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Pyrotech fire damage OP!

STAR WARS: The Old Republic > English > PvP
Pyrotech fire damage OP!

DimeStax's Avatar


DimeStax
05.02.2012 , 01:08 PM | #131
Quote: Originally Posted by exphryl View Post
He must have trained Incendiary Missle a few ranks higher then me (Maybe he is a few expansions past this one that nobody else has) to get 1.2K hits on the ticks of it...
Maybe he was fully CD popped like he said in his post...

exphryl's Avatar


exphryl
05.02.2012 , 01:10 PM | #132
Quote: Originally Posted by DimeStax View Post
Maybe he was fully CD popped like he said in his post...
Still won't crit for that much. CGC Will after 30%, but not IM. (the dot portion at least)
E x p h r y l | <Exiled Disciples> Daragon Trail
| ---------- Want to see Pyro Burst Potential in 1.2? Watch This! -----------|
| Valor 90+ Powertech | |Thinking of Rolling a Pyro or Assault VG? Read this Guide |
|
|Guild Website | Youtube| Cassie - 50 Operative | Krelia - 50 Sorcerer|

DimeStax's Avatar


DimeStax
05.02.2012 , 01:13 PM | #133
Quote: Originally Posted by exphryl View Post
Still won't crit for that much. CGC Will after 30%, but not IM. (the dot portion at least)
He has to be wrong about that dot tick. I play against some pretty mean dudes but I've never seen a dot tick for 1.2k

VoidJustice's Avatar


VoidJustice
05.02.2012 , 01:14 PM | #134
I refuse to call for any nerfs... but if I did... BH would make the top o my list.
Mobility +5 to 8k instant damage abilities... umn... yea... I don't really understand how
that works but... that's alot more than most classes can do.

Can Troopers do this?

Once again... Im not sure what's putting up the dps that is removing 16k hp in 1 or 2
GCD's but I always seem to be electrodarted... and then dead. Happens alot. I don't know
what it is but, I'd like to stop getting stunkilled from full HP in seconds... would be nice.
I could be mistaken... but, instagibs while stunned shouldn't happen, and they do all
to often.
Understanding is the true weapon of a Jedi and willpower is the iron clad arm that wields it.

Hethroin's Avatar


Hethroin
05.02.2012 , 01:14 PM | #135
Quote: Originally Posted by DimeStax View Post
Maybe he was fully CD popped like he said in his post...
Popping adrenals does not triple the damage of incendiary, which has an initial hit of around 1k and tics for 300-400 (crit) after.

He may be confusing the initial hit for tics.
Corellian Run formerly Mind Trick
<White Talons>: Tigerwoods - Vanguard, Limbaugh - Sentinel
<Black Talons>: Ereldys - Assassin

Jestersdead's Avatar


Jestersdead
05.02.2012 , 01:30 PM | #136
Quote: Originally Posted by Marisblood View Post
Did some of you noticed the damage pyrotech can put on a single target or multiple targets only with that insane combustible gas? It put down a 16k HP player in less then 5 seconds only by that. They spin around and you get 30% HP short after. Is insane!
Flame sweep is most likely what he's talking about, and that skill is junk. Its high heat and has virtually no place in our rotation unless you're trying to keep a door from getting capped as a last ditch effort.

Powertechs are single target killers for the most part and do have good burst, but if you honestly think that combustible gas cylinder is what's killing you, then you need to analyze whats really going on.

exphryl's Avatar


exphryl
05.02.2012 , 01:34 PM | #137
I've posted this before in threads just because people like to spout off random numbers, and I like giving accurate results here. I won't touch on heat at this point as this is a single 1v1 Encounter and NOT a group battle (Where Overheating is prevelant)

Now, these are with cooldowns (Explosive Fuel, Power Relic, Power Adrenal) and with 100% Crit RNG In your favor (Meaning it's very rare, but seemingly people like to think it's 100% of the time always for POwertechs)

GCD/Seconds | Ability Name
________________________
(0) | Incendiary Missle - 900 Crit
(1.5) | Thermal Detonator
(3.0) | Rail Shot - 5K Crit
(4.5) | Flame Burst + CGC Tick - 2K Crit + 900 Crit
(6.0) | PPA Rail Shot + CGC Tick Refresh - 5K Crit + 900 Crit
(6.5) | Thermal Detonator Explodes - 4.5K Crit
(7.5) | Flame Burst + CGC Tick - 2K Crit + 900 Crit

So in the span of 7.5 Seconds, in a stars align scenario, you did roughly 22K+ Damage to this opponent.

The scenario here would be prevalent against a moderately geared Sage, or Under geared Medium/Heavy armor user. There are obvious things that curtail this such as gearing of the opponent, cooldowns used, cleanses, etc.

This is NOT sustainable in a group battle. A big reason is due to the heat cost of IM, it's way to much of a resource hog to use on target switching so at times you'll Flame Burst to apply the dot and waste a PPA proc. (This goes off even if the proc is not on an ICD thus ruining a Rail Shot > Ability > Rail shot combo).

This is similar to an Operative using his cooldowns to destroy an opponent by "Stunlocking". The difference is we don't have stealth or a way to remove ourselves from combat if our burst rotation falters.

So in the end you have a high burst class, with low defensive cooldowns, and one of the worst conceived resource systems in an MMO..
E x p h r y l | <Exiled Disciples> Daragon Trail
| ---------- Want to see Pyro Burst Potential in 1.2? Watch This! -----------|
| Valor 90+ Powertech | |Thinking of Rolling a Pyro or Assault VG? Read this Guide |
|
|Guild Website | Youtube| Cassie - 50 Operative | Krelia - 50 Sorcerer|

Blloodbane's Avatar


Blloodbane
05.02.2012 , 01:39 PM | #138
I mentioned something about this before, but let me be clear, I dont not think its OP, needs to be nerfed nor QQ'ing about it...

However, I think someone told me it might have been flamethrower... I dont have a fraps or a SS just my vague memory of the combat which doesnt mean it was one ability, could have been a strong combo for all I know...

My experience was in a void star, we planted a bomb, the PT came in and there was 4 there at the door. One was pretty injured (I think about 40% maybe 50%) and two others were down about to 80% and I was about 95%ish in health. A lone PT comes in, all 4 swarm the PT and I see a flame sweep animation, I dont recall if something happend prior to that, and within 3 to 5 seconds of all this starting, one guy drops, they other players health drop by a noticable amount and my health drops 20 to 30%.

I know that human experience for live interaction and how the memory stores it can be varied and very distorted, hence why I tried to write that as about as honestly as I could. He was a good player too, I could tell that, he still died and we still blew the door and won voidstar.... I only mention this because someone was qq'ing about it being to OP, because its not, it hurts and its damaging but its not something that can be spammed as far as I seen yet.

I dont even have a PT so this is not me trying to save "my" class from being nerfed...
*The Sith Code* Peace is a lie ~ There is only passion~ Through passion I gain strength ~ Through strength I gain power ~ Through power I gain victory ~ Through victory my chains are broken ~ The Force shall set me free

Scoobings's Avatar


Scoobings
05.02.2012 , 01:49 PM | #139
You can nerf PT's damage, I get it. It's bursty.

The thing is, that PTs give up a lot for that burst and it's not a similar trade off for other classes. PTs have next to no CC, mobility, or Survivability Cooldowns. Pretty much the only thing they have going for them if they are specced for this kind of damage, is damage.

If you nerf that tree much more than by like 5 ish percent, you'll need to start compensating PTs in that tree with some utility, or survivability, or mobility to make up for the fact that their tree is a one trick pony that doesn't even excel at it's only "trick" anymore.

The damage is high, for sure, so I think in the interest of having longer fights burst damage classes like this one should probably be toned down. You definitely need to throw them a bone though, because they have very little to contribute outside of that damage that can't be done better by other classes (if they're pure pyro specced).
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
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VoidJustice's Avatar


VoidJustice
05.02.2012 , 02:16 PM | #140
Quote: Originally Posted by Scoobings View Post
You can nerf PT's damage, I get it. It's bursty.

The thing is, that PTs give up a lot for that burst and it's not a similar trade off for other classes. PTs have next to no CC, mobility, or Survivability Cooldowns. Pretty much the only thing they have going for them if they are specced for this kind of damage, is damage.

If you nerf that tree much more than by like 5 ish percent, you'll need to start compensating PTs in that tree with some utility, or survivability, or mobility to make up for the fact that their tree is a one trick pony that doesn't even excel at it's only "trick" anymore.

The damage is high, for sure, so I think in the interest of having longer fights burst damage classes like this one should probably be toned down. You definitely need to throw them a bone though, because they have very little to contribute outside of that damage that can't be done better by other classes (if they're pure pyro specced).
Well... once again, I won't call for a nerf but, getting killed in stunlock even once a match, isn't really a bunch of fun and if you get hit with that while stunned... you have no chance to survive that rotation. Does that spec get electo dart or whatever, cause that's what I get hit by before Im 16k to 0 before stun is over.

As a guardian I think they should get shields and heavy armor as compensation for losing that ridiculous dps cause as everyone knows Heavy armor and shields are sooo usefull in pvp.
Understanding is the true weapon of a Jedi and willpower is the iron clad arm that wields it.