players are terrible at it.

There are ZERO premades with 4 BHs AND 4 Sorcs. It is only possible to queue 4 players at once. The amount of luck involved to get that kind of a warzone means it is likely going to occur in a 100% pug. Most premade groups are well rounded anyways; premades typically bring at least 1 healer and usually 1 tank. A premade with 4 dps is kind of dumb

Juggs are not doing that kind of damage because theyre are a tank spec. Rage spec has a much longer set-up for Smash to hit hard, and it is easily countered by stunning/knocking back the Jugg to break up his combo.

Marauders are doing that kind of damage though; right now they are the best offensive spec in warzones hands down.
Da'ny - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

DimeStax's Avatar


DimeStax
05.02.2012 , 02:48 PM | #155
Quote: Originally Posted by cashogy View Post
Where did I say it required any skill to press 4 buttons? It doesnt..... This game is very easy, yet surprisingly a massive number of players are terrible at it.

There are ZERO premades with 4 BHs AND 4 Sorcs. It is only possible to queue 4 players at once. The amount of luck involved to get that kind of a warzone means it is likely going to occur in a 100% pug. Most premade groups are well rounded anyways; premades typically bring at least 1 healer and usually 1 tank. A premade with 4 dps is kind of dumb

Juggs are not doing that kind of damage because theyre are a tank spec. Rage spec has a much longer set-up for Smash to hit hard, and it is easily countered by stunning/knocking back the Jugg to break up his combo.

Marauders are doing that kind of damage though; right now they are the best offensive spec in warzones hands down.
No, PT Pyros are the best offensive spec. Marauders are just annoying as hell as you can't kill them for 5 seconds after they pop undying rage. You can successfully stun/cc/kite them around effectively to make Marauders behave, but a PT Pyro you can't since they are still effective from range for the duration they are rooted/snared.

Hethroin's Avatar


Hethroin
05.02.2012 , 02:50 PM | #156
Quote: Originally Posted by VoidJustice View Post
no, I've stated several times I wasn't very sure of what happened, and then the BH's confirmed they can do 8k damage while your stunned for 4 seconds and I've seen BH's do that 8k damage 1 shot, so now Im almost 100% sure what's going on.

still wouldn't call for nerfs but... man... whew...
Powertech does not have a single ability that can ever hit for 8k. A Mercinary can fully debuff you pop adrenals and maybe do 7k, different class, different abilities.

8k damage in 4 seconds is hardly game stopping every other DPS spec can do the same, from Annihilation Marauder to Deception Assassin.

I'll repeat what has been said before:

What you see when your health drops by 60% within 4 seconds is the combination of abilities that has been in progress for 8 secods. In timeline form:

t = 0.0 : Thermal Detonator thrown (will do 3k to 4k damage in one hit 4 seconds later)
t = 1.5 : Incindiary Missile (may crit for 1k on opening, tics for 300 crit. Is used to allow a Rail Shot to be fired at you)
t = 3.0 : Electro Dart (stun happens here)
(DPS Cooldowns are popped here)
t = 4.0 : Thermal Detonator explodes.
t = 4.5 : Rail Shot (This is the first hit you notice that you are being hit, can crit for 5k on fresh 50s, usually crits for around 4k on standard targets with cooldowns up see above )
t = 6.0 : Rocket Punch (has 60% chance to reset Rail Shot, 6 second internal cooldown for reset, crits for around 3k with cooldowns up see above )
Optimal Version: Rail Shot was reset
t = 7.5 : Rail Shot.
Less Than Optimal Version: Rail Shot was NOT reset
t = 7.5 : Flame Burst (45% chance to reset Rail Shot same 6 second ICD on reset.)
t = 9.0 : Rail Shot (if the pyro is lucky)
Corellian Run formerly Mind Trick
<White Talons>: Tigerwoods - Vanguard, Limbaugh - Sentinel
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VoidJustice's Avatar


VoidJustice
05.02.2012 , 02:51 PM | #157
Quote: Originally Posted by cashogy View Post
There are ZERO premades with 4 BHs AND 4 Sorcs. It is only possible to queue 4 players at once. The amount of luck involved to get that kind of a warzone means it is likely going to occur in a 100% pug.
it's super easy on a low pop server to rig a 8 man... once again this isn't speculation this is experience ... every day experience.

...and no they all fly the same guild tag...

and once again, Im not calling for nerfs but, Im not sure if I'd every be lame enough to play a class that could do what you say your class does by admission regardless of what I think may have happend in any one given Wz...
Understanding is the true weapon of a Jedi and willpower is the iron clad arm that wields it.

exphryl's Avatar


exphryl
05.02.2012 , 02:53 PM | #158
Quote: Originally Posted by DimeStax View Post
You know your class so well that you left out Tranq Dart (ranged 4 sec stun) and Carbonize (AOE stun) out of your list of survivability cooldowns. Two things Maras/Jugs don't have.
Awe (which is AMAZING in all the warzones) and Force Choke (Which buffs their abilities as well, and can be talented by Juggs to work similar to electro dart. )

Soo...Not a good comparison between Carbonize and Electro Dart
E x p h r y l | <Exiled Disciples> Daragon Trail
| ---------- Want to see Pyro Burst Potential in 1.2? Watch This! -----------|
| Valor 90+ Powertech | |Thinking of Rolling a Pyro or Assault VG? Read this Guide |
|
|Guild Website | Youtube| Cassie - 50 Operative | Krelia - 50 Sorcerer|

cashogy's Avatar


cashogy
05.02.2012 , 02:54 PM | #159
Quote: Originally Posted by DimeStax View Post
You know your class so well that you left out Tranq Dart (ranged 4 sec stun) and Carbonize (AOE stun) out of your list of survivability cooldowns. Two things Maras/Jugs don't have.
Electro Dart is not a defensive cooldown. It is a CC affect, and is best used when going on the offensive. Merc has a lack of interrupts, so we have to use our stuns as interrupts. A 4s stun means a BH has 2 GCDs to attack unmolested. Nobody at level 50 is going to be killed in 2 GCDs, ever.

Carbonize is a 2.5 second stun (3s if you have the 2pc PvP bonus), which means the Powertech can use one ability on the stunned target (1.5 GCD when you use the stun, 1.5 GCD on your next ability, stun over). Again, this is a CC affect, not a defensive cooldown.

Defensive cooldowns are abilities to resist/reduce/avoid damage. CC affects do stop your opponent from damaging you, but they are not defensive cooldowns.

Mara/Jugg have interrupts and an aoe mez. Marauder has the 3 best defensive cooldowns for a DPS spec in the game, on top of a handful of slows/roots and a charge to stay on their target. Jugg has a handful of defensive cooldowns as well, and even a tank tree if you really want more survive-ability.

I think Marauders have plenty of defensive cooldowns and utility to go with their super awesome damage. Not sure what youre complaining about........
Da'ny - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

VoidJustice's Avatar


VoidJustice
05.02.2012 , 02:57 PM | #160
Quote: Originally Posted by exphryl View Post
Awe (which is AMAZING in all the warzones) and Force Choke (Which buffs their abilities as well, and can be talented by Juggs to work similar to electro dart. )

Soo...Not a good comparison between Carbonize and Electro Dart
ROTFL

yea cause a Tank spec'ed Juggernaut is gonna do 12k damage in 4 seconds.. lol...
prolly right after he gets that second lightsaber and uses his 31,31,31 spec...

seriously, Im not arguing you guys need a nerf, your doing a great job yourselves.

Force Choke buffs abilities... lol... yea it buffs the Im channeling 300 damage a second RAWR ability...

I really don't think you guys need a nerf... but, the more you talk... the worse it gets... I gotta go... glhf

o and yes AWE is AWESOME but, it breaks on any damage ... so it's not really the same.
Understanding is the true weapon of a Jedi and willpower is the iron clad arm that wields it.