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Pyrotech fire damage OP!

STAR WARS: The Old Republic > English > PvP
Pyrotech fire damage OP!

DimeStax's Avatar


DimeStax
05.01.2012 , 02:20 PM | #71
Quote: Originally Posted by exphryl View Post
Mara's can do that too.

Also the two people there, were terrible. I've won 1v3s against terrible players. Again, not a good basis for an argument.

I"m assuming you are referring to the two that start at 3:13 as I didn't see any other 1v2s in the video that would be applicable.
Yes, and Maras are OP too =). The second dude he killed in the 1v2 fight was clearly out of energy before he died. But Vanni wasn't even close. He could kill 2 people in a 1v2 and not even come close to overheating even though those other two players have basically drained themselves trying to get him down.

DimeStax's Avatar


DimeStax
05.01.2012 , 02:49 PM | #72
My biggest complaint about pyrotech dps is that almost everything is instant cast including their biggest hits, even their big hitting abilities appear to be on relatively short cooldowns, and they are apparently extremely heat efficient. Their Railshot hits as hard as a Snipers Ambush except Railshot is instant and Ambush is 3 second cast.

exphryl's Avatar


exphryl
05.01.2012 , 03:15 PM | #73
Quote: Originally Posted by DimeStax View Post
My biggest complaint about pyrotech dps is that almost everything is instant cast including their biggest hits, even their big hitting abilities appear to be on relatively short cooldowns, and they are apparently extremely heat efficient. Their Railshot hits as hard as a Snipers Ambush except Railshot is instant and Ambush is 3 second cast.
Thermal Detonator: 15 Seconds
Railshot: 6-15 Seconds.

Nothing else could be considered a "Big Hit"

I wish I could have knockback roots while not being able to be stunned as well.

But people just like to compare damage of a class and nothing else as usual....

PS: As stated earlier, heat management in a hectic 1.2 battle is not as gracious as it was pre 1.2 since you can't get back to back PPA Procs anymore over a long course of a battle. It takes at LEAST 4 GCDs to get a chance at the proc now where previously you could go

16 Heat + PPA PRoc (-8 Heat) +16 Heat + PPA PRoc (-8 Heat) +16 Heat + PPA PRoc (-8 Heat) which would effectively keep your heat near 0 the entire time.
E x p h r y l | <Exiled Disciples> Daragon Trail
| ---------- Want to see Pyro Burst Potential in 1.2? Watch This! -----------|
| Valor 90+ Powertech | |Thinking of Rolling a Pyro or Assault VG? Read this Guide |
|
|Guild Website | Youtube| Cassie - 50 Operative | Krelia - 50 Sorcerer|

SaulSerpine's Avatar


SaulSerpine
05.01.2012 , 03:18 PM | #74
Quote: Originally Posted by DimeStax View Post
You can even see at the end of the first video where he solos two people by himself even though he starts the fight at 70% hp.
Man, he didnt die even once.... Plus he had no issue with heat so of course he will do lot of dmg.

DimeStax's Avatar


DimeStax
05.01.2012 , 03:20 PM | #75
I'm comparing damage because that is what I'm specifically referencing as OP. Yes all classes have their own methods of survivability, and whenever those reach a threshold that doesn't seem fair to most players then those specific abilities are referenced (Marauder: Undying Rage). I'm not comparing CC to CC in this reply, I'm comparing damage to damage, apples to apples.

exphryl's Avatar


exphryl
05.01.2012 , 03:22 PM | #76
Quote: Originally Posted by DimeStax View Post
I'm comparing damage because that is what I'm specifically referencing as OP. Yes all classes have their own methods of survivability, and whenever those reach a threshold that doesn't seem fair to most players then those specific abilities are referenced (Marauder: Undying Rage). I'm not comparing CC to CC in this reply, I'm comparing damage to damage, apples to apples.
PvP isn't about Apples to Apples though which is where I see so many threads on this forum falter.

It's hard to say X class has this so I need it too! While ignoring Y ability you have that the other class does not.

For example, people like to constantly whine about Tankasins. Yeah, they are tough and have a lot of survivability. Their damage is overall mediocre though and win through attrition in a 1v1 setting. People see that and say "I need that to!". Hell, I'd love to have force shroud and self healing on my powertech. But I'm pretty sure the server would crash the second I zone in due to the imbalance it would cause.
E x p h r y l | <Exiled Disciples> Daragon Trail
| ---------- Want to see Pyro Burst Potential in 1.2? Watch This! -----------|
| Valor 90+ Powertech | |Thinking of Rolling a Pyro or Assault VG? Read this Guide |
|
|Guild Website | Youtube| Cassie - 50 Operative | Krelia - 50 Sorcerer|

DimeStax's Avatar


DimeStax
05.01.2012 , 03:24 PM | #77
Quote: Originally Posted by SaulSerpine View Post
Man, he didnt die even once.... Plus he had no issue with heat so of course he will do lot of dmg.
Don't mistake the point. Neither team was dying that much. It was a well played match on both sides. Also, one of my issues that I'm calling out IS the heat management, so I'm glad you noticed that. Finally, both sides were healing very well but survivability isn't the issue i'm bringing up here. It's the issue of damage and how hard/frequently he is hitting as well as how he well he is managing heat in the process while dealing tons of damage to multiple targets.

exphryl's Avatar


exphryl
05.01.2012 , 03:25 PM | #78
Quote: Originally Posted by DimeStax View Post
Don't mistake the point. Neither team was dying that much. It was a well played match on both sides. Also, one of my issues that I'm calling out IS the heat management, so I'm glad you noticed that. Finally, both sides were healing very well but survivability isn't the issue i'm bringing up here. It's the issue of damage and how hard/frequently he is hitting as well as how he well he is managing heat in the process while dealing tons of damage to multiple targets.
You seem to be overlooking the aspect of this is a Pre 1.2 Video and Heat Management of that magnitude is NOT possible anymore...
E x p h r y l | <Exiled Disciples> Daragon Trail
| ---------- Want to see Pyro Burst Potential in 1.2? Watch This! -----------|
| Valor 90+ Powertech | |Thinking of Rolling a Pyro or Assault VG? Read this Guide |
|
|Guild Website | Youtube| Cassie - 50 Operative | Krelia - 50 Sorcerer|

SaulSerpine's Avatar


SaulSerpine
05.01.2012 , 03:25 PM | #79
Quote: Originally Posted by DimeStax View Post
My biggest complaint about pyrotech dps is that almost everything is instant cast including their biggest hits, even their big hitting abilities appear to be on relatively short cooldowns, and they are apparently extremely heat efficient. Their Railshot hits as hard as a Snipers Ambush except Railshot is instant and Ambush is 3 second cast.
With a wh weapon and 530 power and 1450 aim. (no class buff)
RS = 1811 (6s-15s)
TD = 2150 (15s)

Yeah that s op !

you use ambush with 3s of cast ? you didnt know you can reduce your cast, and ambush is 2.5 cast ? Every single time i use ambush (1.5 s cast), it is because i criticed before. With my sniper, my ambush does 2550-2750 dmg and i dont have any BM stuff (centurion weapon....). With my assault vangard, it is 1811 and i am fully geared with 3 wh pieces.

SaulSerpine's Avatar


SaulSerpine
05.01.2012 , 03:28 PM | #80
Quote: Originally Posted by DimeStax View Post
Don't mistake the point. Neither team was dying that much. It was a well played match on both sides. Also, one of my issues that I'm calling out IS the heat management, so I'm glad you noticed that. Finally, both sides were healing very well but survivability isn't the issue i'm bringing up here. It's the issue of damage and how hard/frequently he is hitting as well as how he well he is managing heat in the process while dealing tons of damage to multiple targets.
Did you get some energy issue ?

Sorry for my english.