Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Agent: sealth, stun-lock, 3-shot on 927 expertise

STAR WARS: The Old Republic > English > PvP
Agent: sealth, stun-lock, 3-shot on 927 expertise

ssbi's Avatar


ssbi
05.02.2012 , 10:33 AM | #41
Quote: Originally Posted by Tacticalshotz View Post
As you often fail in most of your posts, sadly you fail here once again by assuming anything. No, I wear survior gear, move along please, kk, thanks.

For those reading that do not know, all this guy does is troll the forums and preach about tank stats. Of course this is an open debate. Strangly enough here is another quote from him that contridicts his above post;

"I made a very elaborate post about how you are wrong, and how tank defensive stats are awesome in pvp and just before i hit the reply button it occurred to me
Why should i teach you how to play when i enjoy facerolling you ingame.

That being said i will simplify it for you : Tank defensive stats are awesome and are fulfilling their indented purpose.

Now, if you disagree, you are certainly entitled to your opinion. However, Bioware will not change how defensive stats work in pvp, so you might as well get used to either sucking or learning how to play."

They are just a strong class if they are played right, I enjoy the way they work, wish I had rolled one.
Here u are just wrong, i mean there are things like resilience, there is cool thing as force stun -> they use breaker -> Force Cloak -> Mind Maze -> Meditate, there are even things to keep them in range as a tank but.. but... You know it's a 1v1 situation, for the rest of situations u just ve should get healed.

If u die from ops as Shadow Tank in Survivor gear there is somethings wrong, not the class balance wise.

Astarica's Avatar


Astarica
05.02.2012 , 10:42 AM | #42
Operatives's stealth attack is hard to counter because WZ isn't in a vacuum. If it's 1on1 you can counter it every time but in a WZ, if any other powerhouse melee class are around, then the moment you CC break out of the stun that Op will probably just run away/vanish and let the Marauder/Tankasin finish you off. In light of the more potent threats the best way to deal with Op is just to take the backstabs like a man, but that strategy can be rather painful. Though in the context of group PvP, you can easily have someone else pop the Op's stealth, or just throw a stun when you get knocked down to reset the fight.

Faeldawn's Avatar


Faeldawn
05.02.2012 , 10:48 AM | #43
Quote: Originally Posted by Tacticalshotz View Post
Sorry guys but this does happen a lot in the WZ's. I am at 1096 expertise, I am a kinectic tank, and I too can be stun locked to death. I know how to play, and I am not here to argure and you say they are OP, OP, OP. A very well geared operative will end your life in 2-3 seconds.

That being said, if you know the operative is around, AOE and pray. As the other posters have said save ur stun breaker for the second stun, after that I like to jump spin, stun. Most of the time though ur dead. It sucks, but hey I actually believe that is what a stealth class should do. If infiltration wasn't so terrible and could even come close to the same thing I would spec it.
Either your not 50, your wearing crap gear or DPS gear or simply need to take some time to consider your spec and abilities....or your the a-typical shadow kinetic DPS "tank"...which is not a real tank.

No op can drop my immortal jugger (a real tank) in under 5 seconds, im not saying they don't hurt, because they do, but i usually win 1v1 vs ops/smugs because immortal juggs are the masters of lockdown and once an op has burnt their openers, they are dead meat unless they can stealth-escape. Even then they can only come back and try again, which they sometimes do and then it's often quite a good fight to the death.

Bottom line, don't nerf ops, give them some loving, poor one-trick ponies need love too

Bazzoong's Avatar


Bazzoong
05.02.2012 , 10:48 AM | #44
Quote: Originally Posted by Tacticalshotz View Post
Sorry guys but this does happen a lot in the WZ's. I am at 1096 expertise, I am a kinectic tank, and I too can be stun locked to death. I know how to play, and I am not here to argure and you say they are OP, OP, OP. A very well geared operative will end your life in 2-3 seconds.

That being said, if you know the operative is around, AOE and pray. As the other posters have said save ur stun breaker for the second stun, after that I like to jump spin, stun. Most of the time though ur dead. It sucks, but hey I actually believe that is what a stealth class should do. If infiltration wasn't so terrible and could even come close to the same thing I would spec it.
Actually infiltration/deception does way more damage than scrapper/concealment, the only reason why nobody plays them is that they need dedicated support, but the most dangerous combo out there is a operative hybrid with a deception sin (beats teams of operatives big time).

Sorry, mr. bad shadow tank, a geared shadow tank can not be killed in 3 sec, by one other player, it would need over 7000 points of damage per second, to reduce your hp to zero.

Post a log to prove me wrong, though.
Ye can still type while yer stunned.

Kallendal's Avatar


Kallendal
05.02.2012 , 10:55 AM | #45
Quote: Originally Posted by Zaodon View Post
Post a combat log, or it didn't happen.
ROFL!

This is going to be my new answer for everything this week. Forums, IRL, everything

*snicker*

ShadowOfVey's Avatar


ShadowOfVey
05.02.2012 , 11:04 AM | #46
THOSE DARN OVERPOWERED OPERATIVES

Those nerfs apparently weren't enough. I propose that hidden strike have a 60% chance to backfire and hit the operative instead. Oh and you should have a chance to mess up while applying acid blade, permanently destroying your weapon. Backstab also will not work on anyone wearing armor.

mikphobos's Avatar


mikphobos
05.02.2012 , 11:32 AM | #47
wow.. i cant really believe this dude post this lol...
post like this one are the reason many classes get nerfs when they dont need them
post like this are the reason many people get disappointed after a nerf to they class

im sorry but you sr have no idea how to play your sage, it will be better you learn to play it and to pvp instead of cry and complain... Operatives and scoundrels have see the big nerf this patch.
you sr are just bad.

dear bioware i hope you know better and you stop ruining the fun on people nerfing classes that dont need it, so kiddos like this one stop crying, please do your job balancing what you have to balance, but dont listen anymore to this kids that dont know what they are doing, stop listening to this kind of unaware players please, thanks.

Dampiel's Avatar


Dampiel
05.02.2012 , 11:38 AM | #48
I highly HIGHLY doubt you got killed in 3 hits with over 900 expertise, even if the operative got lucky and crit HS for 5K backstab for 5K and shiv laceration/shiv for 3K thats only 13K so you are either lying about the gear you have or are flat out lying period
Quote: Originally Posted by Dampiel View Post
saying smash should not be nerfed is like saying 4chan is required reading in a masters level college curriculum

T-Assassin's Avatar


T-Assassin
05.02.2012 , 11:39 AM | #49
i 4 shot an Ars Merc last night on my 50/66 Deception Assassin!! LOL!

i had all my procs up (shock, maul), hit my rak pwr and BM relic...

shock (dbl proc crit), discharge, maul, assassinate, DEAD.

i'm gonna assume the dude had recruit armor, AT BEST.
"Ib'tuur jatne tuur ash'ad kyr'amur."
"Today is a good day for someone else to die." -

MadBernieSkills's Avatar


MadBernieSkills
05.02.2012 , 12:13 PM | #50
I have a 44 Healing Operative and since level 40, I've been totally OP. I bought all of the PVP level 40 gear. My weapons and relics are level 43's. I've been crushing in the warzones. I've been in 19 wins and 4 losses since hitting 40. All pugs. I always top the healing charts and end in the middle on damage.
Just yesterday I dueled a 44 powertech. There was 0% chance he could win. I could easily out-heal his damage. About half of my fighting was healing, half damage. I ended the fight full health and all my energy.
Then I dueled a 44 marauder. I did not have to heal even once. I ended the fight with half health. I doubled his damage output with my healing spec. Both of these guys were dps specs. Maybe they were bad, I don't know. Maybe dueling doesn't count since healing isn't 30% less? But the second fight I didn't even have to heal.

I hate to say it but Operatives are OP right now, at least in the low 40's bracket. If I can do that much burst damage, I'd hate to see what a DPS spec could do. I have 33 points in the healing tree.