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Dear Expertise, You Are Terrible

STAR WARS: The Old Republic > English > PvP
Dear Expertise, You Are Terrible

Vulgarr's Avatar


Vulgarr
05.01.2012 , 07:21 PM | #171
Quote: Originally Posted by Finnius View Post
What a well-reasoned and thought-out response, and such a sterling and rational reason for keeping a bad stat in the game. Truly, you are a poet.

Ok, enough of the sarcasm.

This and "it's needed for balance" are basically the only arguments for keeping expertise around, both of which are easily refuted by noting that everything expertise does could be done more elegantly by a global buff / debuff while normalizing stats across PVP and PVE gear, and giving PVP gear PVP-centric set bonuses to make sure it stays on top of PVE gear in WZs.

And open world PVP, if we ever get that. (Which, as mentioned, is another area that expertise locks half or more of your game out of.).

Any PVPers have a REAL argument for keeping it around? I'm kind of curious.

NOTE:
Yes, I'm aware this is a word for word repost of an earlier post. I'm just going to keep copy and pasting it until one of the pro-expertise camp decides to comment, rationally and intelligently, on why it wouldn't work. The glove's been thrown, have at.
the main reason for expertise in these mmos is to keep the hard to get pve items out of the pvp side of things and not require those that solely pvp to have to do pve content to be viable in matches.

the easiest way to fix the current pvp expertise imbalance is for bioware to implement a pvp que system that checks every persons expertise rating and to match them with others with the same or near the same ratings.

its what i used to want in wow, but never happened

wows dungeon finder does this somewhat, it locks out those who do not have a high enough ilevel from certain dungeons. it wouldnt be hard to make that lockout a range in numbers. that way all those with 0 to 500 expertise could be teamed up with each other and go against the same bracket. same with 500 to 800 expertise, and 800 to 1100, and then all 1200 and above.

it doesnt seem like it would be hard, and it would keep the warzones balanced. all they need is to make brackets of expertise ratings.

(edit: of course it would need to be an optional system. because next year there may not be many people with alts looking to pvp and it would be impossible for those players to group/join a wz without the highest rated gear) so make it an option to be able to join groups that are at your level or in a match like they are now).

edit 2: some of us only like pve on occasion in mmos. we like mmo pvp. and if they remove the gear system those of us in that boat wouldnt have a "carrot on a stick" to keep paying to play.

Finnius's Avatar


Finnius
05.01.2012 , 08:02 PM | #172
Less a defense of expertise and more an explanation, but it's something. What it comes down to, so far as I can tell, is that people want to pretend that even with the same stats and better set bonuses for PVP, high end PVE gear would somehow be 'better' in PVP.

Which leads me to seriously doubt the confidence you PVPers seem to have in your skills.

Vulgarr's Avatar


Vulgarr
05.01.2012 , 08:10 PM | #173
Quote: Originally Posted by Finnius View Post
Less a defense of expertise and more an explanation, but it's something. What it comes down to, so far as I can tell, is that people want to pretend that even with the same stats and better set bonuses for PVP, high end PVE gear would somehow be 'better' in PVP.

Which leads me to seriously doubt the confidence you PVPers seem to have in your skills.
nah our money is worth just as much as those that pve.

what carrot on the stick would they implement for pvp if they took out the expertise gear and relied on buffs?

because there needs to be something there to keep grinding from getting boring. something there to feel like you accomplish something.

your response is like pvpers asking for them to remove top tier raid gear so someone in green gear can do raids efficiently.

well what would be the purpose of doing a raid more than once (and seeing the content) if you were not trying to get gear?

Maniiacz's Avatar


Maniiacz
05.01.2012 , 08:25 PM | #174
Quote: Originally Posted by Vulgarr View Post
well what would be the purpose of doing a raid more than once (and seeing the content) if you were not trying to get gear?
uhm let me think....i know it! is something called having fun playing a game for what it is and not for what i get after killing some bosses. but it seems that ppl only play to equip themself like they achieve something important by doing it or they are pro because they cleared a raid before someone else

Vulgarr's Avatar


Vulgarr
05.01.2012 , 08:36 PM | #175
Quote: Originally Posted by Maniiacz View Post
uhm let me think....i know it! is something called having fun playing a game for what it is and not for what i get after killing some bosses. but it seems that ppl only play to equip themself like they achieve something important by doing it or they are pro because they cleared a raid before someone else
well what this mmo is, is a gear grind in pvp and pve.

once you come to acknowledge and accept that fact then you may have fun in doing it.

also, i (and many others) would have gotten bored a lot sooner doing the same content over and over for the past few months if there was no carrot on a stick.

Dekai's Avatar


Dekai
05.01.2012 , 08:52 PM | #176
Quote: Originally Posted by Finnius View Post
Less a defense of expertise and more an explanation, but it's something. What it comes down to, so far as I can tell, is that people want to pretend that even with the same stats and better set bonuses for PVP, high end PVE gear would somehow be 'better' in PVP.

Which leads me to seriously doubt the confidence you PVPers seem to have in your skills.
Why do you always have to insult those who PvP? You want to know, why expertise is in the game? Most will say because that is how the Developers want it, to separate PvP and PvE. This should be good enough for you, but it's obviously not, so will go into further details.

A "PvP Stat" is introduced into a game for various reasons, so will list them, best to my knowledge at the moment, and will add more later if I remember anything.

- Balance reasons. If players are taking too much damage, or too little, or unable to keep up in healing, the PvP designers can adjust the PvP stat as needed. For example, If expertise were to grant 25% damage bonus to players, 10% damage reduction, and 30% bonus healing(all made up numbers) at 2000 Expertise rating, and players were dieing too fast, with number tweaks they can move the bonus damage to damage reduction, healing etc. Now, you may say that "Hey! They can achieve that with a Warzone buff as well, making everyone equal!" While this would be somewhat true, this buff would have to be in every zone as well due to world PvP(Yes, it does happen once in a blue moon) and hopefully a new "Ilum" that's not broken.

- To purposely separate PvP and PvE end game. Some may hate it, some may love it and others are indifferent to it, but that's how it's currently designed. Notice I said "currently", please take note of that. With a PvP stat, Endurance, Base Attribute etc are lowered to allocate points into this PvP stat. What this does is make the PvP gear less desirable in a PvE settings since base stats effect Crit, Damage etc and instead ties this damage to the PvP stat to work only against other players. Same thing in reverse for PvE gear. You gain more damage from base stats, but if you fight another players with the PVP stat you're tri-screwed in equal Item Level Gear. You can still do damage to the other player, but they will be doing 20%+ more damage to you, and taking 15%+ less damage from your attacks, the trade off being in a PvE environment you would do more damage in your Rakata gear where their Battlemaster gear would do far less.

- Elitism/Entitlement. Yes this is one reason, upsetting as it may sound. There are more people who enjoy one aspect of the game, then others who can participate in all aspects equally. So someone who exclusively raids, wiping on Nightmare mode bosses, racking up repair bills, consumable costs, dependent on others, like it or not(Yes, some people raid with others they hate, just to raid), gets rather pissed off if someone got gear their level without having to do the things they did to acquire it. Same thing for PvP players. They ground through Warzones, tolerating bad players, afk'rs, quitters, ragers etc. Why should someone who got carried in PvE by 7 other people be able to compete in high end Warzones equally to them? Especially "That dumb guild who farms gear for alts, no skill required just luck on drops!"(I've done this in guilds before, carried alts get geared so fast)

The reason are numerous as to why a PvP stat is in the game. But for now, it's all opinions based on how the game is "currently" designed. As a gear driven MMO. New content brings new gear to get, the carrot on a stick to keep you going night after night into those Warzones or Operations. Does it suck as a new player once the game been out for a while? Ya, a little. But you'll notice it's not that bad since with each content patch, they make both end games easy to access still through things like, Recruit gear, Raid level mods/armoring/enhancements being easier to come by etc.

So for now, expertise is in, and not going away, not with how gear and the current game design is. Can it change in the future? Massive update patch? An expansion? Most assuredly, yes it could change. So instead of people arguing it breaks the game, ruins the game, etc... Post constructive suggestions on how a new method could be implemented in the suggestion forums. And be open minded to others ideas if they try to add to your own, you never know, could work even better then.

That's all I can think of currently, based purely on my observations and opinion, since none of us are privy to the true data that Bioware uses and has.
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entropicdecay's Avatar


entropicdecay
05.01.2012 , 09:00 PM | #177
Expertise is the reason level 50 warzones are so much less fun than 10-49 warzones.

Vulgarr's Avatar


Vulgarr
05.01.2012 , 09:22 PM | #178
Quote: Originally Posted by entropicdecay View Post
Expertise is the reason level 50 warzones are so much less fun than 10-49 warzones.
and a lvl 10 says that the warzones at 10-49 bracket are not fun because they are not on a level playing field with a lvl 49 because they do not have access to all their classes abilities and training points.

that one ability that level 10 has may do as much damage as a lvl 49, but the other abilities are not there. defensive, knockbacks, stuns, etc.

expertise is broke now in my opinion but i can see why mmos choose to use that stat.

also at max level there needs to be something to grind for because doing the same thing "just for fun" over and over becomes tedious and just, well, unfun.

10 to 49 you have incentive to keep grinding the warzones. for experience, credits, lvl 20 and lvl 40 orange gear.

at lvl 50 all we have is credits and gear.

SlashDash's Avatar


SlashDash
05.01.2012 , 09:24 PM | #179
Agree with op expertise/resilience is a horrible stat. All the people in defense of it probably never played a mmo without a pvp stat.

Vulgarr's Avatar


Vulgarr
05.01.2012 , 09:29 PM | #180
Quote: Originally Posted by SlashDash View Post
Agree with op expertise/resilience is a horrible stat. All the people in defense of it probably never played a mmo without a pvp stat.
i remember 1 hit kills from glass cannons.

i wouldnt call that "pvp".