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Someone explain the LFG tool hate?

STAR WARS: The Old Republic > English > General Discussion
Someone explain the LFG tool hate?

Perfidius's Avatar


Perfidius
05.01.2012 , 05:25 AM | #1
Hoping someone can explain why the hate for the LFG tool that seems to abound on these forums, and if my thinking is so way off mark! Having played MMOs since Ultima Online, through SWG, WOW, RIFT, EQ, STO, LOTRO etc, I have seen various implementations of the above tool, and can honestly say, the tool improves MY gaming experience massively, just wondering why the hate, and how it has such a negative impact on others

So far the common arguments I have seen, which dont seem to hold any weight are:

'It ruins the community' - really? I fail to see how general chat spam of "LF2M Healer and Tank" over and over quantifies as community (and normally in caps)!! Those who argue you should make your own friends and guild mates, well then clearly you are very fortunate to have so many friends playing SWTOR at the same time who are wanting to instance at the same time that you wont need the LFG Tool, so again, I fail to see why the hate.

'All that is needed is a Global General Chat' - this would be great, but again would just be filled with spam, and also all the idiotic chatter about chuck norris, or how someone did something to someone elses mom, and actually have very little impact on LFG due to your message being lost in nonsense, not to mention that you have to watch the chat closely incase you miss your option.

'It ruins immersion' - normally from pvpers who like to gank people onroute to instance, or from people who want to see peeps travelling. Seems as all the instances are on the Fleets, then again, a LFG tool, even with insta telepor, would hardly ruin this?

'People can ninja with immunity' - probably the only valid argument i can see so far, but seems as most items are usable bny anyone and their companion, and people already role on items for their companions, it again looses weight.

As I see it the LFG tool means I dont have to spend Ages trying to find a group by sitting in Imperial fleet watching the drivel in general chat, I can play the game, with friends, whilst waiting for my group to assemble. Those who are violently opposed to this dont have to use it afterall, and can continue to spam, or play with their friends. The only valid reason I can think of is that maybe those who oppose it so much are such terrible players, they are afraid their 'friends' will abandon them if it is easier to get a group?!!!

Those of you who take time to post constructive posts, thanks, hope it will help to educate/Develop my understanding. Those who just flame, OMG LFG tool is terribad with no justification, please save it for one of the other million threads about LFG tools!
" Theres nothing better than gassed rebels, running out of a cave into the blasters of your battalion. Except sunrise, but you have to get up early for that"

Faeldawn's Avatar


Faeldawn
05.01.2012 , 05:32 AM | #2
The problem for me isn't the LFG queueing system, it's the cross server system that sucks. MMORPG's are about meeting players, grouping and developing a community, how is this possible if you are grouping with players on other servers who you will never see again?

I have made a lot of friends over the years, many im still in contact with, quite a few i still game with, all i met through gaming and most through grouping.

If they implement the cross server system anyone joining a guild will do so cold, your chances of meeting a nice guild through grouping with them and joining that way is pretty much nil.

The community in swtor is bad enough as it is, this is just another nail in the coffin.

mothermoy's Avatar


mothermoy
05.01.2012 , 05:38 AM | #3
The biggest gripe really isn't community...to me that's crap. You have a chance to meet more people cross server then you do in your server. The biggest gripe is it takes away the communities ability to police itself in its groups. Say bob is a huge troll. always pulls wrong stuff, gets team wiped over and over, generally just doesn't give a rip. In the system now, the community has the ability to just not invite him to a group. He learns and either changes or leaves. LFG tool basically allows bob to troll as much as he wants and just reque up. that gripe i can definitely understand.

Gemble's Avatar


Gemble
05.01.2012 , 05:39 AM | #4
How about this...

a LFG tool.. that uses only ppl in your own server.

chaosdefined's Avatar


chaosdefined
05.01.2012 , 05:42 AM | #5
Quote: Originally Posted by Faeldawn View Post
MMORPG's are about meeting players,
I find it amusing how you state this and then go on to say you don't want to play with people on other servers.

ironix's Avatar


ironix
05.01.2012 , 05:44 AM | #6
Quote: Originally Posted by Gemble View Post
How about this...

a LFG tool.. that uses only ppl in your own server.
Sadly this solution screws over low population servers, though I agree that cross-server PVP & LFG makes it more difficult for communities to develop.
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TheNotorius's Avatar


TheNotorius
05.01.2012 , 05:44 AM | #7
It would be fun, if you (after the Flashpoint finishes or a player leave) could rate from 1 to 5 every other players you ran with.

So, when you join a FP you can see the [1 - 5] Rating of each player. Maybe you can even search a group only with (for example) 4+ rating players (There would be a lot of complications though).

This way, people will be afraid to do bad things
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chaosdefined's Avatar


chaosdefined
05.01.2012 , 05:45 AM | #8
Quote: Originally Posted by ironix View Post
Sadly this solution screws over low population servers, though I agree that cross-server PVP & LFG makes it more difficult for communities to develop.
So a Cross-Server with the option of searching Single Server.

Like I said though, the idea people have of a community is a long dead dream. Servers are simply too big now to have a small-town community feel to it.

Besides, there's nothing stopping people building their own community on their server even with a Cross-Server LFG in it. They just don't. Not the LFG's fault.

chaosdefined's Avatar


chaosdefined
05.01.2012 , 05:47 AM | #9
Quote: Originally Posted by TheNotorius View Post
It would be fun, if you (after the Flashpoint finishes or a player leave) could rate from 1 to 5 every other players you ran with.

So, when you join a FP you can see the [1 - 5] Rating of each player. Maybe you can even search a group only with (for example) 4+ rating players (There would be a lot of complications though).

This way, people will be afraid to do bad things
Sadly human nature dictates this would be grossly abused.

Katahn's Avatar


Katahn
05.01.2012 , 05:49 AM | #10
Quote: Originally Posted by Faeldawn View Post
The problem for me isn't the LFG queueing system, it's the cross server system that sucks. MMORPG's are about meeting players, grouping and developing a community, how is this possible if you are grouping with players on other servers who you will never see again?

I have made a lot of friends over the years, many im still in contact with, quite a few i still game with, all i met through gaming and most through grouping.

If they implement the cross server system anyone joining a guild will do so cold, your chances of meeting a nice guild through grouping with them and joining that way is pretty much nil.

The community in swtor is bad enough as it is, this is just another nail in the coffin.
This is it in a nutshell, that and the fact that cross-server tool won't help you find groups for heroics (since they aren't 100% instanced in most cases).

To preserve "community" a cross-server tool would...

1. Have to be limited to servers of the same type, meaning all servers of the same type go in their own queues. The PvE-RP servers in one pool, the PvE in another, the PvP in a third, and PvP-RP in a fourth. We pick our servers based on playstyle - cross-server that puts you with anyone and everyone renders server types completely meaningless. If it was important to have types defined, it is important to preserve the meaning behind it.

2. Would have to allow me to /friend a character on another server (or them to /friend the character I am playing). Not a RealID system - I don't want every casual game friend to have that level of tracking on me.

3. Would have to allow me to communicate with cross-server friends and form groups with them - ideally the tool should be used to fill in that last group slot that is needed - not always be used to find 3 other people to group with,

4. Would have to include an allowance for free server transfers from my current server to any other server in my type group (see point #1) - this way if I meet cool people they will be playing on the same server type and I can always transfer my character to join their guild. The converse applies too - I can find cool people for my guild.

5. Would have to have an unlimited ignore list and not group you with anyone on your ignore list.

6. Would have to have all of the safeguards other companies discovered were necessary - restricted NBG based on class, limitations on vote-kicking people, etc.

7. Would have to take into account "spacebar warrior" vs. "wants to enjoy the story" - and then enforce it via the game assuming spacebars are being hit or doing nothing when they are in order to prevent griefers from queueing for "spacebar warrior" and then refusing to spacebar.

8. Would have to include all of the heroic missions for selection and for those that are 100% instanced allow for the same-cross-server matching.

9. Should not provide any bonus rewards for being used, should not provide bonuses to make the run even easier based on how many random people you've added. It should be a supplement to forming traditional groups and forming lasting friendships from running with the same people over multiple sessions.
Katahn
- Just an aging geek that remembers seeing Ep4 in the theater as a kid and knows that Han shot first!