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What Sent/Mar spec and change has contributed to them becoming op?

STAR WARS: The Old Republic > English > PvP
What Sent/Mar spec and change has contributed to them becoming op?

Ashaari's Avatar


Ashaari
04.30.2012 , 09:06 AM | #141
Quote: Originally Posted by Orielensis View Post
I see from another thread that you play a shadow yourself, Ashaari. Just so we know where you're coming from then
.
Like many players I have many alts, the one I play most frequently in WZ,s is a sniper, so I like to think I can give a fair judgement as to which classes are OP and which are not.
I also have both a Sentinal and a Marauder and compared to everything except my Shadow and Tankassin I think they are somewhat disproportionally strong atm.
Either way I am not complaining about the balance, I just found the comment that the poster used to justify his "we are not OP" statement both amusing and illogical.
As you pointed out yourself, considering 1 v 1 in a team environment is pointless and futile

Darianth's Avatar


Darianth
04.30.2012 , 09:08 AM | #142
Quote: Originally Posted by DestyOwn View Post

I won't talk about my defensive cd's as a sniper.
There is no need to. We sniper/slingers have 2ccs and a knockback snare and a snare and if MM or SS a knockback off of ambush or aimed shot. Sounds like that's fair to me.

GypsyMagik's Avatar


GypsyMagik
04.30.2012 , 09:09 AM | #143
Hahaha 5 extra seconds before you die means best survivability in the game? anyone claiming such knows nothing about PVP hahahaha stop wasting time on these forums crying and learn the tactics you need to survive for your class sure everyones survivability has been lowered but if any of you actually knew how to focus fire you would realize marauders are still the squishiest class out there and always have been

DestyOwn's Avatar


DestyOwn
04.30.2012 , 09:11 AM | #144
Quote: Originally Posted by Darianth View Post
There is no need to. We sniper/slingers have 2ccs and a knockback snare and a snare and if MM or SS a knockback off of ambush or aimed shot. Sounds like that's fair to me.
dont worry i know about my knockbacks and a good marauder will get out of all your cc's before you know it.
Sasha'White on the Fatman Server
Streaming PVP and OPS
http://www.twitch.tv/empireseliteguild

Darianth's Avatar


Darianth
04.30.2012 , 09:14 AM | #145
Quote: Originally Posted by PoM-TeRRi View Post
They have the best damage and best survival, with enough mobility. You have to be braindead if you can't see the opness of this class. They just don't have any weakness.
Ha yea right my slinger has no problem with them.

Darianth's Avatar


Darianth
04.30.2012 , 09:16 AM | #146
Quote: Originally Posted by DestyOwn View Post
dont worry i know about my knockbacks and a good marauder will get out of all your cc's before you know it.
They only have one cc break and if you manage your ccs and snares you can have them lower than 35% health no sweat before they even touch you.

DestyOwn's Avatar


DestyOwn
04.30.2012 , 09:19 AM | #147
Quote: Originally Posted by Darianth View Post
They only have one cc break and if you manage your ccs and snares you can have them lower than 35% health no sweat before they even touch you.
good marauders break your flashbang then saber ward = can't legshot them, get in range and by then their resolve is full and tbh on my server most marauders know me and when i fight them they always have all their defensive cd's up somehow.
Sasha'White on the Fatman Server
Streaming PVP and OPS
http://www.twitch.tv/empireseliteguild

xjaydub's Avatar


xjaydub
04.30.2012 , 09:21 AM | #148
Quote: Originally Posted by GypsyMagik View Post
Hahaha 5 extra seconds before you die means best survivability in the game? anyone claiming such knows nothing about PVP hahahaha stop wasting time on these forums crying and learn the tactics you need to survive for your class sure everyones survivability has been lowered but if any of you actually knew how to focus fire you would realize marauders are still the squishiest class out there and always have been
When you can burst for 3-5k dmg in 1 global. those 5 sec are a game changer

DestyOwn's Avatar


DestyOwn
04.30.2012 , 09:22 AM | #149
Quote: Originally Posted by GypsyMagik View Post
Hahaha 5 extra seconds before you die means best survivability in the game? anyone claiming such knows nothing about PVP hahahaha stop wasting time on these forums crying and learn the tactics you need to survive for your class sure everyones survivability has been lowered but if any of you actually knew how to focus fire you would realize marauders are still the squishiest class out there and always have been
and i have never seen a good marauder die after using undying rage because : 1 - they will use their medpack 2 - they will stay there for 4 seconds then force camo or 3 - they will get healed during the duration and be back to full.
Sasha'White on the Fatman Server
Streaming PVP and OPS
http://www.twitch.tv/empireseliteguild

Audenlol's Avatar


Audenlol
04.30.2012 , 09:32 AM | #150
Quote: Originally Posted by DestyOwn View Post
and i have never seen a good marauder die after using undying rage because : 1 - they will use their medpack 2 - they will stay there for 4 seconds then force camo or 3 - they will get healed during the duration and be back to full.
Bad sniper is bad.

Do snipers have an ability to prevent them from getting heals too? The fact you burst the marauder down to have to use undying rage AND his healer could not keep him up w/o the marauder using undying rage seems pretty balanced to me.

If anything, maybe sniper/gunslinger damage is a bit too much right now.