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why weren't knights and warriors revamped during patch.

STAR WARS: The Old Republic > English > PvP
why weren't knights and warriors revamped during patch.

HurricaneXXIV's Avatar


HurricaneXXIV
05.01.2012 , 12:44 PM | #41
If 6 people would fight a full wh marader that guy would still die in under 3 seconds, They can't pop UR in a stun. So they would be insta gibbed.

HurricaneXXIV's Avatar


HurricaneXXIV
05.01.2012 , 12:46 PM | #42
Quote: Originally Posted by Fafnir View Post
Good backing... Look after thoose healers that heal and shield him. The defensive cooldowns we have are on 1-3 min and dont get much lower via spec.
I really do think heavy armor took a big hit this patch. A few advanced trees do need looking into. Ideally all 3 trees would be playable in pvp.

unicornfive's Avatar


unicornfive
05.01.2012 , 01:54 PM | #43
Melee attack roots caster.
Enemy can interrupt it by stun/knockbakcs.
Enemy can run way from it and kite warrior/jugg at same time.

It has 30 sec cd

Its a melee attack, not a spell....
It shouldnt be interrupted by spell that interrupts casts from the beggining.

Also because its OP on maras (with 100% armor ignore or root) it doesnt mean juggs/guardians must get nerfed too....

Apocalypse-'s Avatar


Apocalypse-
05.01.2012 , 02:07 PM | #44
Quote: Originally Posted by getdownsb View Post
6+ people on 1 Marauder = insta-gib. That's not what he said, he said that Marauders are required to fight in the middle of 6+ people and AoE's, which they are required to do the vast majority of the time. You want to take the melee's defensive CDs away? Ok, then give all ranged abilities a 6m minimum range.

The issue isn't Marauders, or any other class for that matter. The issue is that the vast majority of this player-base is bad yet they think they're good. They're in there just mashing buttons and not thinking about what they're doing. Then when their blind leading the derp approach to PvP doesn't work out the first reaction they have is "it must be the game, time to QQ about it" instead of "maybe I don't know everything, what could I do differently".

This is easily the most balanced MMO I have ever played in regards to PvP. The people QQ'ing about imbalance haven't a clue what imbalance truly is.
Ding ding ding. It's like Helm of Graush is the only server left capable of thinking.

Here's a hint forums: Sentinels and Marauders are WEAKER as teammates post 1.2 than they were before it. Yes, master strike got buffed. Thing is, you can remove master strike entirely and the class wouldn't really feel it. It's a 30s CD that's only useful if it doesn't land the 3rd hit to one of three specs, and that spec is the one that makes it useful by assuring the 3rd hit connects I'd readily trade the entire skill* of Master Strike AND add a -100% incoming healing debuff to guarded by the force just to make the old Focused Pursuit (now the 2nd half of Fleet Footed) into a base AC ability. Here's another hint: you wouldn't like what happens if that trade got made unless you're a sent/mara that actually knows your class.

*The traited root would need to be moved onto another skill, say precision slash or otherwise shorten one of the other two rooting skills.
Rookie / Trage / Za'ell
"I didn't say I left the Jedi Order. It left ME." ―Jolee Bindo
All the way to Alderaan

vimm's Avatar


vimm
05.01.2012 , 02:15 PM | #45
By Knights and Warriors, do you mean Sentinels and Marauders?
geeR
Phantom of the Operative

KiranK's Avatar


KiranK
05.01.2012 , 02:16 PM | #46
Quote: Originally Posted by unicornfive View Post
Melee attack roots caster.
Enemy can interrupt it by stun/knockbakcs.
Enemy can run way from it and kite warrior/jugg at same time.

It has 30 sec cd

Its a melee attack, not a spell....
It shouldnt be interrupted by spell that interrupts casts from the beggining.

Also because its OP on maras (with 100% armor ignore or root) it doesnt mean juggs/guardians must get nerfed too....
If you're on about Master Strike/Ravage, it should be nerfed at all. It's channel you can interrupt with CC. It doesn't root UNLESS you are Carnage/Combat spec and it's very high in the tree. It's on a 30 second CD and it freezes you in place. Someone who is smart will start pre-kiting while you're in duration and you'll be 10 feet behind when you finally finish.
There's no QQing in baseball.

Veeius's Avatar


Veeius
05.01.2012 , 03:20 PM | #47
Quote: Originally Posted by GypsyMagik View Post
Yes I can see how our defensive CD's that got buffed in 1.2 lead to everyone re rolling them.... actually the reason everyone has rerolled them is because people read forums see all the bads crying and think that means our class is OP. our CD's have barely changed... you say there is no reason for a squishy melee class that has to fight in aoes and or in the middle of 6+ guys on a door to have defensive cooldowns? heh heh heh I'm glad so many people have such thoughtful insight into this unfortunately any argument with validity being made is in defense of marauders
From one melee (jugg) to another, seriously, you need to be really really really really quiet & hope you don't get the nerf bat you richly deserve. I wear heavy armor, so you would think I'm more durable than you, but I don't have 1/2 your durability, but at the same time you have higher burst, AND higher sustained along with more durability. I don't mind that you have more burst & more sustained than me - but it is nucking futz that you're more durable at the same time. Your defensive cds are VASTLY too powerful for your offensive ability and THAT is why everyone is screaming "nerf." Your offensive power is fine. Your DEFENSIVE abilities are way way way out of whack.

Apocalypse-'s Avatar


Apocalypse-
05.01.2012 , 04:13 PM | #48
Quote: Originally Posted by Veeius View Post
From one melee (jugg) to another, seriously, you need to be really really really really quiet & hope you don't get the nerf bat you richly deserve. I wear heavy armor, so you would think I'm more durable than you, but I don't have 1/2 your durability, but at the same time you have higher burst, AND higher sustained along with more durability. I don't mind that you have more burst & more sustained than me - but it is nucking futz that you're more durable at the same time. Your defensive cds are VASTLY too powerful for your offensive ability and THAT is why everyone is screaming "nerf." Your offensive power is fine. Your DEFENSIVE abilities are way way way out of whack.
Not being in tank stance doesn't disable your taunts. Your group is more durable by you simply being there and using your abilities. Your defensive abilities are valuable to the group, our defensive abilities are valuable to ourselves. Apples to oranges.
Rookie / Trage / Za'ell
"I didn't say I left the Jedi Order. It left ME." ―Jolee Bindo
All the way to Alderaan

Veeius's Avatar


Veeius
05.01.2012 , 06:39 PM | #49
Quote: Originally Posted by Apocalypse- View Post
Not being in tank stance doesn't disable your taunts. Your group is more durable by you simply being there and using your abilities. Your defensive abilities are valuable to the group, our defensive abilities are valuable to ourselves. Apples to oranges.
way to completely redirect the argument. juggs/guards will drop like flies when being focused, but maras/sents can chain their defensive cooldowns and last quite a while. Maras/sents are more durable than juggs/guards, that is flat out ridiculous. And honestly, I wouldn't mind this at all IF maras/sents didn't also have superior burst, and superior sustained dps. However, maras/sents DO have superior burst and sustained damage, both single target and aoe. They trade NOTHING for that.

THAT, honestly, is a good chunk of why I'm kind of weary of pvp. Because on my sent, I'm evidently REALLY good, and on my jugg I'm really NOT good. Except that beings as I'm the same person, I find it difficult to believe I'm a pro AND a baddie.

For the damage maras/sents have they are VASTLY too durable. It's really just that simple.

Serel's Avatar


Serel
05.01.2012 , 06:54 PM | #50
Quote: Originally Posted by KiranK View Post
You mean the classes that have no non-channeled stuns(all the good stuns are tank spec only, and tank specced knights do very little damage) are the most vulnerable to CC and have to be at 4 meters to use virtually every single attack? Those knights/warriors? Yea, there's a reason they have to be good at what they do. They're so one dimensional that the class would be utter garbage otherwise.
brilliant comment. They deserve a little leeway for being the only pure melee class in the game. And lets not hear people whining about force leap - theres no better way of getting the attention of every dps for miles around than doing that. Big shiny colourful arc through the air, practically shouting out "Hey im most likely a dps class that's preoccupied with someone else and will almost certainly not be able to counter you if you attack me." And at least shadows have ranged moves. Oh wait. And stealth -_-
swift, silent, subtle.
we are the shadows. we are your end.