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300k credits lost due to design flaw

STAR WARS: The Old Republic > English > General Discussion
300k credits lost due to design flaw

snowmon's Avatar


snowmon
04.30.2012 , 02:01 AM | #11
Quote: Originally Posted by siegedeluxe View Post
The companion system is flawed and is absolutely meaningless at max level.
you might change your mind when my full rakata Gault is shotting you in the face :P

OT: i would have done 1 piece at a time and realised before wasting all that money.
lvl 55 PT DPS, ToFN Server

Felixthebat's Avatar


Felixthebat
04.30.2012 , 02:31 AM | #12
Quote: Originally Posted by siegedeluxe View Post
The companion system is flawed and is absolutely worthless.
Fixed that for ya!

Companions are a big part of the reason I don't enjoy this game. Only a couple of them are remotely fun to have around. Namely Vette, Dark Jaesa, Scorpio and 4X. The fact that you rely so completely on them for crafting and soloing/leveling is horrible. This game should be about my character's story, not my character and some ******* that was forced on me. I could understand as a story that you're paired up with someone you don't want to have around, but *every* story? Come on. It makes every character I've leveled feel like a bad buddy cop movie where I'm the guy who doesn't *want* a partner.

Deyjarl's Avatar


Deyjarl
04.30.2012 , 02:38 AM | #13
Quote: Originally Posted by Felixthebat View Post
where I'm the guy who doesn't *want* a partner.
For you perhaps. Your preference isn't everyone's.
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VulcanLogic's Avatar


VulcanLogic
04.30.2012 , 01:06 PM | #14
Quote: Originally Posted by snowmon View Post
you might change your mind when my full rakata Gault is shotting you in the face :P

OT: i would have done 1 piece at a time and realised before wasting all that money.
Same thing for a mostly rakata Ensign Temple. I've clocked her at 700 DPS on the training dummy (550 or so on the OPS).

Well, I did the Columi tank gun first, put it in the orange mod augmented tech staff, and that went just fine. Cost to strip the mods was 100k. Cost to strip the mods out of one piece of armor, going chest to motor, was armor first, 33k. Would not go into motor. So I stopped there, reparted back to Kaliyo at a cost of 100k from techstaff to gun. So I did stop early; it could have been much worse.

Quote: Originally Posted by SajmanPeetee View Post
As the gentlemen above stated, the armorings on Rakata/Columni gear clearly state the slot they are used in. Since droids don't have those slots, thinking that you could use those armorings would be foolish.

I don't think this is a design flaw, I think it's a mistake on your end.
But it is still a design flaw nevertheless; they should have added the ability for those parts to go in motors, cores, and sensors. You do know there are pieces of those types that can have an armoring, mod, enhancement, and augment, right? Thing is, Kaliyo, Lord Scourge, and Tanno Vik can get full augmented gear with those pieces because of the armor type. So can every DPS and Healing companion. T7-01, SCORPIO, and M1-4X can't. That reduces their potential substantially, and somewhat screws over everyone playing a knight, an imperial agent, or a trooper, because all other classes can fill out all their companions while you're left one short. I feel cheated on that.

It's not even really about the credits, because that's just a day's worth of dailies. I like my droid's personality much more than I like Kaliyo's. I dumped Kaliyo as soon as I got another companion (which took way too long comparatively for other classes). I can solo every heroic 2+ daily with a fully tricked out Kaliyo, but I was hoping to use SCORPIO instead. Now I just won't be able to because she's always going to be worse than Kaliyo. It could be fixed by allowing Helms to also go in sensor units, chests and legs in motors, gloves and boots in cores, but I seriously doubt they'll address this, ever. Wouldn't be so bad if cybertech could fill in where the raid gear can't, but cybertech is pretty worthless right now in that respect.
Yo. Droid companions need an operations vendor, too. My extra coms have to go somewhere, and I'd prefer SCORPIO to Kaliyo.

Dejoule's Avatar


Dejoule
04.30.2012 , 01:43 PM | #15
So why not buy the "Reflex Armoring 25" or whatever that drops from hardmode EV/KP or I think normal Denova. They often times have more of the primary stat than the armoring in the columi/rakata item, and are BoE with no slot requirement.

I see them on the GTN on my server all the time. In this way, you can still make your droid just as competitive as a normal companion. I also think these armorings are RE-able by Cybertech also making cybertech useful and profitable all in the same go.
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lorelthesecond's Avatar


lorelthesecond
04.30.2012 , 01:48 PM | #16
Quote: Originally Posted by siegedeluxe View Post
The companion system is flawed and is absolutely meaningless at max level.
No its not.

I like gearing up my companions and I even get my healing companion to heal chasing the shadow now if I cant find a healer.

Jenzali's Avatar


Jenzali
04.30.2012 , 01:59 PM | #17
Quote: Originally Posted by siegedeluxe View Post
The companion system is flawed and is absolutely meaningless at max level.
I disagree, in my opinion it's one of the best things ever to be added to an MMO. Not only is it great for the storyline, but it keeps soloing interesting as you have 5 separate toolsets you can swap in and out of at will.

Gone are the days where you can't solo anything as a tank or healer and levelling up as anything other than a dps being mind-numbingly horrible.

It also gives you a use for all that gear you can't wear, and the crafting system is probably the best out of all MMO's since you can do it while doing other tasks instead of having to stay in a city prospecting or milling for hours on end.

As for max level, there's still an added gear progression for those who want to gear out all their companions to the max. You can give them your hand-me-down gear also so nothing goes to waste. Plus dailies are still considered part of max level content and they help you with this.

DarthAnaethil's Avatar


DarthAnaethil
04.30.2012 , 02:09 PM | #18
Quote: Originally Posted by VulcanLogic View Post
As for "why didn't I ask", pretty sure I'm the first person on earth to try it.
THAT is why you ask first. OR just do some damn research facepalm
CEO but still the same as everybody else

MinimumForce's Avatar


MinimumForce
04.30.2012 , 02:12 PM | #19
This could've been avoided if BioWare had made their original statements a bit clearer. From looking at the Q&A from the 27th (http://www.swtor.com/blog/community-qa-april-27th-2012) the mods from pieces prior to 1.2 would not apply to orange sets and moving them out of the initial set armor.

Quote:
Raific: Could you please clarify and expand on the following patch note for Game Update 1.2:

Players can now remove Armoring modifications that have set bonuses from items and transfer those set bonuses to Custom (orange) items. These modifications can only be transferred to an item that is equipped in the same slot. This does not apply to all items with a set bonus, only those where the set bonus is attached to the Armoring modification.

I believe many people where under the impression that we would be able to pull set bonuses from most gear, not almost none. It seems like only the top tier set bonus can be relocated at this time. Any chance this will be expanded or lower tier? If not, what is the reason?

David: We’re sorry if the note confused anyone. You can pull set bonuses from all new items with set bonuses going forward. There are not any current plans to expand this to old items. The tech that allows us to distribute set bonuses as part of the armoring is new, and there are limitations to how much we can change items that players already possess. That means we can have the set bonus on all armorings that were created for 1.2 or later, but that old armor still has the set bonus on the shell item.

DarthAnaethil's Avatar


DarthAnaethil
04.30.2012 , 02:13 PM | #20
Quote: Originally Posted by VulcanLogic View Post
But it is still a design flaw nevertheless; they should have added the ability for those parts to go in motors, cores, and sensors.
Just cuz YOU think they should have done something doesn't mean they do or the rest of us do. It makes ZERO sense. Sorry bud. It only makes sense that a mod for a chest piece can only work for chest pieces. That's logic buddy, sorry you're pretending to be a vulcan and failed.
CEO but still the same as everybody else