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Dear Expertise, You Are Terrible

STAR WARS: The Old Republic > English > PvP
Dear Expertise, You Are Terrible

Overlord-'s Avatar


Overlord-
05.01.2012 , 09:30 PM | #181
Quote: Originally Posted by Finnius View Post
Let's take a minute to do a thought experiment. Expertise both increases damage you do to other players and reduces damage you take from them while also buffing healing so that is (supposedly) roughly equivalent to PVE levels. So here's a funny idea.

DON'T SPLIT YOUR PLAYER BASE IN HALF.

Yeah, you heard me. If you remove expertise from PVP gear and replace it with relevant stats you end up with roughly the same stat spread on PVP and PVE gear, meaning gearing is more a choice about what set you want to wear rather than what set you HAVE to wear.

If you really need the PVPers to be mechanically better, give the PVP gear set bonuses. Noticeable, but not overwhelming. Because honestly, when a fully geared DPS can sit on a guy in PVP gear for half a minute and barely scratch him, you have a severe design flaw.

A geared, well-played character, whether in PVP or PVE gear should never be able to be ignored. Sadly this is the case right now.

You then tier PVP and PVE gear the same way they are now - meaning skill still leads to rewards. Oh look, now your entire player base can play both halves of the game rather than having one half gimped against the other half at all times.

It also means the PVPers can PVE. I honestly don't see the problem with this.

It doesn't help that when you introduce a stat that negates the skill of the other side you create a gap that will only grow with time. On an imbalanced server, that gap will never recover.

tl;dr
Expertise is a bad stat and has no actual purpose aside from splitting your player base. Discuss.
Finnius from aoc? Dont even try talking logic bro, Bioware doesn't listen not one bit.

AKfourtyseven's Avatar


AKfourtyseven
05.01.2012 , 09:35 PM | #182
Quote: Originally Posted by entropicdecay View Post
Expertise is the reason level 50 warzones are so much less fun than 10-49 warzones.
This always makes me laugh. 10-49 isnt balanced either. Some classes develop early and other much later. An even smaller selection dont fully become effective until being both lvl 50 and having a certain level of gear.

With the new recruit gear and the way you can buy BM i really have no time for anyone still complaining about expertise. Its so easy to hit 1000 and remove almost all of the disadvantage that stat may have presented.

I honestly think those who cant cut wz's now, just arent meant for PvP or they are playing a class/spec that is fundamentally broken &/or gimped. In that case its got nothing to do with expertise (example, i can still hit a sorc wearing WH items for 3.5-4k despite the fact i have no expertise advantage over them).

In short:

Even when equally geared, TTK is fast. The issue is not expertise, its other mechanics and as soon as you have 1100+ expertise this becomes very obvious.

MouldyCrow's Avatar


MouldyCrow
05.01.2012 , 09:44 PM | #183
Quote: Originally Posted by Finnius View Post
What a well-reasoned and thought-out response, and such a sterling and rational reason for keeping a bad stat in the game. Truly, you are a poet.

Ok, enough of the sarcasm.
I was also being sarcastic... Jeez. The reason above *is* why PvP gear needs to be different. So skilled PvE guilds don't just come in and roflstomp everyone when ranked WZ are released.

Also so numpties with no skill and lots of time can't spend 4 weeks losing in Warzones to outgear people raiding KP and EV for Rakata gear for EC.

kirorx's Avatar


kirorx
05.01.2012 , 10:02 PM | #184
Quote: Originally Posted by Vulgarr View Post
nah our money is worth just as much as those that pve.

what carrot on the stick would they implement for pvp if they took out the expertise gear and relied on buffs?

because there needs to be something there to keep grinding from getting boring. something there to feel like you accomplish something.

your response is like pvpers asking for them to remove top tier raid gear so someone in green gear can do raids efficiently.

well what would be the purpose of doing a raid more than once (and seeing the content) if you were not trying to get gear?
I Hate That THIS is the way people think that MMOs must be.
It is really sad that so many people think this is acceptable.

You have to grind or you would not play? Then dont play, cause obviously its not Fun on its own.

<Not your fault, and I what i am saying is not meant to be anything negative toward you BTW> I just think this mentality is a terrible one and it was created by corporations to build addictions and steers away from playing because we enjoy the game.

rjkishida's Avatar


rjkishida
05.01.2012 , 10:32 PM | #185
How else can Bioware justify ANOTHER gear grind and all the time that it takes? They need you playing long enough for you to rationalize subscribing for another period. This is a purely self-serving bottom line stat.

entropicdecay's Avatar


entropicdecay
05.01.2012 , 10:39 PM | #186
Quote: Originally Posted by AKfourtyseven View Post
This always makes me laugh. 10-49 isnt balanced either. Some classes develop early and other much later.

Even when equally geared, TTK is fast. The issue is not expertise, its other mechanics and as soon as you have 1100+ expertise this becomes very obvious.
I didn't say 10-49 is balanced, I said it is more fun. You've even said it yourself, TTK is fast at 50. It's too fast.

With the way expertise scales at the moment the more gear people have the shorter the battles become. This is complicated by the fact that healing also scales with expertise which effectively means the more expertise people have the more powerful healers are getting.

You can see it in battles now where healers HP bars spike from 100% -> 20% -> 100% in rapid succession. This didn't happen in 10-49. You would wear down a healer and interrupt a few heals to get them down. At 50 if you let one big heal through it heals 40% of their HP bar and interrupting one heal can be the end of that healer.

10-49 was a lot more fun because battles were (ignoring healing) longer.

AKfourtyseven's Avatar


AKfourtyseven
05.01.2012 , 10:53 PM | #187
Quote: Originally Posted by entropicdecay View Post
I didn't say 10-49 is balanced, I said it is more fun. You've even said it yourself, TTK is fast at 50. It's too fast.

With the way expertise scales at the moment the more gear people have the shorter the battles become. This is complicated by the fact that healing also scales with expertise which effectively means the more expertise people have the more powerful healers are getting.

You can see it in battles now where healers HP bars spike from 100% -> 20% -> 100% in rapid succession. This didn't happen in 10-49. You would wear down a healer and interrupt a few heals to get them down. At 50 if you let one big heal through it heals 40% of their HP bar and interrupting one heal can be the end of that healer.

10-49 was a lot more fun because battles were (ignoring healing) longer.
Ah yes, that i can agree with. The TTK was much more stable 10-49, but again, i honestly dont see expertise as the primary reason for that but i guess we would need to test out wz's with expertise turned off to really know.

I think it may have more to do with the huge increase in stats in general we see once we become 50 and geared, rather than expertise (at least in isolation). My reasoning for this is because when you face players with equal expertise levels to yourself, it still doesnt operate like 10-49, despite the fact TTK does slow down a bit.

When geared at 50, things cant be as slow as 10-49 because seriously geared players have 30% crit, 75% surge and are stacking bonus damage to the high heavens. Expertise or not, thats going to affect PvP!

Dacce's Avatar


Dacce
05.01.2012 , 11:08 PM | #188
the issue I have, all that time I spent getting full champs in both vindicators and warleaders (currently only valor 55) is now wasted because the blue recruit gear is better for pvp.

NuSeC's Avatar


NuSeC
05.01.2012 , 11:26 PM | #189
Quote: Originally Posted by DawgPoundSwag View Post
This right here. The reason expertise even exists is to level the playing field between the hardcore raiders and those who don't run all the HM Ops every week. If there were no ”PvP” stat, then the raiders decked out in the latest tier would be facerolling everything in sight.

But if you don't want expertise in play anymore then that's fine. Just give the PvP'rs access to top tier (Campaign ATM) gear through WZs.
Bingo... If people want to QQ about EXP that's fine... but I want my tier equivalent. That's all, nothing more.
Kinrath Spider -> Fatman -> Pot5 -> Shadowlands -> Star Forge
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Elite Warlord Doze - Jugg / GM -Trauma

Wynn's Avatar


Wynn
05.01.2012 , 11:40 PM | #190
Pve healer I got my 3rd heaelr to 50 got him the recruit gear tonight and was good to go. If the change went in with out the recruit gear it would be a lot of work for people to get both sets. But it took me all of 2mins to get pvp starter gear that also is better then my gear that I was wearing when I hit 50 tonight so in turn makes it easier to do flashpoints.

Fastest way for a new 50 to gear up at least for a healer was for me to buy recruit gear so didn't really split anything for me.
Crazy old dyslexic Healer that loves cakecheese
Operative: Wynn, Mercenary: Fenrich, Sorcerer: Nall
Also old Droid Engineer from Starsider