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Get rid of Huttball

STAR WARS: The Old Republic > English > PvP
Get rid of Huttball

Skolops's Avatar


Skolops
04.30.2012 , 12:45 PM | #121
Quote: Originally Posted by Xinika View Post
Because people know these modes are unbalanced yet they still allow it.
Just like people thinking Marauders are fine.

You think the best PvP teams will take a Scoundrel over a Sage or Guardian?
Teams will be stacked with X,Y and Z classes while F and U won't dare get a spot.

We will just abuse the inbalance and there will be no one else to blame but yourselves for it.
I don't think that's necessarily true. It will depend on the guild. Certain very, very serious, no-nonsense, bordering on no-fun guilds might run things this way.

Most guilds will say, hey Steve is an Ops, and we're not going to be an *** to Steve and exclude him from our premades.

On top of this, premades which are able to run with 8 people will end up developing strategies to take advantage of each classes unique abilities to contribute.

For example, operatives are generally considered pretty weak in Huttball, but I recently played a team which had a highly skilled Operative stealthed by out own goal line much of the game. When someone tried to stay back or get back to defend, he was able to chain stun and kill him with the operative's nice set of close range stun/DPS abilities. We had to dedicate a two people to eliminate him from our end, which weakened us elsewhere.

Wispsy's Avatar


Wispsy
04.30.2012 , 12:45 PM | #122
if you cannot achieve even a single medal in a whole huttball then you really should not be pvping anyway, it is not the right kind of game for you and you will not enjoy it :P soaking up a free defender medal in voidstar and therefore getting xp doesnt mean that void star is instantly the better wz....

Xinika's Avatar


Xinika
04.30.2012 , 12:46 PM | #123
Quote: Originally Posted by Skolops View Post
I don't think that's necessarily true. It will depend on the guild. Certain very, very serious, no-nonsense, bordering on no-fun guilds might run things this way.

Most guilds will say, hey Steve is an Ops, and we're not going to be an *** to Steve and exclude him from our premades.

On top of this, premades which are able to run with 8 people will end up developing strategies to take advantage of each classes unique abilities to contribute.

For example, operatives are generally considered pretty weak in Huttball, but I recently played a team which had a highly skilled Operative stealthed by out own goal line much of the game. When someone tried to stay back or get back to defend, he was able to chain stun and kill him with the operative's nice set of close range stun/DPS abilities. We had to dedicate a two people to eliminate him from our end, which weakened us elsewhere.
And an assassin would've been a better choice for that spot. Not to mention, they could be immune to stuns/knockbacks and just sprint across the goal line when the ball was passed.

See where it all leads back to?
Assassin Representative
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Wispsy's Avatar


Wispsy
04.30.2012 , 12:49 PM | #124
Quote: Originally Posted by Xinika View Post
And an assassin would've been a better choice for that spot. Not to mention, they could be immune to stuns/knockbacks and just sprint across the goal line when the ball was passed.

See where it all leads back to?
spec healer, be able to heal ball carrier whilst running. operatives kill faster then assassins in my experience anyway, die faster too but thats kinda how it goes

Skolops's Avatar


Skolops
04.30.2012 , 12:53 PM | #125
Quote: Originally Posted by Xinika View Post
And an assassin would've been a better choice for that spot. Not to mention, they could be immune to stuns/knockbacks and just sprint across the goal line when the ball was passed.

See where it all leads back to?
I think ops have enough of an advantage in CC ability that he was the right choice for the role. I don't die that fast to assassins or shadows who get the jump on me, because they can't keep me CCed long enough to kill me before I can burst them down.

Astarica's Avatar


Astarica
04.30.2012 , 12:55 PM | #126
Quote: Originally Posted by Skolops View Post
I
For example, operatives are generally considered pretty weak in Huttball, but I recently played a team which had a highly skilled Operative stealthed by out own goal line much of the game. When someone tried to stay back or get back to defend, he was able to chain stun and kill him with the operative's nice set of close range stun/DPS abilities. We had to dedicate a two people to eliminate him from our end, which weakened us elsewhere.
Just ignore the Op. If your teams are remotely equal their ball carrier should never get anywhere near to throw the ball. If the teams are so lopsided they can pull this off, you've already lost.

Operative healer is very strong though, and they're pretty good at intercepting enemy runners on the catwalk since the opposition usually won't be expecting it nor will they put up a fight (because they're trying to get open) which means you don't have to worry about getting kited/killed.

Xinika's Avatar


Xinika
04.30.2012 , 12:56 PM | #127
Quote: Originally Posted by Skolops View Post
I think ops have enough of an advantage in CC ability that he was the right choice for the role. I don't die that fast to assassins or shadows who get the jump on me, because they can't keep me CCed long enough to kill me before I can burst them down.
5 sec resilience with a ball pass and sprint to the goal line.
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Aeonneta | Shinarika | Semjase
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Chewdatbacker's Avatar


Chewdatbacker
04.30.2012 , 12:57 PM | #128
The only reason you hate Huttball is because you are probably terrible at it. It has little to do about classes, and more about teamwork and coordination. I guarantee that you are probably one of those guys that try to be the "hero" and score all on your own, instead of passing.

Kellour's Avatar


Kellour
04.30.2012 , 12:59 PM | #129
So wait up... is this a Get Rid of Huttball thread or a "Nerf Assasins/Shadows" thread?? It's fairly unclear based on the postings of the OP.. and I do realize the OP herself mentioned the advantages a Shadow has, which I guess is my point.

There's no way to achieve perfect balance in PVP, Huttball or otherwise.

Kurfer's Avatar


Kurfer
04.30.2012 , 01:00 PM | #130
Quote: Originally Posted by Dacer View Post
And what exactly are these classes that huttball is bias toward?
Where you really FKing serious when you asked this question? Wow this game attracts the strangest freaking people.