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why weren't knights and warriors revamped during patch.

STAR WARS: The Old Republic > English > PvP
why weren't knights and warriors revamped during patch.

JMESUN's Avatar


JMESUN
05.01.2012 , 06:57 PM | #51
Quote: Originally Posted by Iamm View Post
It has a 4m range... if you dont have a stun or kb available... just stand back a little. Being a marauder myself, I dont usually get to use the full cast most of the times mainly cause of that, and please stop crying about how we are so OP because you are not sure what to do against them. Make one, and you will see for yourself how to fight against them which has always been the best way to learn how to fight against another class.
^this guy gets it
░█╣╣╣█[]█╠╠█On that one shot, one kill, bringer of FATE!

Serel's Avatar


Serel
05.01.2012 , 07:04 PM | #52
Quote: Originally Posted by Veeius View Post
juggs/guards will drop like flies when being focused, but maras/sents can chain their defensive cooldowns and last quite a while.
Gotta hand it to this guy - its one thing thats been bothering me in an intra-class sense for a while now. you pick the sentinel for the extra dps and the guardian for the extra defense right? So if sentinels have greater defense that leaves... erm, a redundant advanced class?
swift, silent, subtle.
we are the shadows. we are your end.

Iamm's Avatar


Iamm
05.01.2012 , 10:48 PM | #53
Quote: Originally Posted by Semitote View Post
I think any class that fights 6+ people should die almost instantly. And most do, not sure why you think Marauders should be fed with the silver spoon.
We are Melee... ever heard of it. We dont get the luxury of standing back and spamming attacks like the ranged class does. Our CDs are no different then other melee classes in this game. Ops can revanish in a fight, have a 100% damage reduction skill, can stun you in many different ways (Marauders only have force choke), Assasins get a whole arsenal of DEF CDs, some that take no damage, some that make them non interuptable or stunned/choked in any way, and can still do crazy burst damage.

I'm a Marauder in almost full War Hero gear including weapons, and when i go against certain classes I dont always donminate the fight just because i'm a Marauder. The one's i usually beat easier then others are Ranged classes, but if I dont get on them right away, or i'm focusing to kill a healer in pvp, I get smashed by them. I could cry about how BH/Troppers Tracers/Grav Shots are OP, which they are, but I don't because i feel everyone should have their fair share of some OP spell, or we would all be gimps.

Hear me and hear me loud, stop your crying about how we are OP, when you have never played one. We die just as easy as the next guy if we dont have our pocket healers in WZs, and if you go against a good premade, they focus on your healer, kill him first then us. We dont have much to peel off dps on healers other then trying to kill them before they kill our healer. We dont get guards which makes healer almost immposible to kill especially if their is another healer near by healing the one we are attacking. My suggestion is find a better group of people to PVP with.

Iamm's Avatar


Iamm
05.01.2012 , 11:07 PM | #54
One more thing I would like to add...

One team 5 Marauders and 3 Healers... Another team 5 Assasins, 3 Healer... Who will win?
Gedi - Level 50 Marauder
Postal - Level 50 Bounty Hunter
Iron Citadel

Unholymyte's Avatar


Unholymyte
05.01.2012 , 11:40 PM | #55
Whoever plays the smartest. Dumb question

Caelrie's Avatar


Caelrie
05.01.2012 , 11:55 PM | #56
Quote: Originally Posted by KiranK View Post
Actually the reason they have an "arsenal" of CDs is because they MUST be at point blank range to apply damage, meaning they are in the thick of the fight where the amount of damage they will take will be maximized. They're also wearing medium armor, meaning that if they don't have a CD up, they will melt in 4 seconds flat and most likely be stunned during that entire duration. Clearly you've never played a melee before.
Operatives have to be in that same range and they don't have an "arsenal" of defensive CDs. Does that mean operatives need to be buffed? Or does it mean your rationale is garbage?

DarthVallik's Avatar


DarthVallik
05.02.2012 , 12:19 AM | #57
Quote: Originally Posted by getdownsb View Post
This is easily the most balanced MMO I have ever played in regards to PvP. The people QQ'ing about imbalance haven't a clue what imbalance truly is.

sounds about right coming from a marauder....

this is TERRIBLY unbalanced with tanks regularly out dpsing dps classes (tankassins)
melee classes than can click an i win button and not be hurt for half of the time it takes to kill someone (TTK is way down) its not uncommon for a marauder to take me down half of my health while they are in there "haha u cant kill me" mode

there is nothing wrong with ther DPS but there defensive cooldowns are to much (doing 100k healing in a game is just stupid on top of everything else)

Shakydvs's Avatar


Shakydvs
05.02.2012 , 12:27 AM | #58
Quote: Originally Posted by Iamm View Post
One more thing I would like to add...

One team 5 Marauders and 3 Healers... Another team 5 Assasins, 3 Healer... Who will win?
The team with 5 assisins, I actually came up against this and it was awful, for the sents as the healers happend to be ops who just happened to run around stealthed.

massive aoe on people with our healers going down quick with force pulls to the area in which everyone was at then the sents got picked off. ops healers would pop out heal a sent would try to target them get pulled back cc'd everything.

really was a one sided contest in favour of the sins.

Iamm's Avatar


Iamm
05.02.2012 , 04:23 AM | #59
Quote: Originally Posted by Shakydvs View Post
The team with 5 assisins, I actually came up against this and it was aweful, for the sents as the healers happend to be ops who just happened to run around stealthed.

massive aoe on people with our healers going down quick with force pulls to the area in which everyone was at then the sents got picked off. ops healers would pop out heal a sent would try to target them get pulled back cc'd everything.

really was a one sided contest in favour of the sins.
We have a winner... I go against this make up many times on my server... Sometimes it's even 4 Healers + 4 Assasins, and it's immpossible to kill anyone. I once had a game where I did 800K damage with 0 kills... Was totally retarted.

If they nerf Marauders, I can almost promise you the game will completly die then because with so many ppl that enjoy to play the class (Not because they're so OP, but because they're fun to play), they will rage quit and then you can all cry about how dead the servers are.

Also the biggest DEF skill is Undying Rage which make you a god for 5 Seconds... ONLY 5 SECONDS, and it has a CD of 1min, 30 seconds... Yes with set bonus u can get it down to 1.15, and if speced rage (which not to many ppl are) you can get it down to 1min, and it also takes half of our current HP, so it can only be used when we are already very low health... So every 1.15 mins we can't be killed, that is if we click it fast enough, are not stunned right before to do so, and we could also be CCed during it because it's just damage reduction nothing else, or we can be simply kitted while the spell is active... IMHO that is not OP.
Gedi - Level 50 Marauder
Postal - Level 50 Bounty Hunter
Iron Citadel

Sickboy_'s Avatar


Sickboy_
05.02.2012 , 04:33 AM | #60
topics like these are created by people with only one level 50

to really understand pvp you need more than one. Master strikes buff is to force you not to use your knockback/stun on their leap, so they can actually do damage and stay on you.

And yes they are quite beatable