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why weren't knights and warriors revamped during patch.

STAR WARS: The Old Republic > English > PvP
why weren't knights and warriors revamped during patch.

damolawler's Avatar


damolawler
05.01.2012 , 10:44 AM | #11
Quote: Originally Posted by KiranK View Post
You mean the classes that have no non-channeled stuns(all the good stuns are tank spec only, and tank specced knights do very little damage) are the most vulnerable to CC and have to be at 4 meters to use virtually every single attack? Those knights/warriors? Yea, there's a reason they have to be good at what they do. They're so one dimensional that the class would be utter garbage otherwise.
This.

GypsyMagik's Avatar


GypsyMagik
05.01.2012 , 10:44 AM | #12
Quote: Originally Posted by Caskont View Post
doesn't happen... I would like to see it more balanced NOT nerfed into oblivion bud. I like a good fight but not lopsided one way or the other.
It will still happen unless you stop posting on forums and learn how to properly fight one... then again if you knew how to do that you wouldn't see it as unbalanced to start with

getdownsb's Avatar


getdownsb
05.01.2012 , 11:15 AM | #13
Quote: Originally Posted by Caskont View Post
why weren't knights and warriors revamped during patch.
Because there is nothing wrong with them, just you.
Rincon
Helm of Graush

Semitote's Avatar


Semitote
05.01.2012 , 11:19 AM | #14
There's no reason for Marauders/Sentinels to have the arsenal of defensive/offensive/utility cooldowns that they have.

Most games I play one team or the other has at least 5 Marauders/Sentinels/Tankasins/Tank Shadows. There's a reason for this, and it's not because the classes play more interestingly than other classes. It's because the classes are grossly overpowered.

Honestly, Marauders are probably third on the list - and they're on the list for their CD's, not their offensive output.

Tankasins/Shadow Tanks - Uninterruptible channeled self-heal from a tank class needs to go. I don't mind them having the heal, but it either needs a longer CD or needs to be interruptible.. Also, for Huttball purposes, I would suggest something be put in place to tone down the usefulness of their force sprint.
Pyro Powertechs - Burst damage is just insane right now.. Not sure how to fix it, but something needs to be done to spread their damage out a bit.
Marauders - CD's... a laundry list of cooldowns they can use - some of which buff their entire party - others that buff the entire ops group.. Ridiculous defensive self cooldowns as well..

I'd maybe put Snipers on this list, but I really don't think they're that OP. I think they're just the only counter for most of the currently OP classes.
Semee - Legacy 39 - Valor 83 - Social VIII - Juggernaut
The Fatman Nerf Dialogue World #1 8M Empire
"Once you realize what a joke everything is, being the Comedian is the only thing that makes sense."

GypsyMagik's Avatar


GypsyMagik
05.01.2012 , 11:24 AM | #15
Quote: Originally Posted by Semitote View Post
There's no reason for Marauders/Sentinels to have the arsenal of defensive/offensive/utility cooldowns that they have.

Most games I play one team or the other has at least 5 Marauders/Sentinels/Tankasins/Tank Shadows. There's a reason for this, and it's not because the classes play more interestingly than other classes. It's because the classes are grossly overpowered.

Honestly, Marauders are probably third on the list - and they're on the list for their CD's, not their offensive output.

Tankasins/Shadow Tanks - Uninterruptible channeled self-heal from a tank class needs to go. I don't mind them having the heal, but it either needs a longer CD or needs to be interruptible.. Also, for Huttball purposes, I would suggest something be put in place to tone down the usefulness of their force sprint.
Pyro Powertechs - Burst damage is just insane right now.. Not sure how to fix it, but something needs to be done to spread their damage out a bit.
Marauders - CD's... a laundry list of cooldowns they can use - some of which buff their entire party - others that buff the entire ops group.. Ridiculous defensive self cooldowns as well..

I'd maybe put Snipers on this list, but I really don't think they're that OP. I think they're just the only counter for most of the currently OP classes.
Yes I can see how our defensive CD's that got buffed in 1.2 lead to everyone re rolling them.... actually the reason everyone has rerolled them is because people read forums see all the bads crying and think that means our class is OP. our CD's have barely changed... you say there is no reason for a squishy melee class that has to fight in aoes and or in the middle of 6+ guys on a door to have defensive cooldowns? heh heh heh I'm glad so many people have such thoughtful insight into this unfortunately any argument with validity being made is in defense of marauders

KiranK's Avatar


KiranK
05.01.2012 , 11:27 AM | #16
Quote: Originally Posted by Semitote View Post
There's no reason for Marauders/Sentinels to have the arsenal of defensive/offensive/utility cooldowns that they have.
Actually the reason they have an "arsenal" of CDs is because they MUST be at point blank range to apply damage, meaning they are in the thick of the fight where the amount of damage they will take will be maximized. They're also wearing medium armor, meaning that if they don't have a CD up, they will melt in 4 seconds flat and most likely be stunned during that entire duration. Clearly you've never played a melee before.
There's no QQing in baseball.

Semitote's Avatar


Semitote
05.01.2012 , 11:28 AM | #17
Quote: Originally Posted by GypsyMagik View Post
Yes I can see how our defensive CD's that got buffed in 1.2 lead to everyone re rolling them.... actually the reason everyone has rerolled them is because people read forums see all the bads crying and think that means our class is OP. our CD's have barely changed... you say there is no reason for a squishy melee class that has to fight in aoes and or in the middle of 6+ guys on a door to have defensive cooldowns? heh heh heh I'm glad so many people have such thoughtful insight into this unfortunately any argument with validity being made is in defense of marauders
I think any class that fights 6+ people should die almost instantly. And most do, not sure why you think Marauders should be fed with the silver spoon.
Semee - Legacy 39 - Valor 83 - Social VIII - Juggernaut
The Fatman Nerf Dialogue World #1 8M Empire
"Once you realize what a joke everything is, being the Comedian is the only thing that makes sense."

Caskont's Avatar


Caskont
05.01.2012 , 11:30 AM | #18
Quote: Originally Posted by Semitote View Post
There's no reason for Marauders/Sentinels to have the arsenal of defensive/offensive/utility cooldowns that they have.

Most games I play one team or the other has at least 5 Marauders/Sentinels/Tankasins/Tank Shadows. There's a reason for this, and it's not because the classes play more interestingly than other classes. It's because the classes are grossly overpowered.

Honestly, Marauders are probably third on the list - and they're on the list for their CD's, not their offensive output.

Tankasins/Shadow Tanks - Uninterruptible channeled self-heal from a tank class needs to go. I don't mind them having the heal, but it either needs a longer CD or needs to be interruptible.. Also, for Huttball purposes, I would suggest something be put in place to tone down the usefulness of their force sprint.
Pyro Powertechs - Burst damage is just insane right now.. Not sure how to fix it, but something needs to be done to spread their damage out a bit.
Marauders - CD's... a laundry list of cooldowns they can use - some of which buff their entire party - others that buff the entire ops group.. Ridiculous defensive self cooldowns as well..

I'd maybe put Snipers on this list, but I really don't think they're that OP. I think they're just the only counter for most of the currently OP classes.

makes sense to me! Now just try to got the sent/mara community to admit it along with the other classes.
CASKONT

GRD/RtF

Caskont's Avatar


Caskont
05.01.2012 , 11:32 AM | #19
its not a matter of if... only when will the nerf come
CASKONT

GRD/RtF

GypsyMagik's Avatar


GypsyMagik
05.01.2012 , 11:33 AM | #20
lol we do die you make it seem like 5 seconds of damage mitigation makes us godlike... not even close. silver spoon? I expect every class to have abilities that are best utilized with how you have to play the character... If you have no choice but to fight in big groups like melee classes do should they die just as easily as the ranged guy who should only be in such a situation because he doesnt know what to do? yes lets take the stuns and things that help ranged classes stay at range and scrap em! when your class has to fight a certain way the abilities you have should correspond... which they do.