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Lost Island, ***...


Aurojiin's Avatar


Aurojiin
04.30.2012 , 07:38 PM | #191
Quote: Originally Posted by metaldragen View Post
We may have had a slight advantage in our group, but for all intents and purposes, we only have 3 interrupts because the healer is not going to stop heals and interrupt a boss ability.
Actually, as a healer who often runs with two Commando DPS I throw out interrupts a lot. Obviously healing takes priority, and if I'm in the middle of a long cast I have to weigh up the cost-benefit of making the interrupt vs letting the heal go through, but the point I'm getting to is a little trick that makes it pretty easy: macro a key to your focus modifier and interrupt. I can throw interrupts at a boss at will without having to switch targets.

Sadly this method fails with the bosses that have stealth mechanics, since the game just dumps your focus target in these situations

metaldragen's Avatar


metaldragen
05.01.2012 , 06:31 AM | #192
Quote: Originally Posted by Aurojiin View Post
Actually, as a healer who often runs with two Commando DPS I throw out interrupts a lot. Obviously healing takes priority, and if I'm in the middle of a long cast I have to weigh up the cost-benefit of making the interrupt vs letting the heal go through, but the point I'm getting to is a little trick that makes it pretty easy: macro a key to your focus modifier and interrupt. I can throw interrupts at a boss at will without having to switch targets.

Sadly this method fails with the bosses that have stealth mechanics, since the game just dumps your focus target in these situations
And that is perfectly viable for your group makeup (Commando/Merc). In my group, since we have 2 ranged with good interrupts plus the tank, our healer doesn't need to, and shouldn't be expected to, throw out interrupts. If he is ever in that situation, the rest of us have failed the fight.

That also means that you know your class and how to play effectively (making use of the focus target and hotkeys). Which goes back to my earlier point - this FP is not gear dependent or too hard, it's learn to play (both your class and the fight mechanics).
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RAAAAAAAAAAGE's Avatar


RAAAAAAAAAAGE
05.01.2012 , 06:57 AM | #193
Once you get the hang of the FP it is really easy. We beast through it now in about an hour. Get yourself a sentinel/marauder DPS and the fights are easy as pie.

Relj's Avatar


Relj
05.01.2012 , 08:28 AM | #194
20 pages of posts and most of you are clueless. The droid boss is just not balanced for the less than optimal group, ie 2 melee dps. Doing it with 2 ranged dps makes the fight a huge order of magnitude easier.
most posts in this thread ignore the complaint about melee dps to claim how they did it with 2 ranged. Lets compare apples to apples and unless you have done it with only melee dps your advice is worthless. Has anyone done this boss with Republic melee dps? Seems the onlys melee setups I've seen in this thread have been Imperial.

Rasticles's Avatar


Rasticles
05.01.2012 , 09:39 AM | #195
Quote: Originally Posted by TalkingDinosaur View Post
You see there was something called Public Test that lasted a month that was open to everyone with a subscription. If you feel so compelled now that you think the FP is OP than how about testing it with everyone else instead of complaining.
Ignorance can be bliss......watch out, your eyes may stay like that.....

Aside from the fact that NO level 50's were available, and people had to power level from 1-50 in order to test this stuff. The small crowd from the copied guilds, was, too small.....

KilmarFyrewynd's Avatar


KilmarFyrewynd
05.01.2012 , 10:04 AM | #196
Ran it with me as healer last night. Me (sawbones), sent, sent, guardian tank. We wiped on LR-5 13 times before we gave up. I watched the Youtube vids, read all the strategies, read all the forums, all to no avail. We just could not manage the lightning domes. We always end up having the room full of lightning domes and lava and nowhere else to go or incinerate happen while the tank is moving the fight out of a lightning dome.

The tank was all columi with a few rakata pieces, one sent was pretty much full columi, the other was half columi and half tionese. I was the worst geared as a healer with only 1 columi. I don't think I was having much problem healing. we just ran out of places to run away from the lightning.

Mawduce's Avatar


Mawduce
05.01.2012 , 10:13 AM | #197
i think we can all agree that the rewards do not match the instance
I was made to fly, and you were made to die...

oredith's Avatar


oredith
05.01.2012 , 10:38 AM | #198
Quote: Originally Posted by Mawduce View Post
i think we can all agree that the rewards do not match the instance
guess it depends on your definition of reward.

first time though it, i thought it was pretty rewarding for the experience.

there's some learning, but i expect the subsequent runs to be considerably smoother/shorter now that most people know the instance.

Besides, my peons all need rakata chests.
(╯°□°)╯┻━┻
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hulkweazel's Avatar


hulkweazel
05.01.2012 , 11:49 AM | #199
Quote: Originally Posted by KilmarFyrewynd View Post
Ran it with me as healer last night. Me (sawbones), sent, sent, guardian tank. We wiped on LR-5 13 times before we gave up. I watched the Youtube vids, read all the strategies, read all the forums, all to no avail. We just could not manage the lightning domes. We always end up having the room full of lightning domes and lava and nowhere else to go or incinerate happen while the tank is moving the fight out of a lightning dome.

The tank was all columi with a few rakata pieces, one sent was pretty much full columi, the other was half columi and half tionese. I was the worst geared as a healer with only 1 columi. I don't think I was having much problem healing. we just ran out of places to run away from the lightning.
The tank should try kiting in a clockwise or counterclockwise manner. Everyone else should know which way the tank is going, since lightning spawns on top of them ,they need to make sure they're not in the way of where the tank is going. There will ALWAYS be areas that are open to stand on (Provided you didn't hit the 3 minute soft enrage), as the lava only spawns in the middle area so you can stay on the outer edges.

The droid will usually drop lightning, followed by Incinerate. Because of this, the tank should wait for incinerate to come up, then interrupt, then start moving instead of moving immediately.

This fight is hardest for the tank, as they have to be very fast on interrupts while kiting the boss around the room while minding lightning/lava. If the problem is you're running out of places to go/Incinerate hitting you, then the tank isn't doing his/her job properly. That's not saying you have a bad tank, just that it can be very difficult for a tank to do.

As for people saying it's "not possible" to do with two melee DPS, I'd personally rather do it with two melee DPS than with two Commando DPS. Immobile class with no interrupt hurts a LOT more than being melee, which honestly doesn't even hurt that bad in this fight.

snazbaz's Avatar


snazbaz
05.01.2012 , 03:34 PM | #200
Quote: Originally Posted by Relj View Post
20 pages of posts and most of you are clueless. The droid boss is just not balanced for the less than optimal group, ie 2 melee dps. Doing it with 2 ranged dps makes the fight a huge order of magnitude easier.
most posts in this thread ignore the complaint about melee dps to claim how they did it with 2 ranged. Lets compare apples to apples and unless you have done it with only melee dps your advice is worthless. Has anyone done this boss with Republic melee dps? Seems the onlys melee setups I've seen in this thread have been Imperial.
I have healed this fight with melee dps on rep side ((not that it matters what side it is - ***?). It is harder than with ranged but far from impossible. You just need a couple of attempts to figure out the movement/positioning. The reason it's harder is because the tank has to keep moving out of range/out of interrupt range/LoS the droid to keep him moving in a timely manner around the room. THerefore 1) Melee dps needs todo most of the interupting instead of the tank (not a problem) 2) You need to be a little more careful not to pull aggro. The trick is to keep moving fast enough that you never actually get trapped between lighting orb behind you and the risk of incinerate armour in front.