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I don't like companions...


Esproc's Avatar


Esproc
04.02.2012 , 11:52 PM | #71
I like my companions, mostly or most of them, but I do have a problem with the AI. If a person knows something very basic (or should) then I would hope that my companion would also.

Like a simple one, "Don't Stand In The Fire/Poison/et. al.!"
Or as someone so kindly pointed out, don't shoot them (a mob across the planet away from all aggro, Khem would run and bring his toys back with him) and Heal me instead.
Little things that are annoying, and is such a pain.
So I would just be asking for better AI and would only be less than happy with some of my companions.
In this Age of Information, Ignorance is a Choice!

darthmorbous's Avatar


darthmorbous
04.02.2012 , 11:56 PM | #72
i hate the fact that you almost HAVE to go out with your companion.
it kills RP sometimes.
*** a sith marauder going amok in a rebel base...with a companion; thats so freeking lame.
did darth maul have a companion?!
does Asaj Ventress go solo or does she have a lame companion?
i would love to have em all the time on the ship crafting; i do so most of the time, but sometimes you just need em; AND I HATE THAT
Trevise Jedi Shadow
Karkus Tritonos, Sith Marauder
Hanunaki ; assassin

Snakeyees's Avatar


Snakeyees
04.03.2012 , 12:00 AM | #73
Doc will have a bug that if you get to far away your out of his range to heal, what i do put him in passive wait a sec or to he will run up next to you. then take off passive and he will heal again.
Asro Miraluka, Jedi Guardian Level 50 Veteran of Squadron 367 Server: Bergen Colony
--->.

darthmorbous's Avatar


darthmorbous
04.03.2012 , 12:02 AM | #74
Quote: Originally Posted by Havokk View Post
I think that is the point many posters on these forums have missed. This is a MMOG. Grouping is generally required. The companions are there so you have someone to group with when you can't find an actual other person to group with. It is part of the "solo-friendly MMOG" that Bioware have been talking about for the past year or two.

As a bonus, the companions have conversations with you and small quests (it is a Bioware game and companion conversations are something of a trademark for them).

If you don't like the companions then don't use them for anything except trade skills.

Some missions are solo-able. Some require a group.

Grouping also gives you the reward of social points.

Please note that by default, other players can't join in y6our class quests. To enable them to do so, check Allow other players in story areas (or whatever it is called) in Preferences.
i correct you here m8, BIOWARE´s companions in other BW games, KOTOR, specially DAO were amazing; you could talk to them at ANY TIME, PLAY with em to get into more conversations and even stat bonus ( ok that was KOTOR 2 and that one wasnt done by BW).
Companions in SWTOR are boring, get in the way of RP, were poorly implemented, dont add significant story for me to even care talk to them.
for me they r just crafting/collecting bots that are not in the same league from Carth Onasi, Bastilla Shan, Morrigan, Alistair, even the dog from DAO.
Trevise Jedi Shadow
Karkus Tritonos, Sith Marauder
Hanunaki ; assassin

Alkazarr's Avatar


Alkazarr
04.29.2012 , 09:40 AM | #75
Quote: Originally Posted by darthmorbous View Post
i correct you here m8, BIOWARE´s companions in other BW games, KOTOR, specially DAO were amazing; you could talk to them at ANY TIME, PLAY with em to get into more conversations and even stat bonus ( ok that was KOTOR 2 and that one wasnt done by BW).
Companions in SWTOR are boring, get in the way of RP, were poorly implemented, dont add significant story for me to even care talk to them.
for me they r just crafting/collecting bots that are not in the same league from Carth Onasi, Bastilla Shan, Morrigan, Alistair, even the dog from DAO.
^ ^ ^ THIS

Whatever your stance on the utility of the companions, one can not possibly and objectively argue that STWOR's companions have the same level of depth as in Bioware's previous titles.

However the game is young, and should SWTOR live on for several years I can imagine the companions' emerging out of their current mediocre shell. But here is to hoping :P

SuperBoogly's Avatar


SuperBoogly
04.29.2012 , 09:47 AM | #76
A lot of people don't like them, but BioWare thought of this so they have 3-4 mobs that are linked together and they tossed "strong" and "elite" mobs all over the place so you'll use your companion
My Imperial Agent saves his trusty sidearm for those annoying cut-scene NPCs only!

Sinvx's Avatar


Sinvx
04.29.2012 , 10:13 AM | #77
I enjoy having a companion, especially Blizz. Amazing Jawa is amazing.
Octavia Minor
Terribad PvPer
<I Like Big Hutts>

flyersfan's Avatar


flyersfan
04.29.2012 , 10:23 AM | #78
Quote: Originally Posted by Reevax View Post
Such a silly thing to say. For a MMO to have long term playability it needs to not only have certain systems included but it needs to give people the ability to make a choice on how they play.
It's the way that BioWare makes games, which is why I'm here. I didn't buy TOR to play an MMO; I bought it to play the new BioWare game. Its games have companions in them and they're important to the game. Saying that including companions damages MMO long-term playability doesn't even make sense. The play can choose how to play. You have six companions to choose from or you can actually group with another player and avoid companions altogether. This is an MMO, right?
.

flyersfan's Avatar


flyersfan
04.29.2012 , 10:26 AM | #79
Quote: Originally Posted by Alkazarr View Post
^ ^ ^ THIS

Whatever your stance on the utility of the companions, one can not possibly and objectively argue that STWOR's companions have the same level of depth as in Bioware's previous titles.

However the game is young, and should SWTOR live on for several years I can imagine the companions' emerging out of their current mediocre shell. But here is to hoping :P
Because this game is an MMO, certain changes were made to the formula that I think have tarnished and destroyed the BioWare formula. You can't talk to your companions at any time because they have the tiered conversation system to keep you playing, gathering companion affection, and spending money on gifts. It's a shame really. If only this were KotOR III...

I'd also be surprised to see them seriously expand on companions in the future. For the current companions to be improved, BioWare would need to bring back all 40 or so voice actors at a crazy cost. I just don't think it'll happen, not that I really care since I don't like most of the companions anyway.
.

Mercyflush's Avatar


Mercyflush
04.29.2012 , 10:44 AM | #80
There is a simple solution. Don't call your characters out, ever. Always group if you need the support.
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