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Pyrotech fire damage OP!

STAR WARS: The Old Republic > English > PvP
Pyrotech fire damage OP!

exphryl's Avatar


exphryl
05.01.2012 , 01:42 PM | #61
Quote: Originally Posted by DimeStax View Post
Watch my linked PvP vid above. 750k in a match, next closest person was around 250k. I'm a dirty fighting gunslinger and I go up against him all the time. If I put out 550k dmg a match, he'll put out 750k damage in the same match even if the game is a stale mate and he dies more than me.
He has a lot of healing, and he has a team to help focus so he isn't using constant abilities which would contribute to overheating. Not to mention the damage of his abilities aren't overly impressive to what is capable out of a PT. (Not saying he's a bad player, just since we are talking about damage numbers here).

And as stated, there *are* a lot of AOE abilities a PT has that contributes to high Damage Done on AOE-Star. So it's never, in my opinion, a good basis for pro or counter arguments on a class. (I've seen snipers and sorcs and even Maras 750K+. It just depends on how much stacking is being done on the other team).

EDIT: also the video is Pre 1.2, so back to back PPA Procs with Railshot reducing Heat was possible.
E x p h r y l | <Exiled Disciples> Daragon Trail
| ---------- Want to see Pyro Burst Potential in 1.2? Watch This! -----------|
| Valor 90+ Powertech | |Thinking of Rolling a Pyro or Assault VG? Read this Guide |
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Azrienov's Avatar


Azrienov
05.01.2012 , 01:42 PM | #62
Quote: Originally Posted by Marisblood View Post
Well, next time i will come with some numbers they are doing without healers in WZ. If on my realm average good players do 300k dmg they hit 600k damage.
I wish some constructive replies. And yes, i am in light armor. War Hero gear, rank 90. I don't pvp at all. I take 9k dmg while he make a 360 degree circle. Cause i don't play them i don't know what is the talent. All i see is fire. And fire burns too much on light armor, 2700 armor, 1300 expertise.
Wow... fire doesn't even remotely consider armor man... If you could take the time to look at the way that the system works, you'd know that...

I have a HARD HARD HARD time believing you're rank 90....

DimeStax's Avatar


DimeStax
05.01.2012 , 01:45 PM | #63
Quote: Originally Posted by Scoobings View Post
I only got to watch a little bit of it, because I'm at work, but the thing I noticed right away is he has a pocket healer who's completely focusing on only him :P (He might even have 2 healers, I wasn't able to see).

Voidstar is an amazing map for powertechs because we have a lot of AOE, throw in a pocket healer and that's going to be a wrecking ball always. I know on my PT I can hit 400k without a pocket healer. My record being something like 500k. There's no down PTs do a lot of damage, especially if they have someone watching their back to compensate for how squishy they are.
Yep. We go against Vanni premade vs premade everyday. The dude puts out ridiculous damage. We're on a PvP server and both of our guids are solely PvP guilds and completely geared out in Warhero/BM Armor with pre-designated heal, objective, and dps assignments. Vanni still kills my Gunslinger in~10 esconds if he gets a crit from Railshot and he never has to stop moving to channel anything nor does he ever get close to over-heating. The same can't be said for my gunslinger whose mobility is comparable, but instead has several damage abilities that rely on channeling and has to constantly struggle to keep his energy high.

Scoobings's Avatar


Scoobings
05.01.2012 , 01:46 PM | #64
Quote: Originally Posted by exphryl View Post
He has a lot of healing, and he has a team to help focus so he isn't using constant abilities which would contribute to overheating. Not to mention the damage of his abilities aren't overly impressive to what is capable out of a PT. (Not saying he's a bad player, just since we are talking about damage numbers here).

And as stated, there *are* a lot of AOE abilities a PT has that contributes to high Damage Done on AOE-Star. So it's never, in my opinion, a good basis for pro or counter arguments on a class. (I've seen snipers and sorcs and even Maras 750K+. It just depends on how much stacking is being done on the other team).

EDIT: also the video is Pre 1.2, so back to back PPA Procs with Railshot reducing Heat was possible.
I suspected that because of the procs, but I didn't want to say without being sure.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
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DimeStax's Avatar


DimeStax
05.01.2012 , 01:50 PM | #65
Quote: Originally Posted by exphryl View Post
He has a lot of healing, and he has a team to help focus so he isn't using constant abilities which would contribute to overheating. Not to mention the damage of his abilities aren't overly impressive to what is capable out of a PT. (Not saying he's a bad player, just since we are talking about damage numbers here).

And as stated, there *are* a lot of AOE abilities a PT has that contributes to high Damage Done on AOE-Star. So it's never, in my opinion, a good basis for pro or counter arguments on a class. (I've seen snipers and sorcs and even Maras 750K+. It just depends on how much stacking is being done on the other team).

EDIT: also the video is Pre 1.2, so back to back PPA Procs with Railshot reducing Heat was possible.
Yeah, he gets heals. But so does the other team. We go against him premade vs premade everyday and we have our own pocket healers. I can put out a lot of damage but I'm always chasing Vanni by 100-200k damage at the end of matches. He'll be #1 and I'll be #2 in all our matches but I can't close the gap.

exphryl's Avatar


exphryl
05.01.2012 , 01:50 PM | #66
Quote: Originally Posted by Scoobings View Post
I suspected that because of the procs, but I didn't want to say without being sure.
Heh. I caught on when I watched Part 2 and saw Immortal at 9 medals.
E x p h r y l | <Exiled Disciples> Daragon Trail
| ---------- Want to see Pyro Burst Potential in 1.2? Watch This! -----------|
| Valor 90+ Powertech | |Thinking of Rolling a Pyro or Assault VG? Read this Guide |
|
|Guild Website | Youtube| Cassie - 50 Operative | Krelia - 50 Sorcerer|

DimeStax's Avatar


DimeStax
05.01.2012 , 01:53 PM | #67
You can even see at the end of the first video where he solos two people by himself even though he starts the fight at 70% hp.

Angryorc's Avatar


Angryorc
05.01.2012 , 01:57 PM | #68
Quote: Originally Posted by JediDuckling View Post
the flame dot will take about 1k or 6k from you
the railsht will take about 2k to 10k from you
rocket punch 1k to 5k
grenade 2k to 8k
Nice numbers, did you locate them in a known hole?

If we're going to talk crits.. atleast know what is technically possible before spouting numbers...

The DoT component of Combustible Gas (empire) ticks over 6 seconds, and can crit for 600-800.
(Almost 6k tho! 3 ticks of 800 ^^).
It can be applied by using the default auto attacks OR talented to apply when you use Flame Burst (empire).
Flame Burst itself is not a DoT ability and it can crit for 2-3k when using all cooldowns and you have around 1800 Aim with 75%+ effective surge, a.k.a pretty good gear.

Rail Shots? They will re-apply the Combustible Gas DoT if the target already has it on.
15 second cooldown, but talented it has a chance to reset the cooldown once every 6 seconds.
Crits range from 3-5k (On 1200 expertise targets) and potentially 6k crits if the target has crap gear with no expertise.

Rocket Punch... 6k? I need the stuff you're smoking
Highest i've seen with all cooldowns on light armor was 3.2k and that's on a bad geared target.
Yet again... almost your target number!!!1

The "grenade" or Thermal Detonator (empire) as we like to call it.
Won't see many of those going over 5k with cooldowns.
Then again, it seems to be a preference to go 8 points in the tank tree to get 9% aim boost instead these days.

This is with all augmented WH gear, augmented blaster etc...

If a player enters a warzone without pvp gear... that person will have to run back and forth from the spawnzone.
Smash can crit higher than Rail Shot.
Heatseeker Missile can also crit higher than Rail Shot (post "fix").
The fire damage can't even crit higher than 3k, clearly OP!

Latest news on the block, pyros aren't arsenal mercs which you can just look at and they blow up.
Try that with a pyro and you will be swizz cheesed by Rail Shots and heated to a proper consumer temperature by Flame Bursts in the process.

You almost nailed the numbers tho!

exphryl's Avatar


exphryl
05.01.2012 , 02:14 PM | #69
Quote: Originally Posted by DimeStax View Post
You can even see at the end of the first video where he solos two people by himself even though he starts the fight at 70% hp.
Mara's can do that too.

Also the two people there, were terrible. I've won 1v3s against terrible players. Again, not a good basis for an argument.

I"m assuming you are referring to the two that start at 3:13 as I didn't see any other 1v2s in the video that would be applicable.
E x p h r y l | <Exiled Disciples> Daragon Trail
| ---------- Want to see Pyro Burst Potential in 1.2? Watch This! -----------|
| Valor 90+ Powertech | |Thinking of Rolling a Pyro or Assault VG? Read this Guide |
|
|Guild Website | Youtube| Cassie - 50 Operative | Krelia - 50 Sorcerer|

KiranK's Avatar


KiranK
05.01.2012 , 02:17 PM | #70
About time Pyros made it in the discussion for nerfs. Maras/Sents were getting too much attention.
There's no QQing in baseball.