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Get rid of Huttball

STAR WARS: The Old Republic > English > PvP
Get rid of Huttball

getdownsb's Avatar


getdownsb
04.29.2012 , 11:40 PM | #51
Quote: Originally Posted by Xinika View Post
Until you learn to fix this class-biased mode. Rateds will be a complete joke if you allow this mode.

Or

Allow the option to pick your own wz.
Huttball is the best warzone currently in the game. It is also a great barometer for overall skill and MMO IQ. Every good player I know loves huttball, every bad player I know hates huttball. Interesting.

NC: 2nd place to Huttball, decent.
Alderaan: crud.
Voidstar: mindless crud.
Rincon
Helm of Graush

PVPWAR's Avatar


PVPWAR
04.29.2012 , 11:54 PM | #52
Quote: Originally Posted by Xinika View Post
Until you learn to fix this class-biased mode. Rateds will be a complete joke if you allow this mode.

Or

Allow the option to pick your own wz.
Huttball is by far the best wz in the game. So many variables unlike guarding a single node or door. No way take huttball out of this game and then this game is completely worthless

Skolops's Avatar


Skolops
04.30.2012 , 12:00 AM | #53
When I play with people who "get it," I LOOOVE Huttball. Losing a game 1-0 can even be more fun than winning the other warzones. It's the most strategic of the warzones, and the one which requires the most proper decision making and snap decisions. It rewards well thought out use of CC and CC breakers and punishes spamming them. It rewards playing for the objectives and punishes playing to rack up kills. It rewards proper positioning in a way the other warzones can't even approach.

Because of all of this, when I play with players who don't get it, I hate... not Huttball, but the experience. I don't even feel like I'm playing Huttball so much.

Wesgile's Avatar


Wesgile
04.30.2012 , 12:04 AM | #54
funny how anytime people said hutball is about "tactics", most of the time it involves force users, and never about operatives/scoundrels,
when the op clearly said its class-biased.
大丈夫だ、問題ない。

Teabaker's Avatar


Teabaker
04.30.2012 , 12:05 AM | #55
Uhm, every class has a spot in Huttball:

Assassin, Sorcs, Marauders, Juggs are amazing ball carriers or ball carrier support. Commandos and snipers are ranged and vanguards have pull :P The only bad class in Huttball are actually operatives. Though they can kill tanks pretty good, thanks to the armor reduce and high tech damage. No other class (Maybe Lethality-snipers) can kill tanks that fast. Also they are the strongest healer in huttball.

So huttball isn't that unbalanced.

earthtoearl's Avatar


earthtoearl
04.30.2012 , 12:11 AM | #56
I would vote to have a choice in what WZ to play. The problem may be even longer waits until enough players want to join each WZ. This could be fixed with servers merging, as if that will ever happen.

-Rinzler-'s Avatar


-Rinzler-
04.30.2012 , 12:17 AM | #57
I hated huttball on my operative. We were pretty much worthless.

As a powertech i like huttball alot, i feel im making a difference.

Now Assassins on teh other hand are just simply OP in huttball. I mean immune to everything + forcespeed? lol.....

Skolops's Avatar


Skolops
04.30.2012 , 12:24 AM | #58
Quote: Originally Posted by Wesgile View Post
funny how anytime people said hutball is about "tactics", most of the time it involves force users, and never about operatives/scoundrels,
when the op clearly said its class-biased.
Scoundrels and Operatives have the tools to be amazing in Hutball. I'm sorry you feel this way, but I must say that I think it's a matter of simply not understanding how perfect these classes are for Huttball.

To start, Sawbones scoundrels (and whatever the operative healing spec) are INCREDIBLE in Huttball. Their mobile style of healing is an absolute game changer if you have one. Whereas other healers need to be stationary, a scoundrel can follow the ball carrier and keep him alive at times almost indefinitely.

Scoundrels and ops also have a huge plethora of stuns and CCs, which are absolutely king in Huttball. a good scoundrel can separate his ball carrier from an entire team of opponents. Flash grenade this group, dirty kick that guy, Tendon blast another... amazing utility.

cerberias's Avatar


cerberias
04.30.2012 , 12:28 AM | #59
Every class is viable, some are just a lot more viable than others... Take someone like an operative, one knockback and suddenly they're doing almost nothing to the fight, do the same thing to a Jugger and hes back in within half a second. Every class can do well if played well, but when looking at balance you cant assume someones not going to play well, you have to look at every class asif they're played to the best of their ability and judge from there.

Adzzy's Avatar


Adzzy
04.30.2012 , 12:33 AM | #60
There's a cpl classes that suffer in huttball, but none of the rest that really dominate, with probably tank spec powertech/vanguard at the top.

On the flip side, things like void star and civil war, certain class mechanics *cough, stealth, shroud, vanish *cough* are miles and miles ahead of the other classes for objective purposes when its based around 8 seconds uninterrupted cap and high frequency respawns.
Keys are lame