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No more exit area while in combat?

STAR WARS: The Old Republic > English > General Discussion
No more exit area while in combat?

Subatia's Avatar


Subatia
05.01.2012 , 03:30 PM | #41
Quote: Originally Posted by Mavery View Post
Look, using 'Exit Area' mid-fight has been known to bug encounters. I've seen it first hand myself. It's obvious that the 'taking damage cancels the effect' was meant to deter the behaviour. It didn't happen. So they just removed it altogether.

IMO, this was done to prevent a greater frustration: a raid stuck outside the entrance waiting 5+ minutes for the boss to leave combat because someone decided they're too cheap to pay the repair bill.
I did not know that. If that had been mentioned in the notes, much less whining would be happening. Really, a lot of their patch notes would benefit from some context. Imagine if you saw: "Due to use of the 'Exit Area' button possibly bugging boss encounters in Ops, we are removing the ability to use it in combat." So much QQ would be preempted.

From personal experience, I don't like the "Cheating Repair Bills is Not a Strategy" people here are saying. As a tank, I would usually blow CDs to let anyone left alive leave on a wipe. I'll take the hit to save the whole group a few K in repairs. But YMMV.

Quote: Originally Posted by PacificaSolaria View Post

A perfect example is EV and Soa. I'm sure my guild isn't the only one that's had stage 3 bug out where Soa just hovers in the air with his shield up and not dropping to the ground. When that happened, we would exit area,and reset the phase. That's not possible now without killing ourselves on the lava and dying first. Why should we suffer for mistakes of the devs?
Suicides don't damage armor. IDK about suicides while in battle. That may count as a death and damage you.
The CS in this game is amazing. It takes a certain amount of skill to turn a fan into an unsubscriber in 4 short hours.

ChaosKirin's Avatar


ChaosKirin
05.01.2012 , 03:37 PM | #42
I didn't use this anyway, however, if repair bills weren't so stupidly high, I don't think people would mind so much.

Sickith's Avatar


Sickith
05.01.2012 , 03:47 PM | #43
Less qq... just die when its a wipe ! Do ya know theres actually a bug with the combat ress if you exit area? if you exit area with the debuff on - your raid cannot use combat ress until everyone dies.
Sickóka & Sickára - Sith Inquisitors (Assassin - Tank)

JohnnyD_'s Avatar


JohnnyD_
05.01.2012 , 04:02 PM | #44
Slugkeg - I understand that the change has already been made. My post was towards anyone that is telling others that they weren't playing "correctly."

Mavery - I explained in my post why we would exit area. It was never about repair costs, especially after 1.2. It was about saving time, and keeping up momentum and motivation.

flyersfan's Avatar


flyersfan
05.01.2012 , 04:04 PM | #45
Quote: Originally Posted by Listerman View Post
It's to keep people from wimping out when things get ugly for them.
Deal with it.
I second this thought.
.

Slugkeg's Avatar


Slugkeg
05.01.2012 , 04:15 PM | #46
Quote: Originally Posted by JohnnyD_ View Post
Slugkeg - I understand that the change has already been made. My post was towards anyone that is telling others that they weren't playing "correctly."

Mavery - I explained in my post why we would exit area. It was never about repair costs, especially after 1.2. It was about saving time, and keeping up momentum and motivation.
Gotcha.

Maxil's Avatar


Maxil
05.01.2012 , 04:21 PM | #47
Until BW can iron out the issues that essentially break this content they should not be modifying mechanics that are used to get through it.

Hologramx's Avatar


Hologramx
05.01.2012 , 04:30 PM | #48
In many cases, either operations or flashpoints, exiting area during a boss fight causes a lot of reset bugs to appear, such as boss still in the middle of a phase, boss disappears, adds still around, boss not killable, .. etc.
Probably they think disabling Exit Area would at least stop those bugs to appear less frequently.
Instead of fixing the bugs, restrict the players' choice to suppress the bugs. That's what they usually do.
The real trouble is, if you get stuck in a permanent combat state while inside an instance (such as keep falling through the wall or stuck on a wall but mobs can't kill you), which I have experienced many times and wasted hours trying to resolve, you are in trouble (Needless to say /stuck does not work). No way to exit instance or even log out or exit game. Restart computer and back, you are still in combat. You will be imprisoned forever.

Mavery's Avatar


Mavery
05.01.2012 , 04:51 PM | #49
Quote: Originally Posted by JohnnyD_ View Post
Slugkeg - I understand that the change has already been made. My post was towards anyone that is telling others that they weren't playing "correctly."

Mavery - I explained in my post why we would exit area. It was never about repair costs, especially after 1.2. It was about saving time, and keeping up momentum and motivation.
The best way to save time is everyone to /stuck when a wipe is called.

Not sure what the problem is.

LarryRow's Avatar


LarryRow
05.03.2012 , 12:03 PM | #50
You know what would have been decent compensation: a freaking medical droid next to the doorway to each FP or Operation. This is such a mind-blowingly obvious thing for them to do I can barely stand it.