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Cross server group find for flashpoints is needed.

STAR WARS: The Old Republic > English > General Discussion
Cross server group find for flashpoints is needed.

HoneyBoy's Avatar


HoneyBoy
04.30.2012 , 05:20 PM | #81
Quote: Originally Posted by Senatsu View Post
According to that chart, at the end of TBC WoW had around 11 million subs (WotLK was released in November 2008), which seems to coincide roughly just before the release of WotLK. Patch 3.3 (which introduced LFD) launched in December 2009, but the population kept dropping. Then around the time of Cata's release it increased in subscriptions to roughly 12 million before quickly dropping again. LFR was launched 29th of November 2011, but the subs kept dropping, while, funnily enough, Aion's sub drops slowed down, Runescape got a small influx of subscribers and SWTOR was launched.

Nothing in that chart even remotely says that LFD or LFR made WoW gain subscribers, quite the opposite in fact, they kept dropping. The only factors that actually increased population was the launch of WotLK and the launch of Cataclysm. This can mean that LFD and LFR only helped in decreasing subs, at best kept it from dropping more than it did, but they certainly didn't help increasing subs or bring old players back.
Uh what? Cataclysm was released in Q4 2010. Notice how Q1-3 2010 all show an increase in subscribers from the downward slog it had taken in 2009?

Sinaed's Avatar


Sinaed
04.30.2012 , 05:22 PM | #82
Quote: Originally Posted by Sabster View Post
They're working on a cross server LFG system too; starting with PVP. They are talking about doing heroics and flashpoints next.
PvP=good
"We chew and spit you out
We laugh, you scream and shout
All flee, with fear you run
You'll know just where we come from"

RocNessMonster's Avatar


RocNessMonster
04.30.2012 , 05:25 PM | #83
Quote: Originally Posted by HoneyBoy View Post
That's basically Blizzard has declared raids to be the ultimate end game focus for PvE. Good news though! There will be challenge modes for you in MOP so you can be no.1 on your own special leaderboard
Time raiding last in wow, maybe 4-6 hours a week.
Time running dungeons in wow, 10-14 hours a week.
I need about tree fitty.

Senatsu's Avatar


Senatsu
04.30.2012 , 05:27 PM | #84
Quote: Originally Posted by HoneyBoy View Post
Uh what? Cataclysm was released in Q4 2010. Notice how Q1-3 2010 all show an increase in subscribers from the downward slog it had taken in 2009?
http://www.wowwiki.com/World_of_Warc..._the_Lich_King
http://www.wowwiki.com/Patch_3.3.0
http://www.wowwiki.com/World_of_Warcraft:_Cataclysm
http://www.wowwiki.com/Patch_4.3
Feel free to double check the dates.

And if you notice that there are no points between 2010 and Q3 2010, which means that the subs could have dropped more after that and increased right at launch of Cata, or it could also mean that after the 2010 point that the subs gradually went up and peaked at launch. There is no way for us to really know, but the only thing we do know is that it peaked at launch.

HoneyBoy's Avatar


HoneyBoy
04.30.2012 , 05:31 PM | #85
Quote: Originally Posted by Senatsu View Post
http://www.wowwiki.com/World_of_Warc..._the_Lich_King
http://www.wowwiki.com/Patch_3.3.0
http://www.wowwiki.com/World_of_Warcraft:_Cataclysm
http://www.wowwiki.com/Patch_4.3
Feel free to double check the dates.

And if you notice that there are no points between 2010 and Q3 2010, which means that the subs could have dropped more after that and increased right at launch of Cata, or it could also mean that after the 2010 point that the subs gradually went up and peaked at launch. There is no way for us to really know, but the only thing we do know is that it peaked at launch.
Like I said before if you look at the graph you'll see that each year is segmented. The subscription rates were dropping in 2009 (WoW's issues in China likely being one source) then began to climb back up all throughout the year 2010. Cataclysm was released at the end of 2010. Obviously the population didn't suddenly just drop or decline after LFD, it actually increased again.

Senatsu's Avatar


Senatsu
04.30.2012 , 05:41 PM | #86
Quote: Originally Posted by HoneyBoy View Post
Like I said before if you look at the graph you'll see that each year is segmented. The subscription rates were dropping in 2009 (WoW's issues in China likely being one source) then began to climb back up all throughout the year 2010. Cataclysm was released at the end of 2010. Obviously the population didn't suddenly just drop or decline after LFD, it actually increased again.
The graph shows points around July-August of 2009 and to the 2010 point, but it decreased to 2010 it didn't increase. The 2010 point must be around new-years eve in 2010 which means LFD would have been out for two maybe close to three weeks before the point. That ultimately leads to that the population either went down after July-August and then went back up to 11.5 million subscribers when LFD launched, or it means that LFD did nothing more than stabilize the decline.

On a different note, it would be very interesting to see a graph showing more detailed subscription points, maybe every month after launch or at least at every content patch, just to see how the playerbase reacted to it.

Enexemander's Avatar


Enexemander
04.30.2012 , 06:00 PM | #87
This entire thread is a lesson in Correlation does not equal Causation.

nytegaunt's Avatar


nytegaunt
04.30.2012 , 06:03 PM | #88
Quote: Originally Posted by Sinaed View Post
PvP=good
Why?

There seems to be a few different discussions going on in this thread, so this question got passed over, but why is cross-server PVE bad and destroys communities while cross-server PVP doesn't? I just noticed that this seems to be accepted as truth whenever this topic comes up without anyone articulating the reasoning behind it. I just want to understand the argument is all.

BitterPill's Avatar


BitterPill
04.30.2012 , 06:09 PM | #89
Quote: Originally Posted by RocNessMonster View Post
Time raiding last in wow, maybe 4-6 hours a week.
Time running dungeons in wow, 10-14 hours a week.
Time looking for a group in SWOTR 10 - 15 hours a week priceless.

Callianna's Avatar


Callianna
04.30.2012 , 06:14 PM | #90
Quote: Originally Posted by nytegaunt View Post
Why?

There seems to be a few different discussions going on in this thread, so this question got passed over, but why is cross-server PVE bad and destroys communities while cross-server PVP doesn't? I just noticed that this seems to be accepted as truth whenever this topic comes up without anyone articulating the reasoning behind it. I just want to understand the argument is all.
After playing wow for many years, I personally noticed that when cross server lfg came out that my server community declined dramatically. Once something like cross server lfg is introduced then people no longer have to talk to each other at all. Just log in queue up and log off. Not to mention alot of people seem to become huge jerks in lfg since there is no consequence to their actions. After all you'll likely never see the same people twice in lfg since they are from a different server and they don't care if they destroy their reputation. Where as before lfg when people were jerks no one would group with them anymore. That's why so many are against cross server lfg, we have learned from previous experience that it is not a good thing.