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No more exit area while in combat?

STAR WARS: The Old Republic > English > General Discussion
No more exit area while in combat?

Slugkeg's Avatar


Slugkeg
05.01.2012 , 01:44 PM | #31
Quote: Originally Posted by MasterKayote View Post
Ive used the exit area thing before but its just sad seeing all the whining about it here. Seriously? You DIDNT know that was somewhat of a legal exploit? Really?

I have no idea when or how, but somewhere along the line, way too many kids grew up expecting to be handed a win. As if losing, fighting your way back and trying again until you finally win isnt what video games are about. I blame the "give my loser kid a trophy too" parents. You lost! You werent up to the challenge. Yes, in that case, you were the a loser. In SWTOR that means death. Buck up, take the consequences and try again.
Aaaaaand the incoming calls of elitest, you live in your mom's basement, how dare you suggest I'm a loser will begin in 3...2...1...

Tahana's Avatar


Tahana
05.01.2012 , 01:45 PM | #32
Quote: Originally Posted by MrOrionQuest View Post
It was never intended as it was (a cheap way of getting out of an instance even while being wailed on). Take your death, as you should.
You must be the developer who wrote this code then huh? If it wasn't intended why was it allowed.. When you are learning a fight, anyway to help reduce repair costs is fair imo.
What lies behind us and what lies before us are tiny matters compared to
what lies within us. - Ralph Waldo Emerson -

Bigbozo's Avatar


Bigbozo
05.01.2012 , 01:50 PM | #33
Quote: Originally Posted by Liokae View Post
Ah yes, that hideously hard quest where you have to... *gasp* BEAT TWO STRONGS WITHOUT A COMPANION... one of which starts combat by going into a five-minute self-stun that doesn't break unless you attack him.
The second Jedi is elite. And I never said it was that hard, just that it might have been the mission the guy was thinking about.

Also any time some one comes to the forum to QQ about that mission, or googles how to beat it, the tactic I mentioned is the answer givin.

G_Vega's Avatar


G_Vega
05.01.2012 , 01:57 PM | #34
Quote: Originally Posted by Liokae View Post
Can't go through instance doors while in combat, and *that's* been in since launch.
Don't know what game you've been playing, but I have exited mission instances while in combat. Can't go in, but could always get out.
50 Marauder, Sentinel, Vanguard, Mercenary, Juggernaut

It's a long way back to Grandville, but these wonderful devs keep updating my GPS...

Mavery's Avatar


Mavery
05.01.2012 , 02:07 PM | #35
Hey folks, cheating the repair cost isn't a valid play style!

Look, using 'Exit Area' mid-fight has been known to bug encounters. I've seen it first hand myself. It's obvious that the 'taking damage cancels the effect' was meant to deter the behaviour. It didn't happen. So they just removed it altogether.

IMO, this was done to prevent a greater frustration: a raid stuck outside the entrance waiting 5+ minutes for the boss to leave combat because someone decided they're too cheap to pay the repair bill.

PacificaSolaria's Avatar


PacificaSolaria
05.01.2012 , 02:13 PM | #36
Forget the "fight is going bad let's leave" arguments. I don't mind wiping because of a lack of skill or a mistimed whatever. This is a bad idea simply because Flashpoints and Ops are still buggy.

A perfect example is EV and Soa. I'm sure my guild isn't the only one that's had stage 3 bug out where Soa just hovers in the air with his shield up and not dropping to the ground. When that happened, we would exit area,and reset the phase. That's not possible now without killing ourselves on the lava and dying first. Why should we suffer for mistakes of the devs?

This "fix" is only nice in theory where everything in game works perfectly.

JohnnyD_'s Avatar


JohnnyD_
05.01.2012 , 02:29 PM | #37
The question that comes to my mind is how does my operations group exiting area have any effect on your operations group? We have our procedures and don't feel the need to involve any kind of video game honor in them. A lot of the time, one mistake means a wipe. If your group feels the need to sit there and wait for everyone die, you still can, nobody is forcing you to push that button. For us, it takes away from the fun and breaks up our momentum when we have to sit there and watch a boss bash our face in, or be the ones that are dead waiting for everyone else to die.

So back to the original question, what's the problem with your group playing how you want to play, and us playing how we want to?

SamuraBob_Fl's Avatar


SamuraBob_Fl
05.01.2012 , 02:32 PM | #38
Quote: Originally Posted by Slugkeg View Post
Perhaps communicate with each other to make sure that it doesn't happen to begin with?
A. We do, which is why it hasn't happened in a long time.

B. We shouldn't have to. It's a workaround for a bug, but it shouldn't be bugged.

C. That was just one example of a bugged boss fight. It's the only consistently bugged fight presently without a pit to jump in, but that doesn't mean there won't be more and I would like the exit area option preserved for that eventuality.
...they'd never come to see me in this dive, where bikers stare at cowboys, who are laughing at the hippies, who are praying they'll get out of here alive...

http://www.youtube.com/watch?v=bplt6CQ3MyE

Slugkeg's Avatar


Slugkeg
05.01.2012 , 02:36 PM | #39
Quote: Originally Posted by JohnnyD_ View Post
The question that comes to my mind is how does my operations group exiting area have any effect on your operations group? We have our procedures and don't feel the need to involve any kind of video game honor in them. A lot of the time, one mistake means a wipe. If your group feels the need to sit there and wait for everyone die, you still can, nobody is forcing you to push that button. For us, it takes away from the fun and breaks up our momentum when we have to sit there and watch a boss bash our face in, or be the ones that are dead waiting for everyone else to die.

So back to the original question, what's the problem with your group playing how you want to play, and us playing how we want to?
You can play however you want to play. But now that a mechanic has been changed, you may want to suck it up and adapt.

Mavery's Avatar


Mavery
05.01.2012 , 02:46 PM | #40
Quote: Originally Posted by JohnnyD_ View Post
The question that comes to my mind is how does my operations group exiting area have any effect on your operations group? We have our procedures and don't feel the need to involve any kind of video game honor in them. A lot of the time, one mistake means a wipe. If your group feels the need to sit there and wait for everyone die, you still can, nobody is forcing you to push that button. For us, it takes away from the fun and breaks up our momentum when we have to sit there and watch a boss bash our face in, or be the ones that are dead waiting for everyone else to die.

So back to the original question, what's the problem with your group playing how you want to play, and us playing how we want to?
You type /stuck and start the run back.

Cheating a repair bill is not a play style.