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Top 5 MMO's BioWare should model SWTOR endgame after?

STAR WARS: The Old Republic > English > General Discussion
Top 5 MMO's BioWare should model SWTOR endgame after?

madmarsh's Avatar


madmarsh
04.29.2012 , 12:00 PM | #81
Quote: Originally Posted by Vylettes View Post
5. And PvE like the modern mmo. I did quite like Global Agendas pve system, where you would queue up for it like we do with warzones and it would balance a group out to do the instance (flashpoint type) pve. Raids/encounters etc like swtor/wow/etc have. And rare drops you could farm like the older games have. Also make grinding viable again WoW's introduction of do 100000 quests to level was quite novel at the time, but sometimes i would like to just stand in one area and level up like you did in daoc/eq/etc by grinding monsters.
i love GA great game and they should do the RvR/WvW like GA as well.

NuxiousOne's Avatar


NuxiousOne
04.29.2012 , 12:06 PM | #82
For games that are relevant now look at Age of Conan...it has, by far, the best PvE end game raiding out there right now

thominoh's Avatar


thominoh
04.29.2012 , 12:08 PM | #83
Just wanted to toss in my 2 credits worth.. I like the idea you suggested retro original MMORPG such as EQ1 and DAoC.. I would even go as far as to add AC in there as well.. I do want to say that you can't compare sub numbers of the 90's to those at the time WoW was released or even today.. When I first started EQ in 1999, I was running dial up like most everyone else.. Most households did not have internet like they do today, and further MMO's back there were very much like a true MUD (aka AD&D), then the console type shoot em ups we have today.. It's a different genre and the games have mutated over the years..

To those that disagree with the OP.. I'm sorry.. However the MMO market today is is like the mad rush of fast food restaurants during the boom.. YES, they target the easy crowd and have the most customers, however that by no means make them the best cafes in the world.. This is like comparing apples with oranges... I'm waiting one day that some company will take a different path and make a steakhouse MMO, knowing it will have a smaller customer base, but still be profitable.. I have my eyes on ArchAge myself.. along with a couple others..

Asturias's Avatar


Asturias
04.29.2012 , 12:29 PM | #84
SWTOR is on the right path but I do agree with OP about taking some ideas from previous MMOs and DAOC is one of them. The hole get to level ten idea and choose a class is a DAOC idea. I believe if they focused on RvR, Space combat with zones missions, space PvP this game will have be far ahead of the game. They have the holy grail right in front of them.
The greatest Star Wars story, that was ever told.
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Asturias (Lonestar Legacy)
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RocNessMonster's Avatar


RocNessMonster
04.29.2012 , 12:57 PM | #85
Anarchy Online, endgame began at 175/200. Maxing to level cap wasn't require and was a massive grind for the last 10.

Anarchy Online: Shadowlands, by 210/220 I did every bit of content. Once again grinding to max level wasn't required.

Everquest 2, raiding started at 15.

Anarchy Online: Notum Wars, Tower battles actually meant something, everything in SWTOR is temporary.
I need about tree fitty.

Kalfear's Avatar


Kalfear
04.29.2012 , 01:44 PM | #86
Quote: Originally Posted by hairlessOrphan View Post
Buffbots were lame.

Gatecamping was awesome.

Leveling was terrible.

Killspam made it all worthwhile.
Buffbots were lame and bad game design

Gatecrashing? Meh, I took it as a challenge myself. I guess if you didnt like being challenged I could see how it was so terrible! Funny thing is there were 2 gates per realm plus ports to other realms so if your gate is being crashed, go around it. I wasnt that hard to do.

Leveling was awsome. Could have used more story yes but DAoC was perhaps the best laid out leveling design going at release. It wasnt so hard it was EQ level curve but it was still long enough that it wasnt a 2 week max out job either! You could solo but it was definately faster to group up. Sorry but DAoC Leveling curve (at release) is what MMOs should be looking at going forward. This 2 week max crap has ruined MMOs as no one feels any real attatchment to their characters anymore.

Killspam. Turn it off, again, not a hard concept.

Sorry DAoC wasnt perfect and it got worse and worse every expansion and update. But other then the buffbots, your list rather petty. Sounds like you get mad if everything didnt go your way. I mean listing killspam when you simply could click it off in options? Come on. Gate Crashing when you could simply go to other gate? Come on.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Elwacko's Avatar


Elwacko
04.29.2012 , 02:25 PM | #87
Shadowbane for PvP dynamic
Asherons Call for PvE Raids
Rift for engine and PvE Global

Deyjarl's Avatar


Deyjarl
04.30.2012 , 01:20 AM | #88
Wow the DAoC fanboi in force.

It was fun, at least until the PvP map revamp then they were bleeding subs. But no it was not widely popular, not by a long shot.

And no 300,000 back then is not the same as some of the games successful. And no it wasn't just a US market they had EU servers also for those sub numbers.
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Sir_Galapagos's Avatar


Sir_Galapagos
05.06.2012 , 09:11 PM | #89
Quote: Originally Posted by Sabitharan View Post
So my idea for space combat is pretty much copy/paste star wars battlefront.
i loved sw battlefront and i was expecting space combat like that and it was a huge let down.
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juliandracos's Avatar


juliandracos
05.06.2012 , 09:30 PM | #90
Quote: Originally Posted by Deyjarl View Post
Wow the DAoC fanboi in force.

It was fun, at least until the PvP map revamp then they were bleeding subs. But no it was not widely popular, not by a long shot.

And no 300,000 back then is not the same as some of the games successful. And no it wasn't just a US market they had EU servers also for those sub numbers.
Well, no mmorpg prior to WoW in the US probably ever counted as wildly successful then. I mean who knew that if you remade EQ, but made it insanely easy and put "Warcraft" in the title you would end up with millions of players. If SOE knew that was all it took, it would have made the game easier a lot sooner.

DAOC was the #2 mmorpg for its time, with EQ being #1 at 425k. SWG briefly held the #2 spot after DAOC. However all mmorpgs (except EVE) had massive population drop offs after WoW. Euro population was never that high and if you want to use that to dismiss DAOC accomplishments, remember that Euro players also played EQ, SWG, and every other big US release.

NF did not cause subscription bleeding. (People always want to blame things they did not like for subscription fall offs). Around 75k people left around the begining of WoW. Another 75k left during WoW's first year. In terms of percents you will find it similar across all of the other mmorpgs.