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On Fatman, the game IS fun.


Angedechu's Avatar


Angedechu
04.29.2012 , 07:29 AM | #41
They said they required 500 k subs to be profitable.

I don't believe this, but 1 million subs certainly must be profitable.

Sanxxx's Avatar


Sanxxx
04.29.2012 , 07:32 AM | #42
Quote: Originally Posted by Angedechu View Post
1 million players would be an extremely healthy population base, more than twice the required amount. It would not be a failure by any stretch of imagination.
One million gives a profit that is 'nothing to write home about' , so you can infer that they need well over 1m for it to be long term viable.

Angedechu's Avatar


Angedechu
04.29.2012 , 07:34 AM | #43
The magic number is 500k (they said it several time).

Accordingly, 1 million must be acceptable. It won't meant that heads wont roll at EA and Bioware, but 1 million is ''meager success'' instead of ''FFXIV''

Zocat's Avatar


Zocat
04.29.2012 , 07:34 AM | #44
Quote: Originally Posted by Rogozhi View Post
So, some people are saying the game has around 1.7 million subs, but let's be dreadful and say the game only has 600k. Do you understand that it would be technically impossible to run a server with 100k people on it?

Imagine primetime. Fleet with 6k people. That would be just awesome right? 3 FPS YAY!

When server transfers come they'll work like this: Low pop server toons can move to mid pop server X, Y, or Z.
The game is already using sharding. Sharding is THE perfect solution to split server loads. I mean, who really cares if there is Tatooine 1-10 as long as you can group crossshards. Only problem which I MIGHT see is chatserver spam.
But yeah, one single server might be a bit too much. But 2-5 for each region (and language) and servertype should be enough. But the ~200 (iirc) is just way too much.

Quote: Originally Posted by thomasgallant View Post
consider name changes.. i know i have used the same name on more than one server...who is forced to change their name if they are merged to the same server?

it seems no one considers the logistical nightmare that that would cause. its not fair to ask either person to change the name of the character, and it is definitly impossible for them both to be in game on same server.
Add character ids (like Starcraft 2). You're no longer Luke but Luke.1484
Ingame (UI, nameplates chat, ....) all you can see is Luke, but when you add a friend you dont only need the name but also the character id.
So your friends will type /friend Luke.1484 (adding friends over the UI with mouse commands stays the same).

Apply the same thing to legacy names. And you fix the problem that characters from different accounts want to have the same legacy name at the same time.

Dibdabs's Avatar


Dibdabs
04.29.2012 , 07:55 AM | #45
Quote: Originally Posted by dynastynyy View Post
then BW should do the right thing...close all the other servers, and make this game a single-sharded universe. Repurpose the closed servers to house the new influx of people on Fatman.
God no! I don't want to be shoehorned into the same zone as 500 other people all trying to do missions and kill the same mob(s). I actually LIKE quiet servers. The films would have been stupid if there were several dozen variations of Luke Skywalker, Han Solo, Princess Leia and Lando Calrissian all running around a specific location at the same time and all trying to do the same mission.

Heroes don't like crowds.

Seront's Avatar


Seront
04.29.2012 , 08:43 AM | #46
Quote: Originally Posted by Angedechu View Post
The magic number is 500k (they said it several time).

Accordingly, 1 million must be acceptable. It won't meant that heads wont roll at EA and Bioware, but 1 million is ''meager success'' instead of ''FFXIV''
I believe it's such a high number (500k) because of the obscene license fees to Lucas. :P

RocNessMonster's Avatar


RocNessMonster
04.29.2012 , 09:18 AM | #47
Quote: Originally Posted by Dibdabs View Post
God no! I don't want to be shoehorned into the same zone as 500 other people all trying to do missions and kill the same mob(s). I actually LIKE quiet servers. The films would have been stupid if there were several dozen variations of Luke Skywalker, Han Solo, Princess Leia and Lando Calrissian all running around a specific location at the same time and all trying to do the same mission.

Heroes don't like crowds.
No zone has 500, Fleet shards at 250+ and planets shard around 100-150.
I need about tree fitty.

Kthx's Avatar


Kthx
04.29.2012 , 09:21 AM | #48
Quote: Originally Posted by Angedechu View Post
This is where I find hope for TOR. (I don't play on FATMAN, but a decent middle sized server, I only use this as a comparison).
The game is a blast on my server, which never hits "heavy" or higher. It's "standard" at peak, and "light" off-peak. I don't understand why people re-roll on Fatman to suffer queues, when there are any number of healthy servers to choose below it.

Kthx's Avatar


Kthx
04.29.2012 , 09:22 AM | #49
Quote: Originally Posted by Sanxxx View Post
One million gives a profit that is 'nothing to write home about' .
Where is this quote from? Or did you just make it up?

Anti_Bodies's Avatar


Anti_Bodies
04.29.2012 , 09:55 AM | #50
Quote: Originally Posted by Algaaa View Post
1 problem is they paid 200 Millions for the game and over 600 ppl was working on this project. If you count 1.7 millions and multiplay in average they earned about 80 millions (average). It means they still loosing money and its not worth for them so i cant promise good future for the SWTOR
Your ignoring the initial sales of the $60+ game, which is about 120 million itself.

So in about 4 months time they made back 200 million. By the end of the year they will have made a really nice green profit


Quote: Originally Posted by Kthx View Post
The game is a blast on my server, which never hits "heavy" or higher. It's "standard" at peak, and "light" off-peak. I don't understand why people re-roll on Fatman to suffer queues, when there are any number of healthy servers to choose below it.

I re-rolled to Fatman from a server that gets "standard" during peak. Fatman is way better, their are actually people to quest with. Queues happen but they aren't all the time and when their is a queue it usually doens't last long. I don't understand why you wouldn't want to play on a server with lots of people.